Hm, we could just modify the Savage Man-Beast from the core book, if his normal form is un-powered.
Adding your supposed flaws, and some twists:
Code:
[FONT=Courier New]
Einar POWER LEVEL 9
STR DEX CON INT WIS CHA
+7 +4 +6 –2 +4 +1
24 19 22 6 18 12
TOUGHNESS FORTITUDE REFLEX WILL
+8/+6* +10 +10 +8
*Flat-footed
Skills: Acrobatics 10 (+14), Climb 8 (+15), Intimidate 12 (+13), Notice 10 (+14), Search 12 (+10), Sense Motive 8 (+12), Stealth 12 (+16)
Feats: Acrobatic Bluff, All-out Attack, Animal Empathy, Defensive Roll 2, Endurance, Evasion, Fearless, Improved Initiative, Improved Trip, Power Attack, Startle, Uncanny Dodge
Powers: Leaping 2, Strike 2 (Power Feats: Mighty), Super-Senses 5 (danger sense, darkvision, scent, ultra-hearing)
Combat:
Attack +9, Damage +9 (strike)
Defense +10, Initiative +8
Drawback: Involuntary Transformation (common, no resistance, –5)
Holding Back (uncommon, moderate, Berserker, –2 points) (this is from Hero High, I can provide the rules, if needed)
Limited Diet: Humans
Allergy to Runes[/FONT]
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Abilities 41 + Skills 18 (72 ranks) + Feats 13 + Powers 10 + Combat 38 + Saves 14 – Drawbacks 7 = 127 PP[/FONT]
The limited diet and the Allergy are both 'Weaknesses' (Corebook p. 127, please choose your intensities) and are not included in the above point totals.
I would add some regeneration with the remaining PP.
Hello Walking Dad, and Voda Vosa ! Thank You both for wonderful insights and words of praise.
Walking Dad, I see we both agree on the agression and stuff. Unfortunately poor Einar is having huge problems with his muscles now ... he is aging, ad not in a preety way too. Being fed with garbage foods does it to a person. But thanks to Your priceless help I was able to crystallize something out of my ideas.
Voda Vosa requires Einar to not have powers and it is essential for my guy to be a wreck at first ... okay, we can work around that limit. Imagine the possibilities to prey on victim's humane side !

(Och, please I;m just old man ... please, don't beat me. *backstabing several years later* ^^)
Och, and if any Player would be willing to play Evil Magician/Mad Scientist ready to curse/mutate someone ... *hint*, *hint*.
Saying so, I am forced to take away all those preety powers Walking Dad gifted Einar with. Even if ripping people in half with Strike is fun.
First off, I really like statistics You provided my Northern Pirate with. Not the brightest apple in the sack, but charming in his gruffy way and quite insightful. Low Intelect could be the beggining of some sort of age-induced dementia, or he is simply slow thinker. Str 24, Dex 19, Con 22 ... I would love to keep them so high ... but no dice, he is wreck, thus I would impair his Str the most, 12 tops ... since he is thick-boned but hadn't held in hands anything heavier than books for a long time. He is slow now, so Dex 10 will be reasonable, and since he feels sickly I would give him between 8 - 10 Con.
His feats are cool, but as You mentioned regeneration thingy ... perhaps this feat Rapid Healing should be there, or not. I'm undecided again.

I would add "Jack of All Trades" feat. After all, first he is 1000 years old pirate. Second, he gained some academic skills in recent 20 years.
How to represent it ? Profession:Sailor (So he can drive/maintain boats), Craft: Traps (Hunters can make them, right ?), Survival (So he can track and hunt), Knowledge

Mythology, History, Shapeshifters, Psychology, Asymetric Warfare, Norse Religion and Runic Magic), Bluff seems mandatory here as well as some untrained Diplomacy attempts.
I thought a bit about the Magical Werewolf ... according to legends, Norse shapeshifters were immune to all but runic weapons. Thus as for werewolfish powers I would go for very limited shapeshift. Wolfman, preferably an ugly monster like from the latest "Werewolf" movie. Insane strenght/dexterity and con boost linked with it and bite attack in changed form. No elegant claws means that ripping people apart goes a lot messier than usual.
Regeneration thingy ... I would replace it with Invurnerability thingy, so nearly nothing could harm him and perhaps Runic damage would heal as slow as normal human being ?
Nah that were just my musings. DM, could my Einar be simply "crippled" ? I will try to make sense, mechanics wise, with Walking Dad's very sought after help from my hazy musings. As far as I remember I'm not forced to spend all PP's during Character creation, am I ?
Good night and here is last thoght, since our PC's are villains ... how You envision their mutual ties and/or eventual cooperation ? You know, villains need real reasons to cooperate (unlike heroes). For example, Einar tends to eat people. He believes in a warrior's code of the viking people ... but is also practical man when it comes to details.
So, for example our Fist of Khonsu ... how would Your guy meet with Einar, if at all ? Or our Krull-Martian ... etc. After sleeping I might try to write some proposals for this, if anyone doesn't mind.
P.S. DM ... hope that You are ready for one vicious old psychopath, too ! I can't wait for presents You prepared for my Einar !
