[LPF] Lost Imperium

Commander_Fallout

First Post
Samad strung his bow and dismounted, before following the others. He crept along the narrow path, his stomach churning; If there was one thing he truly hated, it was heights. Keeping his eyes away from the imminent ledge, the nomad whispered, "If need be, I can scout ahead."
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 30/30
CMB: +5 CMD: 18
Fort: +2 Reflex: +7 Will: +5
Perception: +9, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+6, 1d8+1, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance
Spells Remaining (1st): 4/4
Spells Remaining (2nd): 2/2


Used Items:
-
Abilities Used:
-
[/sblock]
 

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GlassEye

Adventurer
Brother Goswald takes the reins from each person, secures the horses, and watches with Sam as the group descends the rocky slope to the level ground along the side of the monastery. Tsaaruk and Garadh have just reached the bottom of the slope and Quillian is just a step behind when the wind gusts and skirls along the side of the building raising up another flurry of snow. In the moment of obfuscation caused by the snow pale figures stiffly clamber to their feet. The figures are gaunt humans clad in tattered and frozen rags. Their skin is pale and ice has formed on the skin. The hands end in claws with icy blue nails and the eyes are frozen solid and darkly unseeing. Despite this the creatures turn their heads stiffly towards the descending adventurers and begin sliding forward.

GM: Combat: Round One
Everyone is up.

Combat Map
[sblock=Combat Information]
Note: Difficult terrain on the stepped slope (from Quillian to Samad);
Shaded area is steep slope that requires DC 15 climb to traverse.

Initiative
Adventurers
Opponents

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining
Quillion: 20/20 hp remaining
Tsaaruk: 41/41 hp remaining
Samad: 30/30 hp remaining

Enemy Stats
Enemy 1: (AC 17, 15 FF, 12 T) 26/26 hp remaining
Enemy 2: (AC 17, 15 FF, 12 T) 26/26 hp remaining
[/sblock]
 

BigB

First Post
Tsaaruck.jpg
With a frown Tsaaruck sets his jaw and gives warning to the others."I am afraid our stealthy approach has ended as these creatures will not let us pass quietly." Without waiting he charges forward hammer leading but his swing glances off the creature doing no harm. Tougher than they look he attempts to get his shield in place before the strike that is certainly to come.

updated map

[sblock]
charge to H8
attack 1D20+10 = [4]+10 = 14
:( miserable roll
[/sblock]

[sblock= mini stats]
Tsaaruck
Initiative +1
AC: 18 (20-2 after charge) 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 41
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia moved down the slope and drew her crossbow, a bolt already loaded.

She pulled the trigger and the bolt zipped past harmlessly.

“Well, that was the first time I ever used that. Not a really good shot was it, she said wryly.

Updated Map
[sblock=Crunch]Moved & Updated the Map, drawing Crossbow
Crossbow at HoarSpirit2 (1d20+4=9, 1d8=8)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 6/7, 2nd Level: 4/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

GlassEye

Adventurer
[sblock=OOC]
[MENTION=6667193]sunshadow21[/MENTION]; [MENTION=6704325]Commander_Fallout[/MENTION]; [MENTION=11368]Khisanth the Ancient[/MENTION]
Waiting on you all for this round of combat.[/sblock]
 

Garadh_zps2e17f378.jpg

Garadh
Garadh rushes toward Tsaaruck and the two enemies.

Actions: double move

Combat Map

Mini-stats:
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0
With +1 longsword: Normal attack +8 melee, 1d8+5 damage. Power Attack +7 melee, 1d8+7 damage.
[/sblock]
 

