Really? I thought it was guys.I think there's sexism because girls have an Int penalty.
"Why am I still single?", -- N
I think there's sexism because girls have an Int penalty.
"Why am I still single?", -- N
With more female gamers starting to play for whatever reason, at some point in the future the mix will hit near equilibrium. But as of today, we are not there yet.
These.A reminder for the thread, according to that Sean K Reynolds post with WotC numbers, 4/5 of gamers are men.
I think there's sexism because girls have an Int penalty.
"Why am I still single?", -- N
Jack7 is old school and not in a good way. He can't be defended here.But I also constantly see comments on the site which reinforce the idea of D&D as a boy’s club, where women are an aberration. Whether it be someone trying to be chivalrous and coming across as incredibly misogynistic
The men are the idiots in that example, the woman's blameless. The introduction of a single woman into an all (young, I suspect) male environment made them go all love crazy with eyes like the wolf in a Tex Avery cartoon.or someone very explicitly being exclusionary towards women in their game
Eh, heterosexual men like to look at young attractive women who aren't wearing many clothes. Do they have to keep it a secret?or someone arguing that fantasy art is about naked women
Agree with this one, it's veering close to FATAL territory. Going on about whores like it's all a big jolly romp could easily be off-putting to women.
Same here, could be straight out of FATAL. I hope when anyone mentions this table they are being ironic or giving an example of how not to write an rpg. But for some, anything to do with D&D pre-1985 gives them a warm fuzzy glow. They love the lot, even the cover of Eldritch Wizardry. Which looks like this, in case you're interested.

Yep there is no more sexism in DnD that anywhere in the 'real world' (TM)
but I think a lot less in ENW. I think you are being hyper-sensitive to things which have changed. Original DnD held more sexism 'cos it was launched in a sexist time. The fact that you have played as the only male in an otherwise all female group helps prove DnD is not intrinsicly sexist. Yes fantasy art includes a lot of flesh (including male) but thankfully not so much anymore or in DnD.
Yes some settings are sexist to an extent.. well surprise surprise that is because they are based on medieval cultures where sexism was mostly the norm.
And bringing up Pcats harlot table is pathetic, it is brought up because is is so anachronistic![]()
How do we intend to measure sexism?
Has someone defined a "sexism scale"?
What would be acceptable as evidence of "not sexism"?
A data point:
Of 30 or more giants produced in the DDM line, three are female: two of the ogres and the storm giant.
I found that to be extremely annoying.
With more female gamers starting to play for whatever reason, at some point in the future the mix will hit near equilibrium. But as of today, we are not there yet.
I think if people's wives, girlfriends and female players would post to gaming message boards as much as the guys and increase their presence at gamestores and conventions, the issue would more rapidly become a thing of the past.
Are the mechanics of D&D sexist, or are the settings in which those mechanics live sexist?
Put another way, are the core books sexist or is the Forgotten Realms sexist?
If, for the moment, we except the art (because that discussion gets complicated very quickly), I don't really believe it inherently caters to men, no.
The game lacks support in several areas - from watching discussions here and elsewhere, I am not of the opinion that desire for support in those areas is gender-specific.
The less sexism I see, the more discrimination based on superficial looks (i.e. clothing, build, and appearance) I see. I think I will dub it "apperancisim" for lack of a better term. If a term for this actually exist, please let me know.
I would elaborate but that would probably push the thread into social commentary. Well, even more so than it already is.
I'm reading this discussion and I keep feeling like many of the posters understand something about this issue that I'm not getting. Where and what am I supposed to be looking for?
Random points:
Does the game appeal to the butch and the tomboy in both sexes?
A reminder for the thread, according to that Sean K Reynolds post with WotC numbers, 4/5 of gamers are men.
I tend to agree with PirateCat: the humor of the table is that it was published, but also that gamers need a table for everything. I really wouldn't list posting it as an example. (And I'm someone who tends to side with holding gaming companies' feet to the fire on representation.)
I've not done a sexist society yet in game, but I have done a class-war in game, playing the role of a Union-busting goon and a Robber Baron as a DM. I'm a union man, myself, and I include those figures as antagonists for that very reason. I can easily see someone who takes sexual relations seriously doing the same for their game. Still, it's a good point to draw a distinction between settings and individual games.
A game geared towards men is not evidence of sexism if it lacks significant markers of denigration. The denigration and disrespect are what's key in defining sexism.
The game is what you make of it. If you don't want sexism then don't make it sexist. I've run a series of campaigns set in a fantasy 19th Century Earth (both Western and Pulp genres) using D&D rules. While I tend to stick with historical facts as much as possible I have greatly expanded the female roles from what was traditiional in that society. I figure if the world can have elves, dwarves and magic then I don't have to stick to gender roles exactly as they were.
I disagree. I don't think roleplaying games in their current form (and I refer to content not presentation) can ever appeal to women anything like as strongly as they appeal to men. They are way too combat heavy, way too system heavy and way too number heavy.Part of the point is that there's no inherent reason for D&D to cater mostly to its male audience.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.