But Tenser's Disc is a carry-stuff spell, at its heart. Exactly why do you -need- 'Carry Stuff' to be instant? Carrying Stuff is not exactly the sort of thing that -needs- a sense of urgency 9/10ths of the time.
I don't know. I can remember at least a few times in 2E and 3E where a Tenser's Disk was used to get a helpless PC out of danger in combat, or for other ways to move some heavy objects quickly in combat.
It actually -does- give you a few more feet as a boost.
Ooh. Good argument. Casting a Tenser's Disk several hundred GP ritual scroll to gain a few more feet for a Climb in combat is WAY unbalanced. BAN IT!!!
I'm thinking a piece of furniture or other object will do just as well or better. And those are free. Or are your dungeons totally devoid of objects?
Or, roll Thievery, and stop trying to obsolete the use of skills in encounters. The whole -point- behind making rituals non-instant is so that you're not making the Theivery skill obsolete.
And if none of the PCs have Thievery? Is the DM just supposed to unlock all the doors in the dungeon?
If the party does have Thievery, they won't often use a component costing Knock ritual, will they?
More rituals is great. Ten minutes is -no time- outside an encounter.
Anyone who says otherwise is lying.
'I cast a ritual.'
'DM: You do it. Roll the dice.'
'That was easy.'
Not the point. The point is to allow non-combat utility spells in combat so that players can do something other than:
"I swing, I hit, I swing, I miss"
which the vast majority of combat power are.
The few utility powers in the core game system are mostly combat oriented as well. Shield, Cure Light Wounds, Bless. The list goes on and on. Sure, there are a few movement powers, but even many of those are combat oriented and would rarely be used outside of combat. And, there might be a slim handful of utility powers that are not combat oriented, but meh.
The entire game except for skill challenges is combat oriented. If a player wants to do some miscellaneous task in combat, they are for the most part, handcuffed to the skill set which means that the player who wants to do this, only has a small number of options that can be reasonably successful because most PCs have only a handful of trained skills.
Want to find a secret door that you are confident is there in combat in order to have a choke point? Fine. Perception. Missed the roll? What can you do now to find it? Probably nothing.
If one had the Detect Secret Door 1 standard action ritual scroll, they'd have a good chance of finding it. And, at a GP cost.
There are hundreds of examples where a ritual scroll could help IF and only if a player wants to spend gold in order to have this level of versatility.
It isn't free.
And, 10 minutes is actually a HUGE amount of time in combat.
Actually, it depends.
Knock is not faster than a Theivery character, by design. But if you -have- a Theivery character, WHY ARE YOU PICKING UP A REDUNDANT RITUAL IN THE FIRST PLACE?
Players probably wouldn't. It's an option.
You haven't written one thing that indicates that this is really a bad idea.
This is an idea that allows players to have fun. Obviously, players will not use Knock right away (too costly) if Thievery is available. Obviously, players will not use Knock on every single locked door if Thievery is unavailable (they'll run out of ritual scrolls and spend a lot of money).
So explain the difference between Magical and Alchemical potions and other inexpensive miscellaneous spells ritual scrolls.
How is one SO acceptable and the other SO terrible?
I think thou dost protest too much.
