Mustrum_Ridcully
Legend
You don't get the difference between a character taking on the noble goal of slaying a dragon tyrant and a mercenary character trying to haul as much treasure as he can out of a dungeon, or did you not read pemerton's previous posts on this topic closely enough?You've stated this argument over and over again... and I still don't get it. Unless you expected to slay dragons from 1st level onward (which is not what is promised in the foreword)... EVERY edition of D&D made good on this promise... characters just had to be a high enough level to face dragons. This argument just doesn't make sense.
In 4E, you get quest XP for story achievements*.
In earlier editions of D&D, you get XP for gold pieces you collect*.
Metagame mechanics in 4E support and encourage to setting story goals for the character and the party and working to achieve them.
Metagame mechanics in AD&D support and encourage finding ways to earn gold pieces.
*Common among both is that you get XP for killing/defeating monsters (which I omitted there). So both encourage achieving your goal with violence, though 3E and 4E also note that "defeat" doesn't require killing, but can also be a negotiation or trcikery/stealth. So basically 3E and 4E suggest that your goal is to interact with NPCs in some way to achieve your goals, violence being a viable option, but not the only one.
(Though 3E leaves out the XP for GP mechanic, so it mostly supports interacting with adversaries/obstacles, without exactly guiding what the fictional purpose of the interaction could be.)
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