Scales of War #1 Rescue at Rivenroar (Full)

The third and final part of the first combat- any errors please report, also goes on to the start of the next combat, I've tried to incorporate plenty of your fine words- Freggo is a hoot.


Encounter 1-3


Round #3

Another Hobgoblin Grunt accompanied by a Goblin Blackblade joins the fray, the pair are spotted by Kyalia – creeping through the storeroom she spies upon, the last of the Goblin assailants, and very late to the action.

The remaining Goblin Blackblade on the bar slices at Magnus with its short sword – misses badly and decides to get the hell out of dodge, and at speed, the creature flees. Magnus the gurning Dwarf sees the opening he has been waiting for- his warhammer swings and thunks hard on to the Blackblade’s skull, the effect is instantaneous, the Goblin concertinas and flops to the floor, actually slithers off the bar.

Back in the storeroom the just – spotted Goblin Blackblade makes a bee-line for Gorm, its short sword sings and stabs out – skewering the hound – Ah-shahran’s Spirit Companion fades to nothing while the Deva clutches at his chest and feels acutely the loss.

Magnus looks around him, there’s one Grunt left in the bar – the rest of the action is now in the storeroom of the Inn. The Dwarf leaps off the bar and brings his warhammer down and around in a Reaping Strike, smashing the Hobgoblin Grunt in the hip, the brute slams to the floor and over the next few minutes noisily expires, nursing shattered bones. In the meantime Magnus moves off…

Freggo quickly realises that something must be done about the fire – “Ho there bar workers! If you wish to battle the flames, use those great casks of ale right behind you! It will wash away the fire, you have my word of honor!” the young Swordmage calls out, instilling in Ayella and Shadwick a fresh sense of purpose. Freggo takes command of the operation, in seconds the situation has vastly improved.

The last Hobgoblin Grunt, in the storeroom, closes in on Kyalia, now Gorm has gone there’s no – one to protect the Elven Ranger, it stabs at the Kyalia with its longsword – Kyalia yelps and bleeds. That’s all of the adventurers injured save Kali, although still none of them are bloodied.

Back in the bar Viator steps in to help Freggo, using his psionics to manipulate and move objects to douse the flames – the conflagration behind the bar is improved vastly – the fire is nearly under control. At which point Kali gathers up a large beer sodden rug, leaps up and on to the bar and throws the rug, like a fisherman casting his net, at the centre of the burn. The Shifter moves forward, fetches out his own hose, and directs a golden jet in to the flames, the golden jet soon turns in to a raging torrent (‘20’), Ayella and Shadwick, are forced to scramble back or else get drenched, the fire however is reduced to isolated flickering flames.

Over the other side of the bar room flames lick and spill around a table and chair – but there’s nothing to threaten the structure of the building from this conflagration.

Kyalia, suitably peeved after being stabbed by the Hobgoblin, takes a quick step backwards, back in to the bar room – she looks to her colleagues, and the steaming space which was moments ago an inferno, she yells over, “Good job, now let’s see about these two here!” Kyalia reloads and then releases her Twin Strike, two arrows in quick succession – the first slams into the chest of the last Hobgoblin Grunt – who in one motion collapses face-first on to the floor. The second slams into the remaining bloodied Blackblade’s shoulder, the last enemy left standing.

Ah-shahran conjures, Gorm suddenly appears next to Kyalia – the Elf somehow feels better for having the hound at her side, then – as suddenly, Gorm disappears, and Kyalia, like an automaton, fires again – her Elven Accuracy is put to good use, the last Goblin standing isn’t – standing that is.

Ah-shahran cackles as the goblin falls to the barrage of arrows. “Good shooting, girl!” Turning to Viator, he says, “Nice work with the flames, sonny.” Now patch up that scratch! Meanwhile, Gorm ambles over to Freggo and Magnus, gives Freggo a lick, and then settles onto his haunches, panting happily.

The fight is over, and soon after the smaller fire is out.

