[Playtest 2] Races: Humans too good?

Humans don't get a lot of background and flavor, or unique abilities, but they do get +2 to an ability score and +1 to all others. Given how dependent the 5E system is supposed to be on ability scores, and the fact that the other races get +1 to a pre-determined ability score (plus special abilities) ... is this too good? Will it encourage too many humans ... or is that what we want?
 
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Actually, I think the key advantage is simplicity. If you don't want to manage a bundle of racial abilities, play a human.

Unfortunately, what does take a hit is the flavor. You no longer have a mechanical basis for the traditional trope of tougher dwarves, smarter elves and more agile halflings (at least, compared to humans).
 

Yeah, I think they made them too good with ability mods. One +2 to any ability of your choice would have been more than enough.

I think they should have been given a racial ability of some sort. Perhaps, choose a skill. With that skill you always gain advantage.
 

At first glance, they seem to be, and at lower levels I have a feeling that they will be. But D&D has always struggled to find a way to "encourage" people to play humans(something I'll never understand since most people I know run humans or humaocentric games). The whole fact that humans have essentially been "humans are pretty much whatever" has I think hurt them more than it's helped.

I think it would do better to define a few basic human "culture groups". They don't need to be as differential as races, but perhaps a nomadic plains people, a rugged desert-raiders people, a peaceful troupical-forest people, ect...

Actually, I think the key advantage is simplicity. If you don't want to manage a bundle of racial abilities, play a human.
While some races can become difficult to manage with special powers and stuff like that, I don't think that the majority of abilities on DDN races really press into that realm. I think the rather bland Weapon Training abilities are the only thing that have ever left me confused, and that's solved if I just write stuff down.

Unfortunately, what does take a hit is the flavor. You no longer have a mechanical basis for the traditional trope of tougher dwarves, smarter elves and more agile halflings (at least, compared to humans).
I disagree, as I feel this was beneficial. Tougher Dwarf tropes can come from the fact that they work with rocks, rocks are hard, anything that works with them must also be hard. Elves live a long time, that's a lot of time for learning, hence, elves are smart. And so on.

Putting everything on a "well this race is special because humans are X and *race* is X+1!" It's really not that creative and just rather boring.
 

I'm finding curious that humans are as agile as halflings, as tough as dwarves and as smart as high elves. Some more agile, tougher or smarter, even.
 


I'm finding curious that humans are as agile as halflings, as tough as dwarves and as smart as high elves. Some more agile, tougher or smarter, even.

Humans are neither as nimble nor as stealthy as halflings. They aren't as tough as hill dwarves - they are neither poison resistant nor get as many hit points. High elves, possibly.

Stats aren't the entirety of a character.
 

I'm still scratching my head over this one. I am okay with the +2 to an ability score of the player's choice, but then boosting all of the others up by +1, so that the chosen ability score matters less? This smacks of power-creep.

The proof will be in the playtesting, I guess.
 

Humans are neither as nimble nor as stealthy as halflings. They aren't as tough as hill dwarves - they are neither poison resistant nor get as many hit points. High elves, possibly.

Stats aren't the entirety of a character.

Stats are not all, but mechanically they are so much that they drown those specific benefits. I'm not ignoring the importance of hit points, but raw Con determines how well you can run or swim for long periods of time, how long can you go without rest, hold your breath, the lot. Humans can do that as well as the toughest subrace of the people with a renown for being tough. They cannot hide behind allies, but when it comes to hiding behind any other thing, swinging from the now proverbial chandelier or the other myriad of Dex uses they are as agile as the most agile of the subraces of the folk who're supposed to be nimble. I could go on - unless those stats are supposed to represent the small proportion of elite humans who may thing of adventuring and in fact the vanilla human doesn't get any of those extra stats.
 

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