Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. If you like what we do here at EN World (the Forums, Columns, News, etc.) and would like to help support us to bring you MORE please consider supporting our Patreon. Even a single dollar helps!
The popularity of Dungeons & Dragons has helped establish a baseline genre of fantasy that makes the game easily accessible to those familiar with its tropes. But in D&D's early days, the idea of mixing sci-fi and fantasy was built into the game.
Hasbro recently announced a licensing agreement with Imagine Resorts and Hotels, LLC to develop the first-ever Hasbro themed indoor water park and family resort. This announcement followed a licensing agreement with Kilburn Live to create, build and operate Hasbro-themed family entertainment centers across the U.S. and Canada. Despite references to Hasbro's brands ranging from My Little Pony to Magic: The Gathering, Dungeons & Dragons wasn't mentioned. Why not?
We've previously discussed a time when Dungeons & Dragons was considered as much of a toy as it was a book. The loss of D&D in toy stores was a blow to a hobby that found its footing among a younger generation. Now things have come full circle as the bottom of the toy market fell out from under Wizards of the Coast's parent company, Hasbro.
The recent spat between TV host Bill Maher and fans of the late Stan Lee over comic books and their place in a "mature" society has raised a broader question: does being a gamer geek mean you don't participate in adulthood?
The recent kerfuffle between Bill Maher and comic fans mourning Stan Lee's passing has illustrated an ugly truth that geeks everywhere continue to face: geekdom is still viewed by some as a sign that society has failed to "grow up."
Netflix recently released an installment of its Black Mirror series titled "Bandersnatch" about a young programmer who gets a big break coding a video game in the 80s. The twist is that he's actually part of a choose-your-own-adventure-style branching-path game that Netflix viewers can play. The many possible outcomes explore player -- and character -- agency. Who is really in control? Please note that this article contains spoilers!
The National Association of Crazed Gamers (NASCRAG) will be celebrating its 40th anniversary of tournament play at Gen Con this year. NASCRAG's success is proof that competitive Dungeons & Dragons has always been a part of the game's history.
The author of The Wonderful Wizard of Oz, L. Frank Baum, also created a backstory for Santa that involved a surprising amount of violence between demonic forces and fey immortals. This article focuses on the good guys for Fifth Edition Dungeons & Dragons games looking for holiday inspiration.
The author of The Wonderful Wizard of Oz, L. Frank Baum, also created a backstory for Santa that involved a surprising amount of violence between demonic forces and fey immortals. This article spotlights the bad guys for Fifth Edition Dungeons & Dragons games looking for some holiday inspiration.
Game Masters looking to run Christmas-themed one-shot games over the holidays need look no further than The Nightmare Before Christmas. Tim Burton's movie has become an iconic symbol of the holiday cycle in America, but its roots are much older...and considerably more violent. For that, we can thank L. Frank Baum, author of The Wonderful Wizard of Oz.