The Inn is saved, the newly announced heroes are rewarded immediately by ragged cheers…

End of Round 3

Five PCs wounded – Viator (26/15 HP), Freggo (27/17+4 HP), Magnus (38/27 HP), Ah-shahran (30/25 HP) & Kyalia (26/25 HP).
Ten Hobgoblin Grunts killed.
Three Goblin Blackblades killed.
The fire put out.

Moments later Sgt. Thurmina of the Fallcrest Guard arrives on the scene – she’s all business, names are taken, the dead and the wounded accounted for. The adventurer’s meanwhile become better acquainted, that is take a moment to introduce themselves to each other.

Kyalia approaches Ah-shahran "Thank you for your help!” she says to the Deva. “My name is Kyalia.”

The Elf then addresses everyone, but mainly the other fellows that took up arms-

“We should consider the quite real possibility that these were not all of them. Goblins wouldn’t dare such an open attack with so few warriors. There must be more around. We should go hunting! What do you say?”

Ah-shahran meanwhile is examining the bodies of the fallen Goblinoids, paying particular attention to the “Red Hand” insignia, many of which are on upside down.

The Deva mumbles and tells the tale of the original Red Hand, a horde of Goblinoids, Barbarians, Orcs and worse – a tide of destruction that swept across the Nentir, crushing all in its path – including Fallcrest, but that was a century past. There’s been no sign of the Hand between then and now… Ah-shahran looks up and realises he has an audience, the entire Inn has been listening in – people look nervous.

The Deva reddens, then adds that Fallcrest has a museum, attached to the Temple of Erathis, it holds some of the relics of the Red Hand’s passing- he shrugs, and normality returns – the chatter in the bar grows in volume, the citizens are worried.

In the background Sgt. Thurmina shakes her head.

Viator, meanwhile, smiles warmly and drops lightly to the floor, cross-legged. Head bowed he concentrates on the unity of mind and body, restoring both as well as he can. Encouraged by the words of his white-haired companion he finds his focus particularly sharp.

Next, however, it’s Freggo’s turn to take the floor, he collects himself and addresses the bar – “A hero isn’t someone who swings about a lump of metal. A hero is someone who does what needs to be done, even when he doesn’t want to. And it looks like that job isn’t done yet.”

Freggo squares his shoulders walks toward the manic-looking Deva and claps him on the shoulder warmly. “This animal here is your friend, I take it? Thank him for me, will you? His aid against those monsters was invaluable, and his gentle encouragement reminds me that heroes don’t stop while trouble still threatens! My name is Freggo Meusins, a hero. Well fought all, we saved a lot of lives today!”

Freggo goes back to addressing the masses, “Yes, just as the folks here relied upon us, innocents elsewhere may yet be in peril! We should forge together as one, united against the fiends that would rape and pillage the good folk of this city!” The residents of the bar look aghast, Sgt. Thurmina looks like she is going to cry. Freggo realises he is getting a little over-excited, he blushes a little, and clears his throat, which is now very dry – all eyes are upon him.

Thankfully Kali choses this moment to introduce himself – “Name’s Kalimaru. You lot seem less useless than the rest of this riff-raff, but you’re wasting time flapping your mouths when you should be swinging steal. There’s more of them buggers out there, let’s go already!”

Magnus, who has thus far been mine-sweeping (picking up and drinking unattended drinks) looks up and shouts over “Aye the elf is right. Goblins may be stupid and ugly, but they’re still smart enough to watch their own hides – there’ll be more of them.” The Dwarf hiccups, and belches loudly.

“No-one’s going anywhere…” Sgt. Thurmina shouts out, and brings the bar to silence, “until I find out exactly what has occurred here – it’s dangerous out there, you got lucky, maybe – I want the whole story, somebody start talking!”

And thus the story of the fight to save the Nentir Inn is told.

Sgt. Thurmina repays the heroes honesty, she has news, she addresses the bar -

“You may as well know – there’s been a minor Goblin incursion, nothing to worry about – the Knight’s Gate saw a little action, and a boat full of the bastards landed at the lower quays, there was a brief episode of… lawlessness. But the City Watch have taken care of things – that said you’re safer inside, we don’t want citizens getting involved…”

A clamour of voices.

