Scales of War #1 Rescue at Rivenroar (Full)

Ah.... :lol:

Now I remember... I switched it to a simple mode in the early stages, because it was taking up so much space. Totally forgot about that. :D

Bye
Thanee
 

log in or register to remove this ad

Velani's character sheet in case she needs to be botted while I'm gone. I'm hoping not, but I don't want to slow anything down either. So ANYone feel free to utilize her if I'm taking too long... :)

[sblock=Velani]
Velani
Lvl 2 Human Cavalier
Played by larryfinnjr

[sblock=stats]
AC 21
Fort 18
Ref 17
Will 17

Max HP 39
Surge value 11
Surges/day 10

Init +6
Speed 5
Pass Insight 10
Pass Percep 10

STR 18 +5
CON 11 +1
DEX 13 +2
INT 10 +1
WIS 8 +0
CHA 16 +4
[/sblock]

[sblock=skills]
Acrobatics -2
x Athletics 6
Arcana 1
Bluff 4
x Dip 9
Dungeoneering 0
x Endurance 2
x Heal 5
x History 6
Insight 0
x Intimidate 9
Nature 0
Percep 0
Religion 1
Stealth -2
Streetwise 4
Thievery -2
[/sblock]

[sblock=misc]
Heavy Blade Expertise - +2 all defenses vs. OA
Challenge Seeking Longsword - +1d6 dmg vs. a target at full hp when hit
[/sblock]

[sblock=combat actions]
Basic Attacks
MBA +10 vs. AC, 1d8+5 dmg
RBA (widow’s knife) +5 vs. AC, 1d4+1 dmg

At-Wills
Valiant Strike +10 vs. AC, 1d8+5 dmg // bonus to hit equal to number of adjacent enemies.
Vengeful Strike +10 vs. AC, 1d8+5 radiant dmg // if at least 1 bloodied ally within 5 squares, target takes +3 extra radiant dmg. On miss, +2 power bonus to next dmg roll vs. same target.
Defender Aura (minor) – Aura 1, enemy -2 to hit when makes any attack that does not include Velani.
Righteous Radiance (opportunity/free) – enemy subject to Defender Aura that shifts or makes an attack that targets an ally takes 6 radiant dmg.

Encounter
Holy Smite (free) – Trigger – target an enemy with an at-will attack. Effect – 5 radiant dmg. On successful hit, target dazed until end of Velani’s next turn.
Heroic Effort (free) – Trigger – miss with an attack or fail a save. Effect – add +4 to roll or save.

Grit and Spittle (minor) – Requirement – must have at least one healing surge. Effect – spend surge, make save against every effect that a save can end.

Guardian’s Counter (immediate interrupt) – Close Burst 2, one ally hit by an attack and Velani is not included in the attack. Effect – Velani and ally each shift up to 2 squares as free action, swapping positions. Velani becomes target of triggering attack. Velani can make MBA against triggering enemy.
Righteous Shield (immediate interrupt) – Close Burst 3, one ally damaged by an attack. Effect – Velani takes the damage instead of the ally, ignores any resistances/immunities. Gain +2 power bonus to hit until end of Velani’s next turn.

Daily
Inspiring Word (minor) – Close Burst 5, self or one ally – target spends surge, gains surge +1d6 hp
[/sblock]

[/sblock]
 

Fire, webs, and dead horses

[MENTION=16069]Goonalan[/MENTION] I don't want to beat a dead horse, so I'm not asking for any sort of revision. I'm fine with moving on the way things are.

I just wanted to ask about the resolution of Freggo's actions. In studying the map and planning Freggo's next turn, I was confused that F11-13 still have difficult-terrain-triangles in them. Then I reread the resolution to Freggo's action and realized that his attack did not go off as planned. Instead of a burst of magic around the space that he aimed for, he achieved a burst of fire around himself. I would opine that what I had originally asked is much less of a change from the regular use of the power than changing it to a close burst that also happens to grant friends a bonus to their escape attempts. (The bonus to friends was an awesome touch by the way... I didn't dare to specifically ask for any such thing, since I already felt I was on thin ice.) In fact it could be argued that being able to designate inanimate objects as enemies is supported by the rules, since there are rules for attacking objects. If that assumption is accepted, I was merely asking for a regular use of the power.

