Okay, someone has to explain the love for the 3e rogue for me given how functionally useless they were.
Between their 3/4 BAB which made them useless as melee fighters (despite the fact that this is what they were designed to do) and needing both high intelligence and high wisdom to be half-decent at their skill-based jobs... the 3e rogue was a huge waste of time. Whenever someone picked up the knock spell, we always joked that the party rogue was fired.
Now I can see not wanting one particular build of rogue from 4e back, that of the super-dextrous ninja dervish. That's intruding on territory that should be held by the monk, ranger or assassin. However, there is another build of rogue that 4e brought that should be the ideal rogue going forward. The one who won in a fight because he cheated. He threw sand in people's faces, cheap shotted someone and hid behind his friend with the armour, cut their hamstrings, and caused wounds that wouldn't stop bleeding.
So someone has to give me an explanation as to why I should give up that rogue in exchange for the one who misses his sneak attack and fails his search for traps check.