billd91
Not your screen monkey (he/him)
I like the idea of ability scores covering basically everything a PC can do. It's solid.
I don't know that it's solid in the sense that it's really good. It is simple, though. And that's not necessarily a bad thing.
I'm still wondering about the check mechanic, though. What made using primarily a stat easy in 2e's non-weapon proficiencies was the ease of making a check - roll under the stat (adjusted by a minor modifier). It was also easy to gauge approximate chances of success. But it was also highly dependent on the ability score, making it very much a talent-heavy game. There was a lot of difference between tumblers who had a Dex of 18 and an 11. 3e's system reduced that and I wouldn't want to give that up.
I'm also not that fond of one investment unit in a skill netting a +2 on it and subsequent ones netting just +1. I understand they may want to incorporate diminishing returns, but I've never particularly liked that method of doing so. Still, I guess that's better than the +5 trained/+0 untrained of either SWSE or 4e.