Scales of War #1 Rescue at Rivenroar (Full)

Wow, that's greatness! Makes me nostalgic for those first fights, good times those! In any case, I heartily approve of the write-up! I might express concern at the level of detail... how ever will you make it through if each round is a page? Of course, if you're up for it, all the better! If it proves too daunting, I imagine the same treatment could be given the fight as a whole, with maybe a few exciting highlights. Or maybe just one sample round and the rest summed up?

Regarding the current fight: Freggo is thinking of using his Green Flame Blade attack on the webbing to get rid of some of the difficult terrain. The power allows Freggo to attack a melee opponent, and does damage to ENEMIES that are adjacent to that opponent on a hit. So that implies that Freggo to direct the secondary flames to that they don't go into squares with friends. Thus I'm thinking that Freggo could attack a webby square and consider all adjoining webby squares to be enemies. He would not be able to clear webs in occupied squares without singing his friends of course, but it make make movement easier.

So does that sound feasible? Maybe if Freggo's attacks beats an AC of 10ish (webs being a fair passive target) and he passes some kind of Arcana check to use his magic in a slightly unorthodox manner?

I'll take the attack roll as a measure of the blades success- burning webs away in adjacent squares- note this will not effect Immobilised status- of you or any other PC. Although you could perhaps try for a stunt with an added Arcana check...

Cheers PDR
 

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And we still don't get to find out whether the Fang Guards are AC 20 or AC 21. But one of them is dead, so mission accomplished, this round!

[MENTION=478]Thanee[/MENTION] I think Kali is stealing Kyalia's luck so far this combat.

t~
 


Heh. As long as it's on our side, I'm totally fine with that. :D

Bye
Thanee

I think my luck just ran out, so I managed to snare the lot of you in webs- big deal. Three attacks this round and no hits, all +9 as well... bugger, and with some nice effects. Have any of these creatures hit any of you yet (with damage), actually- nope.

Next round of the combat... from the write up, Goken I will endeavour to do one of these every two days, every day at the moment (no students yet) for as long as I can or until I get caught up.

Round #2

Barreling in to the Inn come another two Hobgoblin Grunts – likewise outfitted, including ‘Red Hand’ insignia, and likewise ready for action, they rush in to the fracas – longswords drawn, and growling.

The Goblin Blackblade on the bar facing Magnus – slices and cuts the Dwarf deeply – almost severing an artery, Magnus is wounded but not yet bloodied. The second Goblin Blackblade finds a convenient fire – draws out a bitumen torch, lights it and flings it at Viator, he’s a popular guy it seems. It lands well wide – and yet another table begins to smoulder, the Goblin retreats towards one of the back rooms of the Inn.

Magnus, the Dwarf, fights back, “Got some fight in ya, huh?” He grumbles as his warhmmer is flung out in violent arcs before him, again he manages only to scratch the already wounded Goblin Blackblade with his Reaping Strike. He glares hard at the confounded rapscallion, Marks the creature for death. Freggo, the young hero, meanwhile shapes and maneuvers – drifting unnoticed between two of his enemies. He whirls his blade around in an attack known as the Sword of Sigils, his longsword leaves a trail of destruction in its wake – both of the Grunts are slashed horribly and cut down – dead!

The young man cannot believe his eyes, Freggo stands amidst the carnage he has wrought, just for a second, panting hard and trying to reaffix the smile to his face… there’s a lot of blood – he looks up at the chaos around him. There will be a lot more blood before it’s over, he thinks and jumps back in to life – “Hallo Mr. Dwarf! You seem to know what you’re doing up here, but perhaps you won’t mind a little heroic assistance from the last Red-Hot Swammi!” He cries at Magnus, who looks suitably puzzled.

A Hobgoblin Grunt dashes towards Kali, cuts hard with its longsword but is easily deflected. Yet another Charges, leaping up on to the bar – with elan, straight at Magnus, who at the last moment pokes out his warhammer and deflects the beast’s attack. A third Grunt accompanies the wounded Goblin Blackblade into the back rooms of the Inn – guarding the rear.

