JoeGKushner
Adventurer
It's one of the reasons why, despite numerous players have magic items in my game, and having a few 'potion' shops, and having allies that can find/hunt down/inform the players where an item is, that there is no 'true' magic shop. There is no place they can go, plunk down a bag of gold, and buy exactly what they want.
I try to work with the players so that they're aware that there is magic, but that unless their characters are scholars or masters of ancient history (academic or bards) that they're not going to have that 'meta' knowledge that the player does.
Makes them appreciate the items they do find more and makes them role play harder to get items they feel would complement their character. For example, if they go to a contact and explain what type of weapon they want in terms of what it does, it makes for more interesting options than merely asking for Item X on page 105. It's a lot like the old adage for Ravenloft; description, description, description.
I try to work with the players so that they're aware that there is magic, but that unless their characters are scholars or masters of ancient history (academic or bards) that they're not going to have that 'meta' knowledge that the player does.
Makes them appreciate the items they do find more and makes them role play harder to get items they feel would complement their character. For example, if they go to a contact and explain what type of weapon they want in terms of what it does, it makes for more interesting options than merely asking for Item X on page 105. It's a lot like the old adage for Ravenloft; description, description, description.