KDLadage said:Is there a new YB3 Move Generator?
Thanks. The cyrrent FAQ lists another one that is for version 2.1 (the one you point me to is for version 2.0, or so it says). So is there a plan to create a new YB3 Move Generator?Phoenix8008 said:Nope, using this one still as far as I know:
http://members.cox.net/reiella/yb/yb.html
KDLadage said:Suggestions:
Version 3 here looks a lot like the Version 2 preliminary draft I suggested back in the day... I do have a couple of suggestions:
- I think from a flavor standpoint, the Stamina Points should probably be renamed to Ki or Chi.
I have always liked the idea of a slower advancement or one power per tier. But as I am not a very good rules writer, i kinda got to go along with those who do write the rules. I support the ideas that I like better than others, but if others decide that some stuff works better, then I can't exactly go write another game all myself.KDLadage said:2. Have the advancement either be *slower* such that you get a real chance to understand and work with the powers... or have each tier only grant *one* power for the same reason.
Sorry, this was my fault. I thought it could actually be a good thing for the fight to be able to end regardless of flags. I have seen way to many fights go on for dozens of rounds with no end in sight. I thought it might be cool to have an effect which could end up in a 'knockout'. I proposed the idea and after much debate (when there were enough people still coming here to have much debate) they settled on the current system as the best iteration.KDLadage said:3. Any uses of Stamina/Ki/Chi should fall outside of victory conditions. In other words, the flag system should remain pure with the other effects (damage, if you want to go that far, etc), being outside of that. The game should always be able to be won with 2 (or 3?) flags on one side of a bout. Granted, you might take a fighter tot he point of 0 Stamina/Ki/Chi and have some effect for having "negative values" here... but victory should still require the flags and they should be passed backa nd forth without regard for the other effects attacks may have.
KDLadage said:4. I wrote the code that currently drives the move generators. I am more than willing to aid in the construction of YB3 via acting as a code-monkey, if you so desire.
KDLadage said:Who are the current members of the "YB3 Rules Committee" -- if such a body currently exists?