Planescape WOTC Teasing Planescape?

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vecna00

Speculation Specialist Wizard
Despite the evidence pointing to PTEE, I'm hoping it's not just the PCRPG. It would be awesome to get a full update to the setting with books, and the added support of the PC games (Neverwinter and Torment). I would be disappointed if it was just an announcement for the enhanced edition of Planescape Torment. I won't hate it, just be disappointed.
 

Curmudjinn

Explorer
Despite the evidence pointing to PTEE, I'm hoping it's not just the PCRPG. It would be awesome to get a full update to the setting with books, and the added support of the PC games (Neverwinter and Torment). I would be disappointed if it was just an announcement for the enhanced edition of Planescape Torment. I won't hate it, just be disappointed.

With how the team has been releasing the same plot across multiple platforms, maybe that's what they are doing. We can only hope.
 

Quickleaf

Legend
If I may indulge in a little of both...

We've been speaking of "Midway" as a PHB 2 type product; or a Big Book of Crunch. WotC doesn't produce those anymore. They produce hybrid products that tell stories along with giving DM and PC info. Volo's Guide is a great example, 1/3rd lore, 1/3rd PC stuff (races), 1/3rd DM stuff (monsters). Even the latest module, a series of unconnected adventures of D&D's past, has been couched in a framing device of "stories heard in Faerun's most famous bar".

Perhaps Midway is a Guide to the D&D Multiverse, with Sigil/Planescape as the framing device?

WotC has a few worlds that deserve some love, but maybe wouldn't warrant their own campaign guide. I could easily see a couple pages discussing Oerth, Athas, Eberron, Krynn, and Sigil itself (some general lore, a map, etc). Using Sigil as a framing device, you can have a planeswalker recall what he knows of each place since he visited them, creating an "in universe" description. Then, you add some needed crunch to run these worlds (Kender, draconians, artificers, mystics, warforged, shifters, changlings, kalashtar, etc) as your "crunch" portion.

Advantages:
* Good intro to the worlds beyond Faerun without taking the focus off the Realms
* Much needed crunch to run said worlds
* Might lead into opening the settings to DMsGuild

Disadvantages:
* Most of the UA stuff hasn't been very setting specific; not sure how you fit the new ranger or most of the new subclasses into world-specific desgin
* the multiversal setting would limit its use in AL play (unless the AL doesn't mind kender and warforged in Faerun).
* The only evidence for this is artificer (and to a lesser extent, mystic).

Interesting premise...your idea of a "Guide to the D&D Multiverse" suggests an approach replacing the Manual of the Planes...which has been updated for each edition from AD&D, to 3e, and 4e. Actually, the 3e and 4e Manual of the Planes already were a combination of lore, PC stuff, and DM stuff, so it's a good fit for the 5e approach.

So a Manual of the Planes, with coverage on Material Plane worlds, alternate rules, monsters, and some of the Unearthed Arcana material... That would be a lot of content for the book!

Actually, the revised Ranger class would be a good fit for this concept...since rangers are about exploring and may include the Horizon Walker sub-class.

And...it could be seen as loosely tying into the Enhanced Edition of Planescape Torment soon to be released.
 

We've been speaking of "Midway" as a PHB 2 type product; or a Big Book of Crunch. WotC doesn't produce those anymore. They produce hybrid products that tell stories along with giving DM and PC info. Volo's Guide is a great example, 1/3rd lore, 1/3rd PC stuff (races), 1/3rd DM stuff (monsters). Even the latest module, a series of unconnected adventures of D&D's past, has been couched in a framing device of "stories heard in Faerun's most famous bar".

This is all true.

Perhaps Midway is a Guide to the D&D Multiverse, with Sigil/Planescape as the framing device?

This was my guess/hope.

WotC has a few worlds that deserve some love, but maybe wouldn't warrant their own campaign guide. I could easily see a couple pages discussing Oerth, Athas, Eberron, Krynn, and Sigil itself (some general lore, a map, etc). Using Sigil as a framing device, you can have a planeswalker recall what he knows of each place since he visited them, creating an "in universe" description. Then, you add some needed crunch to run these worlds (Kender, draconians, artificers, mystics, warforged, shifters, changlings, kalashtar, etc) as your "crunch" portion.

This is exactly what they should do. Heck, if they have something else planned, they are probably reading this and thinking, "Yeah, that's what we should have done."

Disadvantages:
* Most of the UA stuff hasn't been very setting specific; not sure how you fit the new ranger or most of the new subclasses into world-specific desgin

You don't need to! You can find anything in Sigil!
 

Staccat0

First Post
New Ranger is actually a perfect fit for Planescape cuz it comes with a built in caveat of "they are like this on some planes of existence. Check with your DM"
 

FitzTheRuke

Legend
If I may indulge in a little of both...

We've been speaking of "Midway" as a PHB 2 type product; or a Big Book of Crunch. WotC doesn't produce those anymore. They produce hybrid products that tell stories along with giving DM and PC info. Volo's Guide is a great example, 1/3rd lore, 1/3rd PC stuff (races), 1/3rd DM stuff (monsters). Even the latest module, a series of unconnected adventures of D&D's past, has been couched in a framing device of "stories heard in Faerun's most famous bar".

Perhaps Midway is a Guide to the D&D Multiverse, with Sigil/Planescape as the framing device?

WotC has a few worlds that deserve some love, but maybe wouldn't warrant their own campaign guide. I could easily see a couple pages discussing Oerth, Athas, Eberron, Krynn, and Sigil itself (some general lore, a map, etc). Using Sigil as a framing device, you can have a planeswalker recall what he knows of each place since he visited them, creating an "in universe" description. Then, you add some needed crunch to run these worlds (Kender, draconians, artificers, mystics, warforged, shifters, changlings, kalashtar, etc) as your "crunch" portion.

Advantages:
* Good intro to the worlds beyond Faerun without taking the focus off the Realms
* Much needed crunch to run said worlds
* Might lead into opening the settings to DMsGuild

Disadvantages:
* Most of the UA stuff hasn't been very setting specific; not sure how you fit the new ranger or most of the new subclasses into world-specific desgin
* the multiversal setting would limit its use in AL play (unless the AL doesn't mind kender and warforged in Faerun).
* The only evidence for this is artificer (and to a lesser extent, mystic).
My thoughts exactly! This is a more thorough description of what I was talking about than what I posted.

Though I agree with the above posts that the Ranger still works, in particular if they use it along with the Horizon Walker subclass.

The whole thing sounds huge but two points: They have been known to fit a ton of crunch in a small number of pages AND they have always described it using "big" terms. It could have a page count closer to the PHB than recent books.


Sent from my LG-D852 using EN World mobile app
 



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