Mike Mearls "Invented The Baked Potato" in Xanathar's Guide With The Cleric Forge Domain

Making a change from all those lovely pictures of Jeremy Crawford on EN World's front page, this time it's Mike Mearls who speaks to D&D Beyond about the Cleric Forge Domain in Xanathar's Guide, along with some interesting observations about baked potatoes.

Making a change from all those lovely pictures of Jeremy Crawford on EN World's front page, this time it's Mike Mearls who speaks to D&D Beyond about the Cleric Forge Domain in Xanathar's Guide, along with some interesting observations about baked potatoes.


[video=youtube;nZznOH4-njM]https://www.youtube.com/watch?v=nZznOH4-njM[/video]​


"... one of those ones where it's like "Why wasn't this in the Player's Handbook?", right like it's the dwarf clerics have become so iconic to the game and it's funny because they weren't technically really like 2nd Edition let you play a dwarf cleric, but I think that people just naturally always, I don't know what it is about dwarves? Dwarves and clerics just goes together and I think part of it is because you have the story of Moradin forging the dwarves, he literally makes them, right, and I think that's mythically very interesting, this idea that you have a craftsman who's a God who basically challenges himself -- "Can I make a folk, , the dwarves, my children. I'm gonna [something] amount of iron and metal and ingots whatever it is , and that to me is really interesting and I think that would have such profound implications of that society where like your God physically made you out of iron, out of metal and breathed life into you, and so then you have that association of dwarves, of crafting things. Of course creation would be hopefully sacred to dwarves because that's what their deity does, that's what their deity did to create them.

And again this is what I think is interesting in D&D when you have the divine, the divine is knowable. Like Moradin's day to day desires might be unknowable or cryptic but Morden is a person that is like what happened, like people know, there's there's not a question of faith, it's a question of which team do you pick? And so the idea of the dwarf cleric is essentially to my mind when we were working on it, what I was thinking 100% was the dwarf cleric who decides "I am going to emulate Moradin, I want to be a great Smith, that the deity who created me was a great smith and I will follow those footsteps because creation is sacred to our folk".

And then since it's a cleric you have to ask yourself how do you use creation to beat down orcs and goblins? And then it's just like - make magic weapons. That's it, you get to imbue a weapon and make it magical and that just felt very sensible, very obvious; and the great thing is in there our system it's not game breaking; it's powerful but it's not over-the-top.

This is one of the subclasses I think really encapsulates when we're doing things really right the initial playtest feedback was through the roof positive. I think we had to tweak a few things here and there but it hit that note I think of ... I was joking when I said this should have been the Players Handbook but really it should've been in the Players Handbook because it's so iconic. As soon as we showed it to people they were just like "Yes this makes sense. This fits, the mechanics make sense, the mechanics are easy, there's nothing in those mechanics that's tricky or strange or clever. It's just obvious. I make things magical, I make my armor better and make my weapons better. I make things, that's it."

But it just hits such a resonant tone and that's always what we're shooting for we do these new subclasses - we want to hit that resonant tone. You can go for the thing that's very experimental that people haven't seen before, and that's part of the approach, you need to do some of that. But when you're doing things where people just look out and go "Oh yeah that's D&D", yes do you feel really you feeling good about yourself as a designer because I fill the gap that everyone wanted to play but they couldn't play. Maybe they didn't know the gap was empty until you gave them this, and then suddenly everyones playing it.

And I think that's how we are really truly growing the game when we do that, when you could imagine "Oh if you could go back in time and give Xanathar's to the Players Handbook team, this is one of the domains, one of the options, they would just be "Oh, yes, of course let's put this right in the Players Handbook."

That always feels good as a designer when you do that. To me it's it's not the exotic new wacky thing it's the thing that's just like, "You've invented baked potatoes. Now that you've invented it everyone will have these with their steak forever", I just feel like, "Wow, that's kind of cool!"

Because it fits, and that's when we know as designers, as creators, we're connecting with the audience, we're hitting on things that people want, we're hitting on things that just make sense to people, and I love that feeling as a designer on a game like Dungeons & Dragons, that has a history, that has a big active user base, it means we as designers are in touch with players, that work on the same page. I love that feeling."



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collin

Explorer
We're not even going to re-invent the wheel, this time, we're going all the way back to fire, and re-inventing things that people came up with in the early days of fire, before they had complicated things like wheels distracting them...

