feuer_faust
Explorer
2009. I"m just now starting to think of a setting and system. We'll see what develops. 

Well, I started writing today. As the ideas came pouring out, I realized I have a lot of work to do to cram a complete RPG into 50 pages. Font size and formatting can only take you so far...and I doubt there will be any art to speak of!
Still, for entertainment purposes only, I thought I'd share the outline. Is anything missing?
I. Setting and Themes
A. A spiritual world, a different kind of magic
B. Parallel prehistory, an ancient worldview
C. Creating the world through play: stories within stories
D. The Jewel of Virtue
II. The Player Character
A. Attributes
B. Skills
C. Races
D. Heroic Archetypes
E. Equipment
III. Skills and Exploits
A. Prowess skills: athletics and weapons
B. Gnosis skills: lore and analysis
C. Charisma skills: manipulation, negotiation and performance
D. Heroic exploits (mundane powers with skill prerequisites)
IV. Forms of Magic
A. True Speech, the enigma of lost grace
B. Miracles of Virtue
C. Consorting with spiritual beings
1. Angels
2. Djinn
3. Demons
D. Artifacts, relics, and other remnants
E. Gates
V. Playing the Game
A. Before you begin
B. Conflict and task resolution
C. Frameworks and stories
D. Exchanging roles
E. Character advancement
F. Example of play
VI. Hazards and obstacles
A. Beasts and monsters
B. Unique and spiritual creatures
C. Environmental hazards
D. Conspiracies
VII. Advanced options
A. Parallel frameworks
B. Multiple incarnations
C. Ahriman’s tempation
2009. I"m just now starting to think of a setting and system. We'll see what develops.![]()
I don't know if an Example of Play is really necessary; I think it's safe to assume that we all know what an RPG is - no point wasting space. I`m a little interested to see how conspiracies can tie into a biblical RPG.
What sort of Heroic Archetypes (I`m assuming classes, here) are you working on?
Fuin (Ben),
you and I are developing a number of project themes in parallel (though I doubt in the same forms/formats/specific approaches). Specifically these:
I suspect we won't be the only ones independently developing parallel themes, elements, basic background parameters, and even philosophical approaches.
I look forward to studying many of these projects.
Jack is hinting at a different approach: the rules of magic can change over the course of play, preventing the players from ever knowing its rules fully. (I may, of course, be completely missing the mark--but that's to be expected.)
Jack is hinting at a different approach: the rules of magic can change over the course of play, preventing the players from ever knowing its rules fully. (I may, of course, be completely missing the mark--but that's to be expected.)