• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Infamous [M&M] [CLOSED]

...

Note that while he "was" a werewolf, he might need to have a diffrent build, since he can't just burst out for a reason. He should have limited powers and deteriorated physical abilities, while all those years scheming his way out might have increased his mental stats. I have already planned something out for him, so perhaps, if you are designing something for him, think skill heavy, feats, but little "to hit" powers. Afterwards he'll have to remake his sheet. But shh, don't tell him!

...

I was thinking that is his not-transformed side :devil:. What PL/PP would you allow to still let it count as a drawback?
 

log in or register to remove this ad

Hm, we could just modify the Savage Man-Beast from the core book, if his normal form is un-powered.

Adding your supposed flaws, and some twists:

Code:
[FONT=Courier New]
Einar POWER LEVEL 9
STR DEX CON INT WIS CHA
+7   +4  +6  –2  +4  +1
24   19  22   6  18  12

TOUGHNESS FORTITUDE REFLEX WILL
  +8/+6*      +10     +10   +8
*Flat-footed

Skills: Acrobatics 10 (+14), Climb 8 (+15), Intimidate 12 (+13), Notice 10 (+14), Search 12 (+10), Sense Motive 8 (+12), Stealth 12 (+16)

Feats: Acrobatic Bluff, All-out Attack, Animal Empathy, Defensive Roll 2, Endurance, Evasion, Fearless, Improved Initiative, Improved Trip, Power Attack, Startle, Uncanny Dodge

Powers: Leaping 2, Strike 2 (Power Feats: Mighty), Super-Senses 5 (danger sense, darkvision, scent, ultra-hearing)

Combat:
Attack +9, Damage +9 (strike)
Defense +10, Initiative +8

Drawback: Involuntary Transformation (common, no resistance, –5)
Holding Back (uncommon, moderate, Berserker, –2 points) (this is from Hero High, I can provide the rules, if needed)
Limited Diet: Humans
Allergy to Runes[/FONT]
[FONT=Courier New]
Abilities 41 + Skills 18 (72 ranks) + Feats 13 + Powers 10 + Combat 38 + Saves 14 – Drawbacks 7 = 127 PP[/FONT]

The limited diet and the Allergy are both 'Weaknesses' (Corebook p. 127, please choose your intensities) and are not included in the above point totals.

I would add some regeneration with the remaining PP.

Hello Walking Dad, and Voda Vosa ! Thank You both for wonderful insights and words of praise. :)

Walking Dad, I see we both agree on the agression and stuff. Unfortunately poor Einar is having huge problems with his muscles now ... he is aging, ad not in a preety way too. Being fed with garbage foods does it to a person. But thanks to Your priceless help I was able to crystallize something out of my ideas. :p

Voda Vosa requires Einar to not have powers and it is essential for my guy to be a wreck at first ... okay, we can work around that limit. Imagine the possibilities to prey on victim's humane side ! :devil:
(Och, please I;m just old man ... please, don't beat me. *backstabing several years later* ^^)
Och, and if any Player would be willing to play Evil Magician/Mad Scientist ready to curse/mutate someone ... *hint*, *hint*. ;)

Saying so, I am forced to take away all those preety powers Walking Dad gifted Einar with. Even if ripping people in half with Strike is fun.:]

First off, I really like statistics You provided my Northern Pirate with. Not the brightest apple in the sack, but charming in his gruffy way and quite insightful. Low Intelect could be the beggining of some sort of age-induced dementia, or he is simply slow thinker. Str 24, Dex 19, Con 22 ... I would love to keep them so high ... but no dice, he is wreck, thus I would impair his Str the most, 12 tops ... since he is thick-boned but hadn't held in hands anything heavier than books for a long time. He is slow now, so Dex 10 will be reasonable, and since he feels sickly I would give him between 8 - 10 Con.

His feats are cool, but as You mentioned regeneration thingy ... perhaps this feat Rapid Healing should be there, or not. I'm undecided again.:blush:
I would add "Jack of All Trades" feat. After all, first he is 1000 years old pirate. Second, he gained some academic skills in recent 20 years.:p

How to represent it ? Profession:Sailor (So he can drive/maintain boats), Craft: Traps (Hunters can make them, right ?), Survival (So he can track and hunt), Knowledge:( Mythology, History, Shapeshifters, Psychology, Asymetric Warfare, Norse Religion and Runic Magic), Bluff seems mandatory here as well as some untrained Diplomacy attempts.:hmm:

I thought a bit about the Magical Werewolf ... according to legends, Norse shapeshifters were immune to all but runic weapons. Thus as for werewolfish powers I would go for very limited shapeshift. Wolfman, preferably an ugly monster like from the latest "Werewolf" movie. Insane strenght/dexterity and con boost linked with it and bite attack in changed form. No elegant claws means that ripping people apart goes a lot messier than usual.

