WOLead said:Insight doesn't "see through illusions." It recognizes effects as illusions. Say an adventuring party is dungeon diving, but a Goblin Wizard put up an Illusionary Wall across a path before the adventurers see it. Insight allows a person to recognize that the wall is an Illusion, rather then the whole party to wander past it. A successful Insight roll doesn't allow that person to see through it though as if it wasn't there.
For the Illusions in my game last night,
I had a Goblin Hexer who cast the Vexing Cloud (or something like that), I considered it an Illusion as it is using pops and flashes to distract and make all PCs -2 to hit.
The Wizard asked to make an Arcana Check on the spell as they had not seen it before, he rolled a Nat 20.
So I let him understand the effect and allowed him to make an Insight check to see through it (disbelieve) he passed. Let the others know what it was, both tried Insight rolls but failed, the DC of 18.
So they were still -2 to hit, until the goblin fell into two halfs.
Worked well for us.
So as I see these new spells are better than the current Wizards list, I would allow an Insight roll to reduce effects or damage, I think.
My feeling as a GM is that the spell has a half or so real side, and the other half is fake, and that is why they do more damage. But if seen through the damage on avg is less than PHB.
But to each their own.
Lee