Also, 7 years of hardcore MMORPG-playing has caused me to see balance as much more important than it really should be. Messageboards such as ENworld too. Actually, we talked about this last week (in my group), and the main concensus was that the internet (and especially boards like these) were probably the best and the worst thing that happened to our D&D.
For "old timers" like me who had been playing since 1980, what had made the game great was (#1) player interaction, and (#2) interesting character choices. The issue of balance never really came up, but we had plenty of house rules.
Regarding MMORPG-playing (I'm guessing that is a video or on-line game), I've never played one in my life. To me from what I noted, they violate both things I like the most about gaming... human interaction with friends, and they were bland in comparison to what we did in our games.
When I first played 4.0, my impression was that it is sterile, and missing the variety and color of earlier editions. It seems to me that the game was designed to role play a video game, which is not.
But hey... to each their own.
I certainly agree with the previous poster who suggests that the net in general, and online multiplayer gaming in particular, might have made some of us hyper-sensitive to balance issues which may not, in the grand scheme of things, matter to many players. It most assuredly applies to me.
Heh... the designers took what was not broken, and destroyed it.