[The One Ring] The Marsh Bell

JoeNotCharles

First Post
[sblock=OOC]
Ok, so you have a TN of 12 for the medium boat, and with the Inspire roll, you get two rolls and keep the highest. That would be Authiel's. ;)

For making the Athletics roll, Authiel gets an Advancement Point (the first of three) in the Movement skill group. (Reminder that it takes a more important and difficult test to earn the second and third point in a category, unless you invoke a Trait after making a roll to make it more likely.)

And what the hell, Kurin gets his first AP in the Personality group for that Inspire roll.

(If I don't give out Advancement Points for a roll that you feel deserves them, remind me.)

[MENTION=82643]CaBaNa[/MENTION], hold on to that idea - there wasn't really a roll to apply it to here, but it might work for later rolls in the journey.
[/sblock]

As the current increases, you pull harder to fight it. Suddenly Borin's oar catches on a submerged obstruction and is ripped from his hands! You're lucky the boat didn't hit it! This leaves the boat unbalanced and for a moment you it gets sucked off course, but Authiel sings louder and the pulls harder to compensate, guiding the rest of the rowers into a rhythm that brings the craft smoothly to the dock.

A light bobs towards you from the huts. A young man is approaching holding a lantern. "Heard your singing over the water," he says as he waves. "Pretty. You're heading south down the river? Don't get many travellers these days, but we're still ready to help the ones that do." He squints into the boat, sizing you up.
 
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Iron Sky

Procedurally Generated
OOC: I'm wondering if I could make a Lore check to see what sort of people might be on this stretch of river. If we're near Mirkwood, I could probably invoke Mirkwood Lore too (does that give an AP?). Anyone have some social skills to talk to this guy with? Authiel is not so good at being the face.
 
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FourMonos

First Post
Riggins, who was enjoying the ride, hopped out at the sight on the human.

"Hail and well met, Sir! (he takes a deep bow) Riggins Magby at your service. I herald for these fine dwarven and elven lords. We travel forth on an important mission for these fine lands. We appreciate your welcome and respectively ask if you could aid us on our journey."


OOC: hey! two 6's!
 

Voda Vosa

First Post
The dwarf stumbles out of the boat, and starts unloading his gear. "Kurin, at yours and your family's service good sir" the dwarf finally says, flapping his hood over his knees, and bowing.
 

JoeNotCharles

First Post
[sblock=OOC]
I'm wondering if I could make a Lore check to see what sort of people might be on this stretch of river. If we're near Mirkwood, I could probably invoke Mirkwood Lore too (does that give an AP?).

I would say that this is close enough to Mirkwood to fall under Mirkwood Lore, sure.

If you roll the skill and succeed, you MIGHT get an AP, depending on how important & difficult it is. You can invoke Mirkwood Lore to either get an automatic success on your roll, but on AP, or after you roll and succeed to make the GM more likely to give you an AP.

In this case, I'd say that using Lore here isn't important enough to get an AP, but if you roll, succeed, and then invoke Mirkwood Lore you will get one. Or you can use Mirkwood Lore to automatically succeed on your Lore roll.

Everybody please give [MENTION=53947]Iron[/MENTION]Sky a chance to roll this before doing anything else...


[MENTION=88601]FourMonos[/MENTION]: Riggins gets his first AP in the Custom group for that roll.

[MENTION=60965]Iron Sky[/MENTION]: I forgot to ask for a Hunting roll to see how many fish you caught. You can roll that now as well - any fish you caught during the day are still lying in the boat, uncleaned.
[/sblock]

The man bows deeply in return. "Holti son of Haki, at your service," he says politely. "Lords, are you?" He sounds impressed. "We're poor folk here, but you're welcome to share our fire and take shelter for the night, though I'm sure it won't be as comfortable as you're used to."
 

Iron Sky

Procedurally Generated
Authiel was too busy rowing to catch many fish, but she does share what she knows about this area with the others.

OOC: Hunting 1=9. Lore 3=16(no 6s) and invoke Mirkwood Lore if that's a success.
 

CaBaNa

First Post
A shared fire, a shared story, a share of adventure, drink and glory. chirps Hobnob, now smiling and sitting tall. The hobbit gives the man a friendly gesture of greeting Hobnob Hornblower, thanks for your offer! the wave turns into a long stretch, and a low Whooo... before Hobnob yawns. Rowing reminds me of turning the fields Gin.
 

JoeNotCharles

First Post
[sblock=Iron Sky]
This must be the Stair of Girion - a passage around the waterfalls at the south end of the long lake. You had heard that there used to be a village of Men here that made their living as traders and porters, carrying boats down the stair to the river at the base of the falls for a price, but your people assumed that they were long gone as the south of Mirkwood became more dangerous and boats ceased to ply the Running River regularly. You can't tell if the inhabitants now are descendants of the original porters, who have lived here even though their trade left them, or if men have moved back into the area recently.

You gain an AP in the "Vocation" category.
[/sblock]
 

Iron Sky

Procedurally Generated
Authiel speaks to Vardolas, but loud enough for the others to hear as well.

"This would be the Stair of Girion. There once was a village of Men that lived here to help with the portage around the waterfalls, but we had thought they all left long ago when Mirkwood fell into gloom and shadow."

She turns to Holti.

"Do the descendents of those men yet remain or are you newly arrived?"

[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 1
  • Awareness: 2 Insight: 0 Search: 1 AP: 0
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 0
  • Craft: 1 Battle: 2 Lore: 3 AP: 1
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 25 Starting Endurance: 25 Fatigue: 19 Hope: 11 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 

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