Regeneration thingy ... I would replace it with Invurnerability thingy, so nearly nothing could harm him and perhaps Runic damage would heal as slow as normal human being ?

Nah that were just my musings. DM, could my Einar be simply "crippled" ? I will try to make sense, mechanics wise, with Walking Dad's very sought after help from my hazy musings. As far as I remember I'm not forced to spend all PP's during Character creation, am I ?

Good night and here is last thoght, since our PC's are villains ... how You envision their mutual ties and/or eventual cooperation ? You know, villains need real reasons to cooperate (unlike heroes). For example, Einar tends to eat people. He believes in a warrior's code of the viking people ... but is also practical man when it comes to details.

So, for example our Fist of Khonsu ... how would Your guy meet with Einar, if at all ? Or our Krull-Martian ... etc. After sleeping I might try to write some proposals for this, if anyone doesn't mind.

P.S. DM ... hope that You are ready for one vicious old psychopath, too ! I can't wait for presents You prepared for my Einar !:lol:
 

Good. I might give you some ideas to work on with the character later, for your consideration.

About the villians cooperation, I think that as all the bad guys alliances, it would be a matter of a greater goal to be accomplished if they work together. That's why backgrounds are so important, and in my line of thought, I think the others will meet first, and leave the old sea dog for later, as one of the first group missions.

More to come tomorrow.
 

If you post an idea, I can try to do the mechanics for you.
You did a great job on my other character... I guess I was just frustrated with not understanding how everything related to everything else. I've also been thinking the concept deserves a chance to play out.

I'll comment in your other thread.
 

Hello Walking Dad, and Voda Vosa ! Thank You both for wonderful insights and words of praise. :)

Walking Dad, I see we both agree on the agression and stuff. Unfortunately poor Einar is having huge problems with his muscles now ... he is aging, ad not in a preety way too. Being fed with garbage foods does it to a person. But thanks to Your priceless help I was able to crystallize something out of my ideas. :p

Voda Vosa requires Einar to not have powers and it is essential for my guy to be a wreck at first ... okay, we can work around that limit. Imagine the possibilities to prey on victim's humane side ! :devil:

...

I was thinking that is his not-transformed side :devil:. What PL/PP would you allow to still let it count as a drawback?

As I said, you could keep the above stats, if he is ever able to change again. And those stats have no meaning for the human form. It could easily have Int 18 and Con 8. For a weaker magician less PL form, I would suggest the ritualist feat.
 

Well, well. Look what's going on here.

I have been busy and wouldn't have even seen this at all if I hadn't been looking (unsuccessfully I might add) for WD's IC thread for Gotham Squires.

Honestly, I have enough games at the moment. Particularly with a few pending in the start up process. I would prefer to post more frequently in my active games, but sadly I am always waiting on others.
 

Here is the background for my character. I'm still tweaking the stats a bit but I should have those posted Wednesday evening.

[sblock=Background]
Haruko Okamoto aka Lady Grey
Age: 27 Height: 5’ 7” Weight: 127lbs Eyes: Green Hair: Black

Harukoi is the daughter of Kisho and Midori Okamoto. Kisho is the owner and CEO of Okamoto Industries, a multinational company with interests in chemicals, technology, genetics, cancer research, and much more. Haruko has a Master’s degree in chemistry and is currently in charge of a special project in the chemicals division of the company located in Gotham City. This project involves the creation of a super soldier serum for the US Military and secret government agencies. One of their main competitors for this project is Wayne Enterprises.

Haruko’s team did create a super serum but it wasn’t entirely effective. It gave the recipient random abilities for a limited period of time. The abilities varied from one person to another but in tests, each person received the same abilities whenever they were given the serum. The military was unimpressed by the lack of progress and has threatened to terminate funding for the project. The teams continued their work on the serum and were able to lengthen the duration each person retained their new abilities but were unsuccessful in being able to eliminate the randomness of the abilities received.

Weeks passed and a new version of the serum was developed. Problems arose when test subjects became mentally unstable and violent. The government pulled funding for the project and announced they were giving additional funding to Wayne Enterprises. Haruko was enraged at the turn of events. Desperate to prove the military was wrong, she tweaked the formula and tested it on herself. While the mental instability was significantly reduced, it was still there. Haruko became filled with vengeance towards her perceived enemy, Wayne Enterprises.

