Glad to hear you're having a good time returning to 3e, Wik. Sometimes you can go home again. Or at least change things up a bit. Last Friday my group made an unexpected and unplanned --our Savage Worlds GM got called out of town-- return to AD&D.
First time I've it run it in 20 years. I swear I even had fun looking up attack roles in the combat matrices (THAC0? What's that?).
Though to be fair, we weren't not playing AD&D in the iconic, treasure-hunting mode. Actually, we played it fairly similarly to the way we played 4e, or even Savage Worlds, with the focus on the picaresque adventures of nutty characters.
Still, it was a good time... rolling 5d4 to see how many giant rats were gnawing on some corpses... Charm Person lasting weeks... hand-waving most skills (after a roll on the 'secondary skills' table at chargen). Best moment, near the end of the session, the players exclaiming 'we forgot to go shopping for flaming oil!"
I'm excited about converting our 4e homebrew to AD&D. And about running an old-school style adventure from the James Raggi chap next week -- full of traps and death and such.
First time I've it run it in 20 years. I swear I even had fun looking up attack roles in the combat matrices (THAC0? What's that?).
Though to be fair, we weren't not playing AD&D in the iconic, treasure-hunting mode. Actually, we played it fairly similarly to the way we played 4e, or even Savage Worlds, with the focus on the picaresque adventures of nutty characters.
Still, it was a good time... rolling 5d4 to see how many giant rats were gnawing on some corpses... Charm Person lasting weeks... hand-waving most skills (after a roll on the 'secondary skills' table at chargen). Best moment, near the end of the session, the players exclaiming 'we forgot to go shopping for flaming oil!"
I'm excited about converting our 4e homebrew to AD&D. And about running an old-school style adventure from the James Raggi chap next week -- full of traps and death and such.