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EN World: Tabletop RPG News & Reviews

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Review of They Shall Be Paid In Coin of the Realm by Taurus Twelve

"... the local press showed up... I was away... one of the freshmen... providing the reporter with her version... a number of painful gaffs... the “essence of role-playing” was “finding monsters, killing them, and taking their gold.”" I am a news photographer and I can tell you that it is very, very important to designate someone to handle PR and have them do it no matter what.

GameMastery Review: Pirate Ship Flip-Mat and Map Pack: Mines

I have been buying both Dungeon Tiles and Map Packs at about the same rate. They are quality product for those of us who suck at drawing immersive battle maps. The flip mats are decent for the price, but I always preferred Tact-Tiles® myself. As they break down and lay flat easier than a Flip Mat does (you have to play with the fold lines a bit on Flip Mats). Sadly, the guy who made...

Review of The Breaking of Forstor Nagar by Rite Publishing

As someone who pretty much only buys in print, I'd include that this is available in print at: The Breaking of Forstor Nagar

Review of Kobold Quarterly Issue #20 (Winter 2012) by Open Design

Thanks for this review! I think it is fair to say that the 4E submissions have been few and far between lately; many of our regular 4E writers have moved on to other things. As always, we can only print what we have. On the bright side, though, both the qualilty and quantity of Pathfinder and Dragon AGE system articles submitted has been growing. Maybe we should ask Rich Baker or Steve...

Review: Pathfinder Minis: Heroes and Monsters

The local FLGS here (Victoria BC) is selling the large single-mini cartons (Ogre, Ettin, etc.) at $11.99 each...or was, as of last weekend. I forget what the small ones were priced at. The $6 you quote for a large one would still be high, but not completely out of line like this. Lanefan

Review of The Secret Fire by George Strayton

This quote is amusing: A skilled MC and a table of dedicated players can spend entire sessions of TSF without rolling a single die, yet explore dark, dangerous, and exotic lands, as well as underground caverns and dungeon complexes that offer both excitement and tension. Yes, that game is called Make-Believe I think. If I'm going over a friend's house to play Make-Believe, kind takes the...

Pathfinder Review: Bestiary 3

There better be a Bestiary 4. No monster line is ever complete, any TTRPG company should know that! They have more Divs, Asura, Celestials, Behemoths, Kami, Oni, and many other creatures to add more of that they've gone and created.
After Vince Calouri was pushed out of Wizards of the Coast he was replaced by Chuck Heubner. Chuck basically had to manage Wizards on the downslope from the Pokemon salad days. Hasbro has been through many boom & bust cycles in the toy business and they have a standard response when it happens: cut headcount and reduce overhead. Since Wizards was de facto the only part of the business that had...

Review of Innistrad Decks: Deathly Dominion & Carnival of Blood by Wizards of the Coa

In terms of newbie-friendliness, I would have to say that Spectral Legions is a lot easier to grasp for a new player, and is still an amazingly powerful deck; there are a few cards in it that are perhaps a bit strange, but overall it's really quite an amazing piece. Carnival of Blood is great but if you're newer to the game it's a lot harder to determine where good strategy lies since many of...
As many of you know, the Escapist has recently run a 3-part series on the past, current and future of Dungeons & Dragons. The ENWorld coverage begins here. I contributed some insights to that column and wanted to take this opportunity to expand and clarify some of my thoughts on this topic. Who Is This Guy Anyway? I [Ryan Dancey] have been involved on the business side of hobby game...

Review of Karma Deck & Booster Pack: Requiem by Creation’s Edge Games

This is a fine review, but I do have to say that I'm sad to see that this is a direction that 3PP are moving with 4e. I was fine with the 'card' system presented in 4e. I thought it was just a new way for players to organize and track their abilities. But, when WotC started producing booster packs of cards of abilities, then I think they're moving far away from a DnD game that I want to...

Review: The Book of Vile Darkness by Wizards of the Coast

Pre-Release Review: The Book of Vile Darkness by Wizards of the Coast In what must be one of the oddest choices for a Holiday Season release, the 4E version of The Book of Vile Darkness is hitting the shelves just in time for Christmas. While certainly more fitting as a Halloween release, admittedly there is something perversely amusing, in a sort of Tim Burton-esque “The Nightmare before...

Mega-Double Review / Interview Special: Gauntlgrym & Neverwinter by R.A. Salvatore

When I attended GenCon 2011 this past August, and got the chance to sit down with the Wizards of the Coast Brand Manager Laura Tommervik, I had no idea that the conversation would lead to some amazing opportunities for me as a game reviewer this fall. Not only did I end up getting a pre-release paperback review copy of the new Neverwinter novel by R.A. Salvatore, but I also got the chance to...
“The party is currently split ... in two different dimensions. Mei Ling is "mostly dead" and being dragged like a meat balloon through zero gravity tunnels by Marteen and Bog. Temper is very badly injured and "Dimissed" herself back to the Prime Material Plane a melee round before being turned into Shoggoth kibble.” -- Paul Jaquays Unwinnable Does Not Mean Bad One of the complaints that I...

Review of Heroes of the Feywild by Wizards of the Coast

I'm surprised your view of the Skald is so negative. I think it does a great job of "essentializing" the original Bard. It gets to use Charisma for its basic attacks, which means those at-will powers will be as effective at hitting and dealing damage as regular bard powers. The skald's aura is a cool twist on healing in my opinion, since the bard doesn't have to use actions in order to let...

Review of Advanced Encounters: Terrain Toolbox by Sneak Attack Press

A great idea for a product! That's something I could use.

This Week in TTRPG


Reviews

With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
Put the players within spitting distance of the fall of House Atreides and the rise of Muad’Dib.
For its first book of D&D's 50th anniversary year, Wizards is going big with a multiverse-spanning, multiverse-threatening adventure where players will face off against one of the game’s most legendary villains.
A great monster book on its own but also useful as a supplemental guide to pre-existing fantasy worlds.

Dungeons & Dragons

Hasbro will update the project and pitch to other networks and streamers
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
The 2024 DMG cover has been revealed by the UK's Mirror newspaper.
For the small price of accepting a bit of healing from its quirky host you too can stay in this aged and storied temple.
Gold dragons no longer have wings--just like they used to be!
Hasbro CEO plays in an Eastern Adventures D&D campaign.

Industry News

D&D-powered cartoon fun from Cryptozoic Entertainment.
Developer tool released under Open RPG Creator (ORC) License.
SRD 5.2 will be released under Creative Commons next year.
One of only two TTRPG creators with four separate million dollar Kickstarters!
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