Donning a dark grey ninja style costume and wielding an ancestral sword, she went out at night and began disrupting shipments of Wayne Enterprises. The abilities she gains after using the serum allow her to withstand attacks, leap great distances, display amazing dexterity, recover from injury quicker than normal, and change her appearance to disguise her identity. As Lady Grey, she had been successful in disrupting the shipments of Wayne Enterprises until one evening the Batman showed up. The two fought for several minutes before Lady grey was able to escape. They have met a few times since then during their nocturnal activities with Batman victorious in every encounter. In their final encounter, Batman captured Lady Grey and turned her over to the Gotham City police. When Haruko didn’t return before the predetermined time, her personal assistant Miko Tanaka went to the police headquarters and filed a missing persons report. While there, she noticed her employer locked up in a cell. With Miko’s help, Haruko escaped from jail and laid low for a few weeks.

Haruko has an intense hatred for both Batman and Wayne Enterprises, not realizing that the two are connected.

[/sblock]


[sblock=Lady Grey sheet]

Lady Grey
PL 9/135PP

Abilities: STR: 10 (+0); DEX: 14/24 (+7); CON: 12 (+1);
INT: 16 (+3); WIS: 10 (+0); CHA: 14 (+2)

Saves: Toughness: 9 (+1 abilities, +5 powers, +2 equipment, +1 feat); Fort: 7 (6pp); Reflex: 11 (4pp); Will: 5 (5pp)

Combat: Attack +6 (12pp); Melee +7; Ranged +6; Grapple +14; Defense +9 (6 ranks + 3 from feat= 12pp); Knockback -3; Initiative +11

Skills: (ranks) Total of 100 ranks = 25PP
Acrobatics 11 (4)
Climb 4 (4)
Computers 5 (2)
Diplomacy 4 (2)
Disguise 14 (2) (+10 from Morph)
Drive 9 (2)
Escape Artist 11 (4)
Gather Information 4 (2)
Intimidate 8 (6)
Knowledge:
Behavioral Sciences 5 (2)
Business 5 (2)
Civics 5 (2)
Current Events 7 (4)
History 5 (2)
Life Sciences 9 (6)
Physical Sciences 11 (8)
Popular Culture 7 (4)
Streetwise 7 (4)
Technology 7 (4)
Language 2 (English, Chinese) Native language is Japanese
Medicine 2 (2)
Notice 8 (8)
Profession: Scientist 6 (6)
Search 7 (4)
Sense Motive 8 (8)
Stealth 11 (4)

Powers:
Enhanced Dexterity 10;
(Includes enhanced feats Dodge Focus 3, Elusive Target, Evasion, Instant Up, Quick Change, Quick Draw) total = 18pp
Morph 2 (single appearance) =2pp
Protection 5; (includes enhanced feats Endurance, Rage) =7pp
Regeneration 6 =6pp
(Includes: Ability Damage; Recovery Rate-Bruised, Disabled, Injured, Staggered, and Unconscious)
Speed 2 (Alt powers: Leaping 2, Slow Fall) =4pp
Super senses: Low Light Vision and Ultravision =2pp

Feats:
Attack Focus (Melee), Attack Specialization (Sword), Connected, Defensive Roll, Fighting Style (Sword-fighting, consists of 7 feats: Accurate Attack, Defensive Attack, Improved Block, Improved Disarm, Improved Initiative, Power Attack, and Taunt)), Grappling Finesse, Improved Sunder, Jack of All Trades, Sneak Attack, Equipment 5

Drawbacks: Normal Identity, powerless unless special serum is ingested. Serum wears off after 12 hours.
Drawback is Major and Common (-4PP)

Equipment: Cell Phone, Commlink, Laptop Computer, Medkit (basic), Quarterstaff, Sword, Undercover Shirt (+2 Toughness), Motorcycle.

Total PP Spent= Abilities 16+ Saves 15+ Combat 24+ Skills 25+ Powers 39+ Feats 20+ Drawbacks -4 = 135PP

Complications: Hatred of Bruce Wayne and Wayne Enterprises, Secret Identity, Temper

[/sblock]
 
Last edited:


Excellent Ninja, Graybeard ! I envy how concrete and easy to read Your character's backstory is. Have she drug that causes frenzy ? ;)

Thank You for all suggestions and help, VV and WD.:D

Walking Dad, I very much like Your take on the berserker type. But I'll change the powers around a bit. On more wolf-like for Super-Senses and the rest to more berserker type. Thanks again for help.

Voda Vosa, my old sea dog ... could he use some lesser Runic Magic ? Like WD suggested ? I imagine it as ritualistic use of Gadgets Power.

Also, I want to play-around with Shapeshift power a bit to represent the eventual were-transformation and present it to Your judgment later.

I intend to straighten out the backstory too, as I read it again, it is bit too confusing and should be presented in style similiar to Graybeard's.:hmm:

Will post modified stuff tomorrow.
 


Into the Woods

Remove ads

Top