Changeover Poll

Changeover Poll

  • Complete Changeover: All 4E played now, no earlier editions of D&D

    Votes: 193 32.2%
  • Largely over: Mostly 4E played now, some earlier edition play

    Votes: 56 9.3%
  • Half over: Half 4E played now, half earlier edition play

    Votes: 32 5.3%
  • Partial Changeover: Some 4E played now, mostly earlier edition play

    Votes: 18 3.0%
  • Slight Changeover: A little 4E played now, mostly earlier edition play

    Votes: 21 3.5%
  • No Change: Tried 4E, went back to earlier edition play

    Votes: 114 19.0%
  • No Change: Never tried 4E, all earlier edition play

    Votes: 165 27.5%

If that is true, then ... THIS is what D&D must compete with.

a THREAD for you. ;)

Envision a world where a computer consists of a set of a lightweight head-mounted displays with biofeedback/brainwave detectors, coupled with wireless access everywhere.

I would add smell-a-vision, but sadly the DigiScents company folded before it could release its prototype iSmell units.
 

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(sighs)

Why couldn't they make Star Fleet Battles into a full computer game? Even if only for player on player?

Everyone thinks the D&D rules argument is big? The Edition mess is big?
I'll tell you what's big: the number of rules in Star Fleet Battles. How big? THREE THOUSAND PAGES, IN 6 POINT FONT, BIG.
Nobody ever did understand all of the rules (including me), and we could only guess at what the rules were.

Yes, you heard that right: we had to GUESS at what the rules were. We did, and we had fun, in spite of it.
And people complain about the rules in D&D not being exactly this way or that way? lol ...

A computer game, would have understood the rules, and required everyone to abide by them, and we at least would have known what we were playing.
As it was, we were ALL Newbies, ala 0 level players just playing their first couple of D&D games. And we could never progress much past that, because nobody could understand 3,000 pages of 6 point font rules (especially since they were *constantly* errating them.)
 




Starfleet Command 1 + 2?

Can you elaborate?

PC strategy games modeled after Starfleet Battle. Mainly its about the direct ship to ship combat in real time. I don't know the TT so I can't say how good the conversion is, but you probably have most tools available (drones, fighters, raids, etc.)
The games also have a strategy hex map where you can move your little fleet around and attack sectors, but in single player that is not very important.

In multiplayer I think there were permanent servers where the empires could wage war against each other and capture sectors. The official servers are offline by now, but some fans created new ones.
Dynaverse.Net Starfleet Command Community

Starfleet Command 3 is a special case. It was dumbed dowm to attract more gamers and doesn't feature much besides shooting at other ships. No drones, transport mines and only 4 shield sections for example.
It also takes place in TNG Star Trek world, specifically after Voyager.

There are Demos for each of those games. Google for them.
 
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Tried 4E. Now firmly back in 3.5E, where we will stay indefinitely. (Talked about this more on my blog).

Basically, I figure that we ought to at least give it a try and see how it goes. I was open minded about it. It ultimatley disappointed everyone.
 




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