Give the Fighter more surges.

Instead of saying 1 encounter, just say 1/rest (rest being the word for short rest in 5e speak I believe).

That way we tie it into a fatigue mechanic. The fighter gets an extra spurt and needs to rest to do that type of maneuver again.

That way you get away from the encounter length concerns that some non-4e players don't like, but you basically keep it at 1/encounter.
 

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Instead of saying 1 encounter, just say 1/rest (rest being the word for short rest in 5e speak I believe).

That way we tie it into a fatigue mechanic. The fighter gets an extra spurt and needs to rest to do that type of maneuver again.

That way you get away from the encounter length concerns that some non-4e players don't like, but you basically keep it at 1/encounter.
Good idea.
 


Instead of saying 1 encounter, just say 1/rest (rest being the word for short rest in 5e speak I believe).

That way we tie it into a fatigue mechanic. The fighter gets an extra spurt and needs to rest to do that type of maneuver again.

That way you get away from the encounter length concerns that some non-4e players don't like, but you basically keep it at 1/encounter.
That's what I'd like to see. :)

-YRUSirius
 

All that at level 1 though? Sounds like a level 3 thing, seeing as the Pelor Cleric can max his heals at level 3 under that Theme.
 

I think that would spruce up the Fighter. In one of my playtest sessions, the Fighter spent both of his Surges in a row, doing 40 HP of damage in two rounds, and bringing the Ogre to below the Sleep Spell HP threshold the Wizard had prepared to cast just for that trigger.

Coup de Grace.


It was awesome.


It was made even better, because even before they made the first Surge attack, the Fighter player in frustration, had said, " Screw it I am using both Surges, I don't care if that is all of them".
The fight with the Ogre had not been going well before. The surges (and the Crit ), changed the course of the battle.


I want to see more of the that from the Fighter.
It was cool to see someone pull a Babe Ruth and " pick their spot".
It was very cool to see a Fighter basically say " This Ends Now" .

Give them 5 surges, let a Fighter just dominate a few fights.
The fact the player controls them is cool.

Wanna blow all of them on the 1st fight.. Go ahead.
"wow Joe really went crazy back there"

" Yeah, I never seen anyone move so fast.. He. Ripped the head off that guy"

Hell..they should give the Fighter advantage on the bonus attack.

In order for "This Ends Now" to be even remotely cool, it has to happen very rarely.
 


I personally would not like to see Surges as an encounter power. I want the player to decide when and how many of this limited resource they can use.

Sometimes the flow of an adventure does not lend itself to a simple definition of
"encounter"....reinforcements from another part of the complex come , the wizard's Fireball damaged the Dam, and the Fighter wants to spend a Surge to jump to other side of the ravine to tie a securing line to himself and the party while the water is coming. The goblins are still alive, and the Fighter already used a Surge 5 rounds before.....etc, etc.


That is why I argue fora daily amount, that is high enough to roughly simulate a "once per encounter" mechanic.


I think 5 per day, is sufficient at 1st level to replicate this.


Give enough Surge, and in effect you can model iterative attacks, only the player gets to control when they attack....like picking when to attack twice on the old 3/2 1e attack progression. Only now there is no round tracking bookkeeping, the player just decides when to attack twice, or double move and attack, or cast a spell and attack.....Fighter/Cleric looks pretty potent at this point.
 

For me surges feel like playing some kind of x-men.
A D&D fighter for me should feel like in GoT for example.
A mundane fighting maschine that employs steel and tactics, based on strenght and wits, not so much on flashy computer game powers.
 

In order for "This Ends Now" to be even remotely cool, it has to happen very rarely.

I disagree. I DM'd for a 3E Crit monkey, (Scimitar, Keen, and Improved Crit stacking)....the crits were common, but sometimes the sheer damage output would shock you, especially with iterative attacks..." you did How Much Damage?"...while frequently heard, still had emotional value each time.


Any time a person imposes their will in the game world it is cool, wether it be through build, speech, spell, creative attack etc.


The trick is making it so just ONE person imposing their world, makes it impossible for any one else to ever do so, even the DM, ( which is the problem with escalating number bonuses).

The NBA playoffs are going, and no matter how many years I watch, I never get tired off great players rising up when things look bad and saying "I got this", and turning in an amazing performance.


I never get tired of Jordanesque play at the table as well, as long as it distributed around.
 

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