Viator concentrates hard – arms out-stretched before him – hands up, palms flat-facing away, as if manhandling – no pushing, at an invisible object. Suddenly the Eladrin Psion lurches forward- on the bar the Hobgoblin Grunt facing off against Magnus is unexpectedly shoved sidewards – it falls. The Goblinoid lands expertly, looks around – confounded, then spies Viator, whose hands continue to signal and describe. The Grunt starts forward and then is abruptly, and violently, yanked back – the creature’s movement is accompanied by a terrible snapping sound. Neck-broken the Hobgoblin flops to the ground, dead before the wet slap of its body resounds. Viator wipes a trickle of blood from his nose, and looks for his next victim.

Kali trades blows with the Hobgoblin Grunt he is facing – dodging, ducking and diving – finally delivering a shattering battleaxe hit to the creature’s side, the Grunt folds – another down. Kali doesn’t bat an eye-lid.

Kyalia, the Elven Ranger, leaps from her table to a close-by chair – loading and loosing another arrow in the same motion, and with horrendous effect, the bloodied Goblin Blackblade retreating in to the back rooms is killed in an instant – Kyali’s arrow slamming in to the back of the creature’s head. The Elf, calmly, cooly reloads – all the while moving forward until she can see in to the back room, actually a storeroom – “There are more back here!” the Elf yells.

Gorm, Ah-shahran’s Spirit Companion turns to mist infusing the Swordmage with impetus, Freggo swipes with his longsword at the Goblin Blackblade on the bar – slices in to the creature’s leg, the bar is suddenly slick with blood. Gorm reappears next to Kyalia, the Elven Ranger grins, reaches down absentmindedly and pets the pooch, she too feels invigorated. Ah-shahran, a little way-away mumbles to himself as he attempts to control the combat.

The bar patrons, or rather the few that are left near the action, continue to run hither and thither in search of a safe place to hide, or else they stand statue and scream – the fires in the Inn meanwhile gather strength – a good third of the work-surfaces at the rear of the bar are hidden behind a furious wall of flame.

Ayella and Shadwick, bar staff at the Nentir, wave and shout furiously- “Save the Inn! Save the Inn!”, the pair gingerly approaching the blazing bar area – pleading with their eyes for help from the heroes.

End of Round 2

Three PCs wounded – Viator (26/15 HP), Freggo (27/17+4 HP) & Magnus (38/27 HP).
Eight Hobgoblin Grunts killed.
One Goblin Blackblade killed.
One Goblin wounded – bloodied (25/5 HP).
Lots of Fire…

Any comments appreciated.

Cheers PDR

PS Just to say gaming tomorrow night.
 

Now there's a spider next to me!

I'll take the attack roll as a measure of the blades success- burning webs away in adjacent squares- note this will not effect Immobilised status- of you or any other PC. Although you could perhaps try for a stunt with an added Arcana check...

Cheers PDR

Great! So, assuming that Gorn accedes to Freggo's request, can I attack the vacated webby square (G:12) and do fiery splash damage to the spider (along with burning any adjacent unoccupied webby squares)? I know I could attack the spider directly, but it would have cover against the attack and the webs burned wouldn't be as useful.
 