Commander_Fallout

First Post
It was never easy, the elf had come to realize. But he did not panic, he was in full control as he slipped back into his trance. His foe was positioned behind a rock, so he spun and stepped to a better vantage point... closer to the edge. He loosed an arrow, that looked to fly true, but he had not counted upon these wild mountain drafts, which caught the arrow full force and sent it careening uselessly off the side.
[sblock=OOC]How big is that boulder between him and the wight? Would it still grant concealment, even though he has a higher ground? Anyway, He takes a 5 foot step backwards (S15) and uses his move action to enter a battle dance, and attacks the wight in back (F5).
Attack (1d20+7=8)
Well... that sucks[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 30/30
CMB: +6* CMD: 19*
Fort: +2 Reflex: +7 Will: +5
Perception: +9, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+7*, 1d8+1*, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Inspire Courage (+1)*
Spells Remaining (1st): 4/4
Spells Remaining (2nd): 2/2


Used Items:
-
Abilities Used:
Battle Dance (1/13)
[/sblock]
 

sunshadow21

Explorer
attachment.php


Quillian moves forward cautiously, sticking close to the rock wall, examining the gaunt figures as he calls upon the breezes to aid him, causing a few of the swirls to wrap around him gently as he moves.

[sblock=actions]Knowledge roll (1d20=10) +8 (nature)
Single Move
Cast Guidance[/sblock]

Updated Map

[sblock=ministats]AC: 19 (Touch 13, Flatfooted 17)
HP: 20/20 Initiative: +2
Perception : +7 Sense Motive: +2
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +6
*+2 vs fear, charm, compulsion
Current Weapon in Hand:
Current Conditions in Place: Guidance

Lightning Arc 5/5

Magic:
CL 3; +9 Concentration (+13 Casting Defensively); SR +3
Spontaneous Domain Casting
1st level Sapphire of Power - unused

Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist; Cure Light Wounds, Flare Burst, Produce Flame
2nd - Wind Wall; Spider Climb, Summon Nature's Ally II[/sblock]
 

GlassEye

Adventurer
Samad's vantage point gives him a good view over what he first took for boulders but then realized were either broken columns or shattered buttresses to the main building. His elevation should give him a clear shot over the broken stonework.

Examining the figures Quillian realizes that they are the living dead and a knowledge of religion might give him more information about these creatures. In fact, anyone who gets a good look at them realizes that they are undead creatures.

The creature nearest the building moves alongside it kicking up a dusting of snow. She swipes a claw at Garadh and even though she misses the sudden cold from her nearness gives him a temporary chill. The other, in better position, swipes twice at Tsaaruk: the first claw scrapes along his armor giving him nothing but a chill. The second rips through a weak spot in his armor and cuts into the barbarian, freezing his flesh with bitter cold...

[sblock=Knowledge Religion DC 13]These frozen undead are hoar spirits, creatures who froze to death and came back to haunt either their place of death or a place important to them in their previous life. Their sharp claws are particularly dangerous as they are cold enough to damage and even temporarily paralyze an opponent from the cold. As cold creatures, the hoar spirit is susceptible to fire.[/sblock]
GM: Combat: Round Two
Everyone is up.
Tsaaruk: DC 14 Fort save (see below).

Combat Map
[sblock=Combat Information]
Note: Difficult terrain on the stepped slope (from Quillian to Samad);
Shaded area is steep slope that requires DC 15 climb to traverse.

Initiative
Adventurers
Opponents

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining
Quillion: 20/20 hp remaining
Tsaaruk: 32/41 hp remaining (7 dmg from claw, 2 from cold; DC 14 Fort save or paralyzed by cold for 4 rounds + 1 Dex damage)
Samad: 30/30 hp remaining

Enemy Stats
Enemy 1: (AC 17, 15 FF, 12 T) 26/26 hp remaining
Enemy 2: (AC 17, 15 FF, 12 T) 26/26 hp remaining
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia discarded her practically worthless crossbow. She was sorceress dammit, not a bowman!

“There are only two of them, let me know if we need some more potent firepower, she commented as she pulled out her acid flask to focus her cantrip.

She hurled the small glob of acid and it splashed on the creature facing off against Garadh.

Updated Map
[sblock=Crunch]5ft stepped, drawing acid flask & Updated the Map, dropped crossbow
Acid Splash on Hoarspirit 1 (1d20+5=16, 1d3+2=3)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 6/7, 2nd Level: 4/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

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