...the pre-pre-Columbian, pre-Incan people who discovered the potato, for instance, they had fire, but not the wheel, if they'd like, had the wheel, they might have skipped straight to tater tots...


...

Serioulsy, though, in 1e, there was a cryptic notation in the Dwarf class/level table that NPC dwarves could be clerics up to a not terribly high level. Elves, IIRC, got a similar notation, and halflings (maybe it was Druid). I guess it was because well, these other races had to have religion, but EGG didn't want them being PC clerics... OK.

Thing is, most of the races could be some kind of spellcaster, but not the Dwarf - Fighter, Fighter/Thief, that's about it. So who made those nifty Dwarven Throwers? Must've been those NPC clerics. Why not, clerics can use hammers. Yeah.

Just another case of mechanical artifacts shaping the poorly-sketched world(s) of early D&D.

Nicely stated. :D
 

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Tony Vargas

Legend
The fact is that 5e is the first edition that I havent bothered with buying anything are the 3 core books.
There hasn't been a lot to the actual system to buy other than the core 3 books. A few pages in SCAG, a second monster book, and the forthcoming XGtE.
Most of the non-core crunch has been free.
 


Uchawi

First Post
I believe the slow release of 5e by its very nature builds pent up demand, which is a good thing. Compare that to what was released in previous editions and the analogy is finally I can have a baked potato. Why did it take so long? Too bad they can't flesh out a non-magical side to item creation.
 

Valetudo

Explorer
Yep. It absolutely is. Because their way of doing things has brought in much more money than they possibly could have expected... whereas doing it your way where they would have gotten your money does not by any means guarantee they would have gotten everyone else's. So it turns out they forsook your $30 and got hundreds of thousands of dollars from other people instead.

I'd say they are ahead of the game and your $30 wasn't an issue for them.
30 dollars? I spent hudreds to thousands of dollars on dnd. You need to stop blindly defending 5e. I have already acknowledged 5e has a great core product. 4e didnt feel like its core was complete until the phb2 came out with it missing half the cha pally and so many of what I consider core races. Im not dissing 5es foundation. Im discussing its future. And you should to with your eyes open. Most of theUAs have been poorly designed and not what alot of people are looking for. Was a forge cleric anywhere close to your top ten list of what 5e needs? Maybe they should be focusing more on psionics and planescape(although they did show us an early gith race). Honestly do we need more elf subraces? Arent they supposed to be along living but rare race? If you just blindly defend wizards, they will not put their best efforts inmaking new products.
 

Valetudo

Explorer
There hasn't been a lot to the actual system to buy other than the core 3 books. A few pages in SCAG, a second monster book, and the forthcoming XGtE.
Most of the non-core crunch has been free.
I dont have any problems with their releasschedule. I have problems with what i have seen in their playtests and UAs.
 

Hussar

Legend
I dont have any problems with their releasschedule. I have problems with what i have seen in their playtests and UAs.

I don't. Playing a Forge Priest right now. Loving it.

Last PC was an updated ranger and we have two updated rangers in the campaign I'm running. UA's have seen quite a lot of play time at our table.
 

Mistwell

Crusty Old Meatwad (he/him)
30 dollars? I spent hudreds to thousands of dollars on dnd. You need to stop blindly defending 5e.

You need to stop assuming that people who defend something are doing it blindly, or that your way of viewing things is the only possible reasonable way to view them.
 

Valetudo

Explorer
You need to stop assuming that people who defend something are doing it blindly, or that your way of viewing things is the only possible reasonable way to view them.
And you need to listen to your own advice. I have defended wizards and 5e plenty of times when they deserve it. But they are definitely not perfect, and can use the critique.
 

Chaosmancer

Legend
So, I can see that some of the playtest material we have gotten is not amazing. But, we've also gotten some really cool stuff over this last year.

Sure, Kensei was and probably still is a steaming pile of drivel, but the Circle of the Dream Druid is the first druid I've ever wanted to play.

Rogue Inquisitive is probably never going to see the light of day at my table, but the Forge cleric is probably going to become a staple.

Paladin of Peace (or whatever it was called) is probably never going to get played at my table, but the Mystic might make an appearance.


Even if it is only 50/50 split between good stuff and crap... I'll take it. 50% more good stuff is worth it, and there have been some really good things so far. This one was unexciting and all that, but some ideas are like that for us, they aren't releasing only crap, and that is good enough for me right now at this time.
 

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