Thank you.
Looks great, although I wish there was more gazetteer-style setting info - seems rather sparse to run a full campaign.
This concerns me as well. If the book doesn't contain enough information to run the campaign setting, then what's the point? Just make a setting neutral guild product that people can drop into their homebrew.I know what is bothering me so much with this campaign string book. It suffers from the gnome effect. What is missing isn't gnomes though. It's the campaign setting. And planewalking. And iconic MtG spells, artifacts and monsters. And colored magic.
This just makes me want Planescape all the more.
The catch being, now they've done a city-focused campaign book that heavily focuses on and details factions. They're unlikely to do another. As that would be redundant.Yeah, this is just a book with factions in it. But they have no history in any DnD setting and the setting from which their come from isn't detailed. A Sigil supplement with its Factions would have made more sense.
I know what is bothering me so much with this campaign string book. It suffers from the gnome effect. What is missing isn't gnomes though. It's the campaign setting. And planewalking. And iconic MtG spells, artifacts and monsters. And colored magic.
Guilds aren't what MtG is about. This is a MtG setting book in name only.
I know what is bothering me so much with this campaign string book. It suffers from the gnome effect. What is missing isn't gnomes though. It's the campaign setting. And planewalking. And iconic MtG spells, artifacts and monsters. And colored magic.
Guilds aren't what MtG is about. This is a MtG setting book in name only.
This concerns me as well. If the book doesn't contain enough information to run the campaign setting, then what's the point? Just make a setting neutral guild product that people can drop into their homebrew.
There is a pushback against expansive campaign settings of late. The idea that a big book of lore and knowledge and facts doesn't help your game. Which is somewhat true. There's a point where the lore becomes unwieldy and there's no room to make the world your own. But you do need a minimum amount of description to work with, or you're pretty much making up everything, which defeats the purpose of using a pre-published world.
The catch being, now they've done a city-focused campaign book that heavily focuses on and details factions. They're unlikely to do another. As that would be redundant.
This pretty much kills any and all chance to a big Guide to Sigil and Planescape.
Ravnica isn't even in this book.The way I look at it - this isn't the "Guide to MtG in D&D" it's about Ravnica.
Yes. And it has a page count smaller than the description of Waterdeep at the end of Dragon Heist.There is a Gazeeter there for the area of the world that has been detailed on stories (The Tenth District).
Supplementing the DMG is fine. But that's not the content you expect from a book dedicated to and focused on a campaign setting. That's generic information that could be in a DMG2 style book.On the initial announcement interview for Dragon Talk, they discussed how the book is more going to supplement Chapter 3 of the DMG with oodles of tables for DIY adventure building in this Urban Fantasy genre (looks like most of Chapter 5 in this book, with the sample adventure following the Guild specific tables). This seems to match with what Mearls & Co. have been saying in recent years as to a new approach to settings as genre supplements to the base game.
Keep in mind that the Wayfarer's Guide to Eberron has about as much world lore as this book will have, if not more. And if it had a similar number of monsters as Ravnica, it'd probably be larger.I can easily imagine a similar layou for Eberron and Dark Sun books.
A general guide to the planes is in the DMG. Perkins has already directed people to that in place of a revised Manual of the Planes. So they're unlikely to do a big dedicated planar book without something new to add. Sigil and the Planescape factions could have been that, but now that content overlaps too much Ravnica.But there is nothing Planar or Cosmic here, and Gonzo Cosmic oddity would be a very viable concept for a similar genre setting book as outlined here.
The Gnome effect?
Ravnica isn't even in this book.
I've pointed this out before, but it isn't a MtG book. Not even in name.