• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Infamous [M&M] [CLOSED]

...

Also, I want to play-around with Shapeshift power a bit to represent the eventual were-transformation and present it to Your judgment later.

...

Shapeshift makes only sense if you want many (each time at least slightly) different forms. One or more forms would be a container (like the alternate form power in the core book) with the other forms as alternate powers. You can always stunt another form with extra effort.
 

log in or register to remove this ad

Indeed, I think that limited shapeshifting going along the werewolf theme would be nice. Imagine Einar changing his ears to hear better ... or insides of his nose to smell this woman's mood etc. ;)

Basically I planned to make it near-indestructible, unless runed, very powerful wolf-headed berserker. With some fine drawbacks to change Power around a bit. And of course, Einar will most likely try to obtain Runes to fight the witch that "cured" him and repay her.

But yes, this shall be thing of the past. Here is what I amounted from Einar ... and hopefully I didn't made some major mistakes.

[sblock=Remade Background]
Einar the Slow aka John Doe (Currently)
Age: ~1047 Height: 6’ 7” Weight: 227lbs Eyes: Green with Yellow Sparkles Hair: Hay Blonde

For the last thousand of years life was good for Einar, he was member of elite berserker lodge, Brotherhood of the Fenris, warriors who fell against him fed him with their lives and braves challenging him met deserved deaths. His itchy feet moved him across the oceans and he lived a hundred of legends spoken among many people. All was well until he accepted duel challenge from some cheeky young witch ! Babbling nonsense about the curse and helping him, she cast some vile magic that stole Einar's battle spirit ! No longer able to became berserker he went temporarily insane. But Einar come back even from the depths of madness. Einar's soul longed for freedom ... from the Psychiatric Ward, from his curse ... and if it is what fate brings, a warrior's death !

For that goal, Einar bid his time and waited long 20 years. He was learning new things along the way, hammering knowledge of runes trough his thick skull. And many other things, like talking nice to warden of the Psychiatric Ward ... a lonely woman going by the name Aleen Wickydottir. Or Stevenson, wich is absurd since she is woman, aren't she ? He also observed his ... savior, now a powerful witch and a member of some White Council. He knew his time is shortening, unless he does something soon he'll die of old age and end up in Hel's kingdom. And that certainly wasn't warrior's fate.
[/sblock]


[sblock=Einar's sheet]
Einar Grimbolson
POWER LEVEL 9
STR DEX CON INT WIS CHA
+2 +2 +0 –2 +5 +2
14 15 10 6 20 15


TOUGHNESS FORTITUDE REFLEX WILL
+2/+0* +9 +10 +11
*Flat-footed

Skills(All at 9 ranks): Acrobatics, Climb, Intimidate, Notice, Search, Sense Motive, Stealth, Animal Ken, Profession: Sailor, Bluff, Knowledge: ( Mythology, Arcane, History, Warfare, Psychology), Survival, Craft: ( Blacksmith, Weaponsmith), Streetwise, Languages: (English, Mandarin, Vulgar Japanese, German, Russian, Spanish, Zulu, Egyptian Arabic, Norway) Native language is an archaic dialect of Norway (some linguists could understand it, probably);

Feats: Acrobatic Bluff, All-out Attack, Animal Empathy, Defensive Roll 2, Endurance, Evasion, Fearless, Improved Initiative, Improved Trip, Power Attack, Startle, Uncanny Dodge, Jack of All Trades, Ritualist;

Powers: Super-Senses 5 (danger sense, scent, ultra-hearing)

Combat:
Attack +9 All, Damage +2
Defense +9 All, Initiative +5

Drawback: Involuntary Transformation (common, no resistance, –5)
Holding Back (uncommon, moderate, Berserker, –2)
Addiction: Human Flesh (Mild -1)
Weakness: Runes (Absolute -5)

Abilities 20 + Skills 45 (180 ranks) + Feats 15 + Powers 5 + Combat 36 + Saves 27 – Drawbacks 13 = 135 PP

[/sblock]
 
Last edited:


I'm still here.

Regarding your sheet: Your PL is only 6.5.

What is the thing you turn unvoluntary in? The werewolf? Normally you have one campaign level character and a lower PL form, but this depends on the DM.
 



Huh ? I thought that I used up all PP's as per the rules ... or I should reduce things to PL 6 ? :-S

Nah, and I liked the idea that Einar picked some languages along the way.:p

What made Einar werewolf first ? It was elite berserker lodge in Norway, he drank from the skull cup and viola.
 

Your PL is determined by:
your highest (attack bonus + damage) / 2

and

your (defense + toughness) / 2


There are also some Pl limits on skills and abilities.

The 15 PP / PL are a guideline, not the way you determine PL.

I hope I'm helpful and not sound snarky.
 

Huh ? I thought that I used up all PP's as per the rules ... or I should reduce things to PL 6 ? :-S

Nah, and I liked the idea that Einar picked some languages along the way.:p

What made Einar werewolf first ? It was elite berserker lodge in Norway, he drank from the skull cup and viola. Blessing of Odin was his. Unfortunately he was "merely" wolf-skin, but with patience and little bit of runic magic he aped after the Alpha's rituals he managed to contact the Fenris. Or so he thought. The "Fenris" taught him some naugty runes that let him became more savage. And unlike his brothers he wasn't ageing and healed as fast as the most powerful among berserkers, the bear-shifters. (By that I mean he healed like PC's or anime characters. :angel: )

And since the practices he indulged in were dangerous and warping ones ... today they would be called black magic. For Einar it was little differnece, he alvays believed only in eyewitnessed stuff. For thousand of years Einar had his nice life, until he met the "sorceress" who broke his magic and he lost his ability to transform or enrage. Not to mention that it now is endangering him with dying of old age, a thing unthinkable for berserker.

EDIT: Nah, thanks for explaination, Walkind Dad. So ... to increase Einar's PL I should take him some feats like ... Toughness ?
 

Or you declare his human form his 'drawback' shape. Same PP, but lower PL.

Or you could buy the equipment feat for armor and /or weapons. You have to discuss this with VV.
 

Into the Woods

Remove ads

Top