So my questions are: Why did the fire center on Freggo instead of the square he swung at? Was this intentional or was I not clear about Freggo's goals?

As I said, it's all good, I'm just happy to be able to improvise and do fun stuff like that. Thanks for listening! Cheers!
 

[MENTION=16069]Goonalan[/MENTION] I don't want to beat a dead horse, so I'm not asking for any sort of revision. I'm fine with moving on the way things are.

I just wanted to ask about the resolution of Freggo's actions. In studying the map and planning Freggo's next turn, I was confused that F11-13 still have difficult-terrain-triangles in them. Then I reread the resolution to Freggo's action and realized that his attack did not go off as planned. Instead of a burst of magic around the space that he aimed for, he achieved a burst of fire around himself. I would opine that what I had originally asked is much less of a change from the regular use of the power than changing it to a close burst that also happens to grant friends a bonus to their escape attempts. (The bonus to friends was an awesome touch by the way... I didn't dare to specifically ask for any such thing, since I already felt I was on thin ice.) In fact it could be argued that being able to designate inanimate objects as enemies is supported by the rules, since there are rules for attacking objects. If that assumption is accepted, I was merely asking for a regular use of the power.

So my questions are: Why did the fire center on Freggo instead of the square he swung at? Was this intentional or was I not clear about Freggo's goals?

As I said, it's all good, I'm just happy to be able to improvise and do fun stuff like that. Thanks for listening! Cheers!

Bugger! For some reason I read/thought it was a CB1- my bad, still as you say, resolved itself nicely. Sorry again.

PDR
 


Bugger! For some reason I read/thought it was a CB1- my bad, still as you say, resolved itself nicely. Sorry again.

PDR

Hehe, okay, no worries. Good to know for future reference though... I'm kind of glad I can't go turning powers into close bursts at will, that would probably be too good. :)
 

Bloody hell an entire combat and other than the Immobilising Web hits I managed to deal 8 damage to Viator, and that's hit... Why I outta.
 


The first encounter is complete on the wiki- Goblins!

This is the start of the second Encounter-


Fire Engine!

August 21, 2011 01:24


There’s an Ogre outside! But that’s not all…

The adventurers dash out of the Inn whilst issuing instructions for Thurmina and the Guardsmen to be taken care of. Outside, a good forty or so feet away, is an ten foot tall humanoid beast, an Ogre dressed in the scorched remains of a suit of leather armour, and with a massive greatclub strapped to its back. The great brute staggers forward, it’s hitched to a cart. The cart has a burning torch wedged in to the driver’s seat, while in the back are four or five large casks – stood on end. Behind the casks are a pair of gruff-looking Hobgoblin Archers – sighting down their bows at the rabble exiting the Inn. The Ogre leans back, grabs a cask, it has a black-tinged length of what looks like rope sticking out of it. The Ogre drapes the fuse in the flaming torch – it fizzles for a moment and then ignites.

Meanwhile scurrying towards the adventurers come five Goblin Grunts, clad in leather armour with ‘Red Hand’ insignia – three of the five already have short swords drawn.

Encounter #2 – 775 XP – Level 2 Encounter
5 Goblin Grunts (Level 1 Minions)
2 Hobgoblin Archers (Level 3 Artillery)
1 Ogre Savage (Level 8 Brute)

PCs
Ah-shahran, Male Deva, Hybrid Shaman-Warlord, Level 1
Freggo, Male Human, Swordmage, Level 1
Kalimaru, Male Razorclaw Shifter, Ranger (Scout), Level 1
Kyalia, Female Elf, Ranger, Level 1
Magnus, Male Dwarf, Fighter, Level 1
Viator, Male Eladrin, Psion, Level 1

Magnus is first in to the action, “So they brought an Ogre with’em this time.” The Dwarf barrels out of the Inn and Charges, screaming something unintelligible, at the closest Grunt, who looks startled, but still manages to parry Magnus’ blow. Kali follows Magnus’ line – Charges at the same target, en-route the Shifter looks to see exactly how the Ogre is attached to the cart, then he swings his battleaxe with glorious fury… and the Goblin parries again – clearly a veteran warrior the Goblin Grunt (Minion).

