Orcus Porkus
First Post
From a DM's perspective, the Stinking Cloud can be a challenge. In general, I try to do my best to copy the PC's tactics and damage them as much as I can with their own stink. For example, pushing the defender with his oh so high AC into the cloud is a funny surprise. He gets a save of course. In a recent climactic battle the fighter went down in his own ally's cloud. Therefore, in terms of fun, I would definitely allow forced movement into the cloud to deal damage. The rules don't explicitly prohibit it either.
I have not thought about disallowing damage when the cloud moves through creatures' space, but after reading this thread I now believe it makes sense, both in terms of RAI and RAW. When moving the cloud, nothing should be affected by it. I'm now thinking of it as some kind of dirty gust that gathers and swooshes to another location, where it then re-materializes. Creatures who start their turn there then suffer damage as intended.
Like the other wizard dailies, it's powerful, but not a save-or-die, and can be the source of grand entertainment.
I have not thought about disallowing damage when the cloud moves through creatures' space, but after reading this thread I now believe it makes sense, both in terms of RAI and RAW. When moving the cloud, nothing should be affected by it. I'm now thinking of it as some kind of dirty gust that gathers and swooshes to another location, where it then re-materializes. Creatures who start their turn there then suffer damage as intended.
Like the other wizard dailies, it's powerful, but not a save-or-die, and can be the source of grand entertainment.
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