Frakkin' Comcast.
It isn't Comcast as a whole. I've had Comcast for something approaching a decade, and not lost connection due to them. I have had multiple routers die on me, but the connection was still here.
Frakkin' Comcast.
It isn't Comcast as a whole. I've had Comcast for something approaching a decade, and not lost connection due to them. I have had multiple routers die on me, but the connection was still here.
That is because cable is a series instead of parallel. Ie if everyone in your neighborhood (or heaven forbid, a apartment complex) starts requesting data at roughly the same time then everyone's throughput diminishes.It's amazingly interesting how, occasionally, at (say) 8 PM, my connection will go from great to kaput. And then stay that way until, oh, 10 PM. On the dot.
That *has* to be them.
Brad
...what?From Wired.com
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When asked by Joystiq about the lack of LAN support, Blizzard rep Bob Colayco responded, “While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.”
I only half meant that, since of course they can implement it (and sarcastically questioning a company's programming competence only really works for companies other than Blizzard).It surely is not because they cannot implement it.
They chose not to, so everyone has to use battle.net 2.0.
Bye
Thanee