kitcik
Adventurer
I am not a mathematical inclined so I was wondering how often does a fighter miss swinging his sword? If it is 50% to 60% then disrupting spells that often could be a balance but if it is lower then you basically punishing people for playing a spell caster. I would not enjoy a game where every round I had a higher chance of failure than anyone else.
At higher levels when fighters are getting a chance to hit a target more than once and spellcasters are still only doing one spell having that spell disrupted over and over while the fighters are barely missing is not going to be fun. No one wants to feel like they can not contribute to the game.
I would like to add when I played a wizard in 1E magic was more powerful so it was worth losing spells in combat and often starting the game with only 1 hit point and being afraid of house cats.
Yes, the whole argument here is that you "hit" less often than a fighter, but when you do you "hit" with more effectiveness ("save or suck"). If you feel that magic is underpowered in 3E vs 1E, then maybe this route is not for you. Personally, I find magic just as powerful in 3E. OK, Sleep was nerfed, but there are tons of "save or sucks." I doubt a full caster would ever feel they can not contribute, although it would be funny to turn the tables and see it just once...