Asmor
First Post
You can swap out the CR system for a blanket XP system.
You can do your taxes in base 7, too. That doesn't mean it's desirable and it definitely doesn't mean it's easy...
You can swap out the CR system for a blanket XP system.
As long as you are willing to completely change 3e encounter design---then yes, 3e encounter design is easy.I ask because making those two changes is pretty close to what I have in mind for my next 3E campaign. I fail to see the problem.
You can create treasure packets for 3E, and forget about rolling treasure.
You can swap out the CR system for a blanket XP system.
Sounds like a pretty good solution. Unearthed Arcana even had a system for converting CR to XP, IIRC.
Interesting that you'd compare the 4E encounter system with base 7You can do your taxes in base 7, too. That doesn't mean it's desirable and it definitely doesn't mean it's easy...
Let's see, how can we re-arrange that to suit 3E?DMG said:XP value for a monster of the encounter's level) x (number of characters in the party)
I'm more willing to change 3E encounter design than to change an entire edition to avoid a single fault in the previous edition. I didn't argue that 3E encounter design was easy. I argued that it wasn't impossible to make it easy if you had trouble with the existing system.As long as you are willing to completely change 3e encounter design---then yes, 3e encounter design is easy.
I should really make a point of looking at that book someday.Sounds like a pretty good solution. Unearthed Arcana even had a system for converting CR to XP, IIRC.
Target XP Reward
To find your total XP budget, multiply the number of characters in the party by one quarter of the XP value of a monster whose CR is equal to the party's average level.
Target XP = (XP value for a monster of the party's average level)/4 x (number of characters in the party)
The Monster Manual is a gimp book
One of these things is not like the other.I'm not saying any of these things are bad in terms of 4e being it's own game.
To find your total XP budget, multiply the number of characters in the party by one quarter of the XP value of a monster whose CR is equal to the party's average level.
Target XP = (XP value for a monster of the party's average level)/4 x (number of characters in the party)
Done. That's it. There's your so called 'base 7' 3E encounter system.