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Mad Hamish

First Post
That would be a great theory if the rogue and ranger didn't also have rider effects for nearly every power in addition to their better attack bonuses and better damage.

Rogues have a fair few (largely forced movement with a couple of others - Blinding Barrage and Knockout being the main ones), I don't recall Rangers having all that many status effects.
 

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Honestly, you guys sound like people on the wow forums; a game consumed with people believing stupid crap is important.

You honestly think wotc "hates" a "class". Cmon, get real. The truth is it may not be as potent sheer DMG as the other strikers.

Doesn't mean its other assets are less valuable.
Less all you care about is youe l33t DPS RIGHT
lol.
- out
 

ppaladin123

Adventurer
I play a fey warlock in an online game and I was a bit disappointed that they didn't get more support in arcane power, especially after star warlocks got so many goodies in Dragion magazine. I was also disappointed that gnome warlocks didn't get any specific feats. There is a feat that gives hit bonuses to gnomes for arcane charm powers but it is for bards!
 


Valesin

First Post
Honestly, you guys sound like people on the wow forums; a game consumed with people believing stupid crap is important.

You honestly think wotc "hates" a "class". Cmon, get real. The truth is it may not be as potent sheer DMG as the other strikers.

Doesn't mean its other assets are less valuable.
Less all you care about is youe l33t DPS RIGHT
lol.
- out

No, I don't honestly think WotC "hates" a class. I was using a metaphorical device generally accepted to mean "it has become clear given WotC's latest sourcebook that the capabilities of the warlock are in no way going to be expanded to match that of the other classes, and that further the aspects of the warlock which use to add to its particular flavor are going to be doled out to every other class so as to further reduce the warlock's distinctiveness."

Now that I understand the intelligence level of my audience, I will be sure to spell everything out more clearly and avoid rhetorical flourish. And given the gibberish at the end of your post, maybe I should also type more slowly.
 

Cadfan

First Post
The feylock, as near as I can tell, is close to unkillable. Great defenses, almost impossible to pin down, the list goes on.

Our feylock plays by cursing people and running into melee reach, casting eyebite while flanking and provoking opportunity attacks from enemies who have been marked by our fighter. Between being invisible post-attack versus the enemy with whom he's in melee reach, teleportation allows him to retreat to safety outside of his own turn order.

It took him a while to catch on to this, but now that he's getting flanking bonuses and point blank shot bonuses on the vast majority of his attacks, and now that he's come to realize that sticking near the fighter coupled with shadow walk and teleportation makes him much, much more durable than he thought, he's really enjoying the class.
 

Umbran

Mod Squad
Staff member
Supporter
Honestly, you guys sound like people on the wow forums; a game consumed with people believing stupid crap is important.

Now that I understand the intelligence level of my audience, I will be sure to spell everything out more clearly and avoid rhetorical flourish. And given the gibberish at the end of your post, maybe I should also type more slowly.


Folks, you are getting entirely too personal and insulting.

If anyone here wants to waste time tossing insults back and forth, you can do it on some other boards. We won't tolerate it here. It is against our rules, and if we see any more of it in this thread, we will happily give you a vacation during which you can reconsider your rhetorical style.
 

LittleFuzzy

First Post
You can make pacts with the forces of hell, unknowable entities of madness, or...the courts of the fey? One of these things is not like the other, methinks.

I look at Curse of the Bloody Fangs and I get a very Norse impression for the powers behind a Fey Pact. The Wild Hunt, bloody-minded demigods with no interest in human morality, and savage primal creatures like the Fenrir Wolf. The first warlock character concept I wrote was granted power by some Fey noble who claimed his arm as the price, to feed his hounds. The warlock has lost his hand so far and is wracked by terrible pain as the noble's hunting dogs constantly gnaw on the stump of his arm across the planes.
 

/agree with Victim.

The Feylock is the Diet Coke of Warlocks. It's the Warlock for people who want to hug bunnies instead of setting them on fire, people who don't want to make any real sacrifice for their power (and you get what you pay for, b/c the Feylock excels solely at teleporting).

You can make pacts with the forces of hell, unknowable entities of madness, or...the courts of the fey? One of these things is not like the other, methinks.
If the Courts of the Fey don't come off as a cross between Fëanor and Nyarlthotep covered in glitter, it's possible you're doing it wrong.
 

Falling Icicle

Adventurer
If you think WotC hates fey locks, just look at what they've done to the wizard...

An entire build for the wizard class, the war mage, focused on what was supposedly the main part of the "controller" role, dealing damage to a large number of foes at once. But now? They added the Sorcerer, an "area striker" (which goes completely, 100% against the very defintion of a "striker" in the PHB), which blows things up far better than war wizard can ever hope to. And if you miss Cantrips that much, just make a Gnome Sorcerer, with one feat you have 3 of the 4 cantrips available to wizards (albeit once per encounter, but how often do you need them anyway).

They took some of the most iconic wizard spells from past editions (Haste, Baleful Polymorph, etc) and gave them to other classes. They didn't even do so under a different name, making it clear that turning people into harmless critters is now something Druids do, not wizards, and speeding up your party member's belongs to the Bard now. Talk about a slap in the face!

They made an entire build for wizards based around summoning, but it sucks. The summoned creatures have half the wizard's hit points and cost him a healing surge if he dies. Wizards have the lowest hit points and healing surges of any class in the game, and they make these two weaknesses essential parts of a wizard build? And to add insult to injury, not a single wizard summon can use a minor or move action to attack. They all require a standard action. The Invoker class has summons that can attack as a minor action. So yeah, I summon this huge mountain thing, but it has half of my measly hit points and I have to sit there and do nothing myself to control it. Yay... And THIS is what I waited for Arcane Power for?
 

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