Gorm, the Spirit Hound, suddenly appears beside Kali – the Shifter feels good – big and strong. Gorm, as suddenly, disappears – Kali is Infused by the Spirit, he cuts with his battleaxe once more, and… the Goblin Grunt parries his attack. Gorm blinks back in to existence next to Magnus – the Dwarf is buoyed by the Hound’s presence – although neither of the adventurers, it appears, can hit a barn door from two paces away.

While directing Gorm’s action Ah-shahran shouts to inform his companions of the various merits, and demerits, of the beasts they face, the sum of which is – get close to the archers, keep out of the way of the Ogre, and smush the Goblins, a fair precis of the situation.

The Savage Ogre drags the cart a little closer, then, tongue out, flings the flask in his hands, alas his aim is out – the barrel bursts on contact with the ground – splashing pitch, which very soon after becomes flaming pitch, in a ten foot radius. Kyalia and Freggo are caught in the blast, but only just – a few very minor burns is all they have to show for the brute’s attack.

“Ouch!” Kyalia scampers away from the flames – selects her Quarry en-route, and then Twin Strike, two arrows fly, a Goblin Grunt takes an arrow to the chest – keels over, dead. Alas the other arrow flies wide of its target.

Meanwhile the Hobgoblin Archers in the back of the cart grunt and point, the pair seem to be having a heated converstion, eventually a target is selected. The pair draw back and loose their arrows, both at Kali who is locked in combat with the hardcore Goblin Grunt. Both missiles hit, one of the arrows only an inch or so above the Shifter’s heart, Kali is left bloodied and staggering (Full-ish to 2 HP).

Not to be out-done, the Grunts get in to the action – one of them slices at Magnus with it’s short sword, screams ‘for Sinruth!" and misses. A second cuts hard at Gorm, with the same result. The last two swiftly calculate the odds of their survival, they back up a way and fetch out their shortbows – arrows fly, one misses Kali – thank Erathis, the other skims Kyalia’s shoulder, the Elf is already injured but still not yet bloodied.

Freggo cries, “Time to go to work!” The Swordmage rushes forward- skirting the Grunts, and then Charges straight at the nearest Hobgoblin in the back of the cart. He covers the distance with ease, alas when he gets there his attack is half-hearted – hampered severely by the Archers position kept safe by the sides of the cart- his blade gets nowhere near its intended target.

Viator however sees his opening he moves forward, gripped by certainty – his mind is ablaze with an idea, “Freggo?! Get the hell out of there! Now!!” The Psion screams at his heroic new companion. Viator shapes and signals with one hand, miming the actions of his Forceful Push – suddenly the Ogre staggers a little further away from Freggo specifically, and the rest of the adventurers in general. The lumbering Ogre, of course, drags the cart behind him still. With his other hand Viator makes a grasping motion, then mimes throwing the grasped item, simultaneously – as if manipulated by some Far away Hand, the torch on the cart is grabbed up, and then flung in to the nest of barrels in the back…

Instinctively Viator crouches and rams his fingers in his ears.

BOOM!

Flinders of broken wood, and pieces of scorched flesh rain down…

The result of which is Freggo is deaf, and bloodied, as is one of the Hobgoblin Archer’s, the other alas is nowhere to be seen, although it can actually be seen everywhere, in point of fact one of the Hobgoblin Archer’s arms seem to wave from a chimney pot on the roof of the Inn. Needless to say the brute is Dead. The Ogre Savage fares slightly better – it staggers away from the incinerated million piece jigsaw puzzle (missing a fair percentage of the pieces). The Ogre is scorched, not yet bloodied, and… well, enraged – certainly not very happy with the situation.

End of Round 1

Three PCs wounded – Kali (25/2 HP), Freggo (27/12 HP) and Kyalia (26/15 HP).
One Goblin Grunt killed.
One Hobgoblin Archer killed, the other bloodied (39/9 HP).
Savage Ogre wounded – and pissed (111/81 HP).

Please point out any errors if you see them, ask questions or whatever...

Cheers PDR
 

Anyone get a chance to read through the above post that would be great, just checking for errors, not fishing for compliments.

Cheers PDR
 

Remove ads

Top