Pathfinder 1E Mynhear's Bane

jbear

First Post
Sol smiled. "Frivvle away. Or lets walk. Either way... shall we?" If the group decide to teleport than she happily went along with Heinrich's spell casting. If they decided that using such powerful spells to make their way down to the village then she began careully making her way down towards the folk below.
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg



Heinrich mumbles something about stuffy paladins but waves his hand for the warrior to lead on.


[sblock=Mini Stats]
Heinrich wizard 12
effects in place
endure elements: 24 hours
Ablative Barrier duration: 12 hours

Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP
: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10


Current Conditions in Effect: ablative barrier; endure elements
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50

Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 0

OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized
Code:
Save DC:           
General: 17 + SL                 
Evocation: 19 + SL           
Elemental (Fire): 18 + SL             
Evoc + (Fire): 20 + SL  

0 Level            Level 01                Level 02               LEVEL 3          
* Acid splash    * Burning Hands(ev,E,*) * Cat's grace          * Ablative Barrier
* Dancing lights * endure elements       * Levitate             * [s]Dispel Magic
* Detect Magic   * Expeditious Retreat   * Resist Energy        * Displacement
* Resistance     * Feather Fall          * Scorching ray (ev,E) * Draconic Reservoir
                 * Endure elements        * Scorching ray (ev,E) * Haste
                 * Magic missile         * See invisibility     * lightning bolt
                 * Shield                * Warding Weapon       P Haste  
                 P Magic missile         P Cat's grace
                 P Magic missile         P Scorching ray (ev,E)
                 P ear pierce scream     P Levitate

  LEVEL 04               LEVEL 05             LEVEL 6
* Blk Tentacles (E)    * Elemental body [E] * Forceful Hand
* Dimension door       * Fire Snake         * Forceful Hand
* Stone Shape          * Lightning Arc      * Form of the dragon 1 (E)
* Stone skin           * Teleport           * Tar Pool (E) 
* Summon monster 4 (E) * Wall of force                   
P Stone skin
  

[sblock=Spell Book:] 
Level 00   
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 

Level 01 
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) 
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness 

Level 02   
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life 

Level 03   
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly 

Level 04   
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 

Level 05   
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 

Level 06 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I   

[/sblock]  
( - ) denotes a cast spell     
(*) cast at +1 level (trait)   
(**) cast at +2 levels (Feat) 
(E) elemental: flame school   
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/][/][/]
 

perrinmiller

Adventurer
Melisande, Paladin

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande continued to ride her horse slowly and carefully during the descent. She was not intending to out distance her companions. If she was concerned about the red-headed wizard's mumbling, she paid it no mind.

She was curious about one thing and asked Sol, "What is a frivvle? Or is that something one would do as being frivolous?"

[sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch)
HP: 158 (DR3/-) Current: 158
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve, Greater Magic Weapon on +1 Falchion
Current Weapon in Hand: +2 Adaptive Longbow

Lay on Hands (6d6): 12/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)

Combat Trained Heavy Horse
Initiative: +4 Senses: low-light vision, Scent; Perception: +8
AC: 19 (Touch 11, flat-footed 17)
HP: 19 Current: 19
Fort: +8, Ref: +7, Will: +3
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: Bite [Att: +6, dmg 1d4+5], 2 Hooves [Att: +6, dmg: 1d6+5][/sblock]
 

jbear

First Post
Sol chuckled at Milasande's question. "Aye, when you are being frivolous you frivvle of course." She winked at the paladin to let her know she was simply playing with words to lighten the mood after their exhausting trek. Trying to keep up, she made her way down the slope as carefully as she could without being left behind.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg



"Ja frivveling can be fun, but I will admit that using fireball to light a camp fire might be too much."



[sblock=Mini Stats]
Heinrich wizard 12
effects in place
endure elements: 24 hours
Ablative Barrier duration: 12 hours

Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP
: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10


Current Conditions in Effect: ablative barrier; endure elements
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50

Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 0

OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized
Code:
Save DC:           
General: 17 + SL                 
Evocation: 19 + SL           
Elemental (Fire): 18 + SL             
Evoc + (Fire): 20 + SL  

0 Level            Level 01                Level 02               LEVEL 3          
* Acid splash    * Burning Hands(ev,E,*) * Cat's grace          * Ablative Barrier
* Dancing lights * endure elements       * Levitate             * [s]Dispel Magic
* Detect Magic   * Expeditious Retreat   * Resist Energy        * Displacement
* Resistance     * Feather Fall          * Scorching ray (ev,E) * Draconic Reservoir
                 * Endure elements        * Scorching ray (ev,E) * Haste
                 * Magic missile         * See invisibility     * lightning bolt
                 * Shield                * Warding Weapon       P Haste  
                 P Magic missile         P Cat's grace
                 P Magic missile         P Scorching ray (ev,E)
                 P ear pierce scream     P Levitate

  LEVEL 04               LEVEL 05             LEVEL 6
* Blk Tentacles (E)    * Elemental body [E] * Forceful Hand
* Dimension door       * Fire Snake         * Forceful Hand
* Stone Shape          * Lightning Arc      * Form of the dragon 1 (E)
* Stone skin           * Teleport           * Tar Pool (E) 
* Summon monster 4 (E) * Wall of force                   
P Stone skin
  

[sblock=Spell Book:] 
Level 00   
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 

Level 01 
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) 
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness 

Level 02   
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life 

Level 03   
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly 

Level 04   
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 

Level 05   
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 

Level 06 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I   

[/sblock]  
( - ) denotes a cast spell     
(*) cast at +1 level (trait)   
(**) cast at +2 levels (Feat) 
(E) elemental: flame school   
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/][/][/][/QUOTE]
 
Last edited:

perrinmiller

Adventurer
Melisande, Paladin

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande nodded at the discussion, amused. She was used to traveling alone and only her horse to provide witty banter. The mount normally did not say much.

