My favorite race, the Hydrans, were the first race to pioneer the Fighter.
These nasty little things are not like the ships in Star Wars. They are not like World War II line of sight, line of fire, ships. They are far more sophisticated ... they employ computers to target their weapons with devastating accuracy, and they have heavy shielding (it takes the equivalent of a 20 megaton explosion to destroy one, or what we would call 8 points of weapons damage.)
Fighters can be flown by pilots, but the sensical approach is that they are computer controlled, since they are considered *totally* expendable, and are regularly expended as Standard Procedure. Flying a Fighter is only for those with a death wish.
So, why didn't the Hydrans mess everyone over?
The Hydrans were just a little *too* retro. They got their fighters, and their weapons (the Fusion Beam, the Phaser-G) and sat on them. They did not develop anything new until almost the General War.
When they developed new weaponry (the Hellbore) they wasted it in that Grand Disaster known as the Flight of the Expeditionary Fleet.
What the Hydrans were good at, *had* to be good at, was Playing Chicken.
As you know, when you are closing with an enemy ship, you and that ship do not fire simultaneously - one or the other fires first.
If I fire first, and devastate your ship, your weapons are damaged, and you cannot fire back!! Now, you're toast (or, prisoners in our methane atmosphere, which amounts to the same thing ... Klingons take no prisoners, and we Hydrans don't like you.)
My Fusion Beams are TREMENDOUSLY POWERFUL weapon ... IF I close to 10,000 kilometers or less. It is fair to 20,000 kilometers. It is lousy beyond that.
My Phaser-Gatlings are useless beyond 20,000 kilometers, but within that range they are one-weapon wrecking crews.
My fighters carry one or both weapons. They are closing on your ship also.
Your disruptors are extremely good to 80,000 kilometers, your Phaser-IIs out to 50,000 kilometers. Your drones lock on and can blow my fighters (and my ship) to smithereens, if they can get through.
So, I am coming right at you, and you right at me. Both our Front Shields are at 100%.
Now, we are at 50,000 kilometers and closing. You could fire! You could fire, do maximum damage, while still out of range of my weapons!
But you cannot do enough damage, to do more than down my Front Shield. You cannot seriously damage my ship. (My fighters and your drones took each other out.)
So, will you dare to close to where your weapons work better? If you do, I may get you to point blank range. If I do, you will damage my ship (if you get a chance to fire) but *your* ship will be destroyed. Fusion Beams and Phaser-Gatlings tend to do that, at point blank range. I can Overload those Fusion Beams, or even Suicide Overload them. Phaser-Gs can be overloaded. You will not survive.
But if you fire, then turn to run (known as a High Speed Turn), then I just may catch you anyways, and fire through your weak Rear Shield ... goodbye Klingons!
Or I'll hold my fire, speed up, and catch you next turn, when your rear to me and your weapons turned away, and I'll fry you before you can turn around and fight.
So, you choose to close. 50,000 kilometers. You do not fire. Neither do I.
40,000. You could do so much damage, and I could still do only minimal! But I do not fire, and neither do you.
30,000! All your weapons will hit. You could still turn away. You might even evade me. Will you fire? I have not. Make up your mind!! ... I will be on you in seconds!
20,000! You fire! Everything! Alpha Strike! My shield is downed! My ship is damaged! I didn't fire, and some of my weapons are destroyed.
You blew it.
I close to point blank range, fire everything I have, and even with only partial weaponry, my Suicide Overloaded Fusion Beams and overloaded PH-Gs are too much. Chalk up another Fried Klingon Ship.
Of course, this game of Chicken includes my fighters, your drones, ECM and ECCM, shuttles, and of course the infamous transporter bombs. Things get pretty hairy when you go toe-to-toe with any ship, much less a Hydran ship. Did you expect it to be any other way?
There is one hard and fast rule you know, that all Klingons know, and it is both an advantage and a curse:
I WILL try to close to point-blank range. As a Hydran, that is my bread and butter. I will try to sucker you into that trap at all costs. And all those fighters of mine, WILL be sacrificed to achieve this ultimate goal (since it costs virtually nothing to rebuild fighters, the Hydran Kingdom loses nothing here.)
There will be no pity, no mercy, only ruthless cunning to trick you into that point-blank encounter. If you fall for it, your vaporized remains are another trophy for the Hydran Kingdom, I go on to be promoted, and you - if you escaped in the Boom - are executed for incompetency by the Klingon Empire.
The way it should be. You stinking Klingons, you think you can overrun the Hydran Kingdom? Ha, ha, ha. You might as well wish those lofty Federation types would just submit to your so-called superior firepower, and allow you to annex them.
All THIS, and we haven't gotten into the Hellbore Cannon. Oh no ... there are worse things than Fusion Beams out there. There are Surprises you don't want to meet. They say Klingons fear nothing. Well, we'll teach you fear.
But even with our Retro weapons, our Fusion Beams, we can accomplish quite enough. As you well know.
THE Retro Weapon of Star Fleet Battles, the Fusion Cannon, the primary Heavy Weapon of my favorite race, the Hydrans, for most of the time prior to the General War.
Go Retro!