I think my luck just ran out, so I managed to snare the lot of you in webs- big deal. Three attacks this round and no hits, all +9 as well... bugger, and with some nice effects. Have any of these creatures hit any of you yet (with damage), actually- nope.
Poor Velani! So many interrupts on allies getting hit, no need to use them.... ;)

[sblock=Gamer story mode]Speaking of which, I actually ran into something similar with a Battlemind I was playing in a playtest module. I was set up to fire off Empathic Feedback (an immediate reaction to taking damage, would hit all enemies in a close burst 3 and, with my build, push 5 squares and knock them prone), catching 4-6 enemies, some flying, others being some nasty minions who had a burst 5 death attack. I would have attacked all the enemies, brought down the fliers, and killed the minions while pushing them out of range of their death burst. But for 2 rounds, I took no damage. The only thing that hit me was the minion I had marked, and thanks to Battle Aspect giving me resist 5 all damage, it couldn't actually damage me with its normal attack (4 damage + ongoing 5 fire). Consequently, I spent two rounds sitting amidst a bunch of monsters going "should I Lightning Rush? Nah, THAT guy will probably attack me and hit". Mind you, the fliers primary attack was against my terrible Reflex, and they only needed a 5 to hit me--yet I was missed 3 times by that attack during those two rounds.[/sblock]

Anyway, writeups are looking great so far! And yes, one way or another, Gorm will be out of Freggo's way :)

t~
 

Great! So, assuming that Gorn accedes to Freggo's request, can I attack the vacated webby square (G:12) and do fiery splash damage to the spider (along with burning any adjacent unoccupied webby squares)? I know I could attack the spider directly, but it would have cover against the attack and the webs burned wouldn't be as useful.

Can you attack what? The square- no! Not unless someone can convince me how that one works, and I'm pretty skeptical to begin with- and you have to hit for the fire effect to take place...

Cheers PDR
 

Well, THAT set of die rolls was full of fail. 8d20, highest roll? 10. Wheeee!

And of course I missed my 66% chance to convert my save, too. Unfortunately, no Adept's Insight left to salvage either Freggo's save or mine, although Freggo might be able to Heroic Effort his, assuming I managed to grant it in the first place.

t~
 

Well, THAT set of die rolls was full of fail. 8d20, highest roll? 10. Wheeee!

And of course I missed my 66% chance to convert my save, too. Unfortunately, no Adept's Insight left to salvage either Freggo's save or mine, although Freggo might be able to Heroic Effort his, assuming I managed to grant it in the first place.

t~

Nature check too low- generally I run on DC15 - convert up or down depending on the situation, particularly as it's a freebie and lots of PCs are going to have +10 or os on their favourite skills.

Cheers PDR
 

A convincing argument (he says hopefully)

Can you attack what? The square- no! Not unless someone can convince me how that one works, and I'm pretty skeptical to begin with- and you have to hit for the fire effect to take place...

Cheers PDR

Well, yeah, of course an empty square! :)

So the first issue is whether an attack power can be used in a not-strictly-attacky fashion. The justification for such a thing is that the powers that all 4E characters have are just the exact way that they use their skills and abilities in combat, not the only ways. I'm guessing that this is not an issue to a stunt-loving DM.

The issue is rather than Green Flame Blade in particular is not a close blast. I'm sure you would have no issue with Burning Hands being used against empty squares, for example. As you point out, with Green Flame Blade you have to hit for the secondary fire damage to be dealt to adjoining enemies. That's why I proposed doing an Arcana stunt to make sure the magic activates even if what Freggo's aiming for is an inanimate object (a mass of spider webs in this case). After all, Freggo has to practice the attack somehow right? The first time he used the power can't be that first battle in the bar!

So that's why I proposed having to connect with the webs (hitting a target AC) and making an Arcana stunt in order to burn multiple squares of webs. If you're saying that the webbing square is difficult to hit because there just aren't enough webs to present a solid target, then increase the AC! Though I would point out that the AC of inanimate objects is normally very low indeed, since they don't tend to dodge or block.

As I stated previously, the power allows the user to burn adjoining enemies, not all creatures, implying conscious control. So Freggo should be able to send the flames at enemies and empty webbed squares alike... provided he succeeds in his stunt and connects with the first attack.

I like the idea that when characters are trying to do extra stuff in battle they need to spend some actions to do them. So I would propose that Freggo spend his move action (probably converted to a minor) concentrating on the burny fun.

How's that sound?
 
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