“Listen! A few Goblins- that’s all, not the ‘Red Hand’, the Guard are checking to make sure the streets are clear, that nothing got missed, we’re going to wait here – as long as it takes. We don’t want any more casualties, as soon as I get the order – we can all go back about our business.”

The assembled adventurers bristle a little, but think better of facing-off against the Guard, Thurmina assures them they can head out hunting when she gives the order.

Five minutes later and a Watchman arrives to say things are much safer – Thurmina assembles her men at the door of the Inn, after stating that she will report the adventurer’s actions to the appropriate authorities. She moves out, and is instantaneously engulfed in a fireball – the doors to the Inn explode inwards – six guardsmen are incinerated…

Thurmina survives, but only just… she lies burnt and broken on the floor of the Inn, trying, without success, to sit up and make words.

Oh Erathis! Outside – there’s a…
 

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Great summary! :D


And some much nicer dice rolls for Kyalia this round. :)

If AC 18 is enough for the small spiders, it will hurt quite a lot even.

Bye
Thanee
 

Much better round for Kyalia :)

Meanwhile, Kali's ridiculous luck continues with another round of hits, including another crit.

[MENTION=16069]Goonalan[/MENTION] in the summary, you have this paragraph:
Ah-shahran cackles as the goblin falls to the barrage of arrows. “Good shooting, girl!” Turning to Viator, he says, “Nice work with the flames, sonny.” Now patch up that scratch! Meanwhile, Gorm ambles over to Freggo and Magnus, gives Freggo a lick, and then settles onto his haunches, panting happily.
I think you want to move one of the closing quotation marks: "Nice work with the flames, sonny. Now patch up that scratch!"

[MENTION=42968]Goken100[/MENTION] yeah, saves become much more important as you get to higher levels. Enemies with save ends effects become more prominent, and the effects they give out get nastier.

t~
 


Much better round for Kyalia :)

Meanwhile, Kali's ridiculous luck continues with another round of hits, including another crit.

[MENTION=16069]Goonalan[/MENTION] in the summary, you have this paragraph: I think you want to move one of the closing quotation marks: "Nice work with the flames, sonny. Now patch up that scratch!"

[MENTION=42968]Goken100[/MENTION] yeah, saves become much more important as you get to higher levels. Enemies with save ends effects become more prominent, and the effects they give out get nastier.

t~

Good catch.
 

[MENTION=17633]tiornys[/MENTION]: How can you discern the actual dice rolls?

Is there any way to see the dice results in more detail?

Bye
Thanee
 

[MENTION=17633]tiornys[/MENTION]: How can you discern the actual dice rolls?

Is there any way to see the dice results in more detail?

Bye
Thanee
I edit my post multiple times as I go, especially with Kali since he has so many options that are contingent on what happens with his rolls. That's why I'm careful to specify who I'm attacking and to specify decisions like whether to activate shrouds (which must be done before rolling) on the die rolls themselves.

Ah-shahran tends to be much more straightforward, where I just queue up all his rolls and make them at once. But with Kali, he has Dual Weapon Attack that triggers on a successful hit, Power Attack that can be added to any successful hit, and he can shift 2 squares after every attack, and where I want him to go often depends on whether he's hit, missed, killed something, etc. So I wind up posting the start of his action, rolling his first attack, editing, rolling the next action, and so on.

t~
 

Sorry, I should have been clearer. :)

How could you tell, that one of the 2d10s was a 1?

It was one of those, or not?

Bye
Thanee
 

Sorry, I should have been clearer. :)

How could you tell, that one of the 2d10s was a 1?

It was one of those, or not?

Bye
Thanee

It's possible that it doesn't show up the same way for all browsers or computers. However, the way it's supposed to work is:
After you roll, there is a rendering of the die that you rolled on the left and the total on the right. The rendering of the die has a number in the middle of it showing what the result of the roll is.
 

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