Ycore Rixle
First Post
Random thoughts on sexism in D&D:
The first thought that comes to mind is that I've advised and played in a gaming club at an all-girls school where I taught. There were no significant differences between those games and any of the zillion other coed and all-guys games I've played in.
The second thought that comes to mind is that men and women are different. And they're not different solely because of socialization. The world is sexist. Nancy Hopkins notwithstanding, studies from Simon Baron-Cohen to Michael Gurian show that boys and girls and men and women tend to have different brains in sex-correlated ways. That says nothing about any individual, of course.
My third thought is that D&D needs a good healthy dose of Camille Paglia- and Wendy McElroy-style feminism. Pro-beauty, pro-cheesecake, pro-woman feminism. We have to keep in mind - I applaud you, Shilsen, for avoiding humanities-speak despite being immersed in it! - that there are many forms of feminism.
I also think that one of the great glories of D&D is that it can play differently with each group. Folks should play how they want.
The point about DDM is a good one. There really are far too few female giants. And other races for that matter. Of course, there are far too few noncombat villager/noble/miner/etc. minis for my taste, too.
Another random thought is that in the original post, Shilsen, you seem to be implying that many in the USA are more "sexist" - that is, believe that women are inherently inferior to men - than many in most other countries. This is wildly incorrect. I may just be reading your post wrong, though.
The harlot table is great fun. It's a great example of sex in D&D that is humorous, fun, and in no way harming, demeaning, or belittling one sex or another.
If we take sexism to mean the idea that one sex is inherently superior to the other, then I think D&D is explicitly anti-sexist. Nor is it implicitly sexist.
If, on the other hand, we more generously, and I think more wisely, take sexism to mean making reasonable judgments regarding sex and sexual differences, then D&D could use a little more of it. I like romance and sexual tension, and there has been precious little of it in official D&D products over the lifetime of our hobby. On the other hand, RPGs may not be a good medium for it, as Blue Rose et al. did not exactly take over the industry lead.
The first thought that comes to mind is that I've advised and played in a gaming club at an all-girls school where I taught. There were no significant differences between those games and any of the zillion other coed and all-guys games I've played in.
The second thought that comes to mind is that men and women are different. And they're not different solely because of socialization. The world is sexist. Nancy Hopkins notwithstanding, studies from Simon Baron-Cohen to Michael Gurian show that boys and girls and men and women tend to have different brains in sex-correlated ways. That says nothing about any individual, of course.
My third thought is that D&D needs a good healthy dose of Camille Paglia- and Wendy McElroy-style feminism. Pro-beauty, pro-cheesecake, pro-woman feminism. We have to keep in mind - I applaud you, Shilsen, for avoiding humanities-speak despite being immersed in it! - that there are many forms of feminism.
I also think that one of the great glories of D&D is that it can play differently with each group. Folks should play how they want.
The point about DDM is a good one. There really are far too few female giants. And other races for that matter. Of course, there are far too few noncombat villager/noble/miner/etc. minis for my taste, too.
Another random thought is that in the original post, Shilsen, you seem to be implying that many in the USA are more "sexist" - that is, believe that women are inherently inferior to men - than many in most other countries. This is wildly incorrect. I may just be reading your post wrong, though.
The harlot table is great fun. It's a great example of sex in D&D that is humorous, fun, and in no way harming, demeaning, or belittling one sex or another.
If we take sexism to mean the idea that one sex is inherently superior to the other, then I think D&D is explicitly anti-sexist. Nor is it implicitly sexist.
If, on the other hand, we more generously, and I think more wisely, take sexism to mean making reasonable judgments regarding sex and sexual differences, then D&D could use a little more of it. I like romance and sexual tension, and there has been precious little of it in official D&D products over the lifetime of our hobby. On the other hand, RPGs may not be a good medium for it, as Blue Rose et al. did not exactly take over the industry lead.
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