She eyed the wizard with an arched eyebrow at the confession of using fireballs to light campfires. She smiled wistfully, “Indeed, that would be overkill.”

[sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch)
HP: 158 (DR3/-) Current: 158
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve, Greater Magic Weapon on +1 Falchion
Current Weapon in Hand: +2 Adaptive Longbow

Lay on Hands (6d6): 12/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)

Combat Trained Heavy Horse
Initiative: +4 Senses: low-light vision, Scent; Perception: +8
AC: 19 (Touch 11, flat-footed 17)
HP: 19 Current: 19
Fort: +8, Ref: +7, Will: +3
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: Bite [Att: +6, dmg 1d4+5], 2 Hooves [Att: +6, dmg: 1d6+5][/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
As you make your way down into the valley, the number of folk attending to your descent grows. A group of seven warriors moves out of the camp to take position across the path, some hundred yards outside the huts and tents closest to you. They are of varying size. Two are plainly hulking brutes easily topping six and a half feet, and the smallest appears quite childlike beside them; he's likely only a hairs breadth over five feet tall himself. However, as you near their line it becomes clear that the smallest of the group is likely the eldest. His beard is long and more gray than brown, as is his hair. The large pair are like enough to be twins, though not identical.

All appear worn and weary; though there is fire in their eyes yet, it's apparent that they've been through extremely trying times. As you approach, they hold their line and raise spears but do not challenge you further.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg



Heinrich will stop when Milisande stops, Not saying a word until directed to. This is when he last did something very wrong, so he is just going to totally behave himself


[sblock=Mini Stats]
Heinrich wizard 12
effects in place
endure elements: 24 hours
Ablative Barrier duration: 12 hours

Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP
: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10


Current Conditions in Effect: ablative barrier; endure elements
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50

Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 0

OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized
Code:
Save DC:           
General: 17 + SL                 
Evocation: 19 + SL           
Elemental (Fire): 18 + SL             
Evoc + (Fire): 20 + SL  

0 Level            Level 01                Level 02               LEVEL 3          
* Acid splash    * Burning Hands(ev,E,*) * Cat's grace          * Ablative Barrier
* Dancing lights * endure elements       * Levitate             * [s]Dispel Magic
* Detect Magic   * Expeditious Retreat   * Resist Energy        * Displacement
* Resistance     * Feather Fall          * Scorching ray (ev,E) * Draconic Reservoir
                 * Endure elements        * Scorching ray (ev,E) * Haste
                 * Magic missile         * See invisibility     * lightning bolt
                 * Shield                * Warding Weapon       P Haste  
                 P Magic missile         P Cat's grace
                 P Magic missile         P Scorching ray (ev,E)
                 P ear pierce scream     P Levitate

  LEVEL 04               LEVEL 05             LEVEL 6
* Blk Tentacles (E)    * Elemental body [E] * Forceful Hand
* Dimension door       * Fire Snake         * Forceful Hand
* Stone Shape          * Lightning Arc      * Form of the dragon 1 (E)
* Stone skin           * Teleport           * Tar Pool (E) 
* Summon monster 4 (E) * Wall of force                   
P Stone skin
  

[sblock=Spell Book:] 
Level 00   
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 

Level 01 
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) 
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness 

Level 02   
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life 

Level 03   
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly 

Level 04   
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 

Level 05   
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 

Level 06 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I   

[/sblock]  
( - ) denotes a cast spell     
(*) cast at +1 level (trait)   
(**) cast at +2 levels (Feat) 
(E) elemental: flame school   
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/][/][/][/][/]
 

jbear

First Post
Sol raises a hand in friendly greeting, "How goes it friends? We come in peace. Have no fear of us. We are travel weary and merely seek a warm place to rest before we continue our journey. Perhaps you know of the destination we seek? We have come in response to a call for aid... a friend of a friend. Frost is her name, or perhaps known in these parts of Kalinn Ari... Cheiftan of the Ha'Gruut tribe. We have learnt that she is wounded, and her tribe is beseiged by giants... We come to lend our swords and our magic against these giants. Does any of that sound familiar?" Sol's manner is friendly, bubbly, her hands are kept in full view at all times, but her stance is relaxed and non threatening.
 

perrinmiller

Adventurer
Melisande, Paladin

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande reined in her horse when they reached a distance that was close, but still respectfully peaceable looking. She nodded in agreement with Sol’s explanation. She added, “Indeed, we are on a quest of aid. I am Melisande, a paladin of Helerion. These are my noble companions, Heinrich Schreibersen and Solomon Silence.”

[sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch)
HP: 158 (DR3/-) Current: 158
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve, Greater Magic Weapon on +1 Falchion
Current Weapon in Hand: +2 Adaptive Longbow

Lay on Hands (6d6): 12/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)

Combat Trained Heavy Horse
Initiative: +4 Senses: low-light vision, Scent; Perception: +8
AC: 19 (Touch 11, flat-footed 17)
HP: 19 Current: 19
Fort: +8, Ref: +7, Will: +3
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: Bite [Att: +6, dmg 1d4+5], 2 Hooves [Att: +6, dmg: 1d6+5][/sblock]
 

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