Emerikol
Legend
As your hit points go down, you are aware of getting wounds and growing more tired. So as you defend each time it is harder and harder to successfully ward off attack. So yes you do know. I'm not saying you know 1 vs 2. But you know you are really low and in danger. The numbers are an abstraction I agree and a way to communicate the information from character to player. But the fact you are way low and in danger is not unknown.Really? A boxer knows EXACTLY which blow is going to knock him out? He knows that he's taken X number of hits and that the next one is guaranteed to either KO him or render him to zero hp? (Satisfied Imaro?)
I'm thinking he doesn't know that. I'm pretty sure that someone facing Mike Tyson in the early days didn't know that they were going to get knocked out within the first round.
It's kind of humorous really. The people who don't mind dissociated mechanics (as defined elsewhere) are thinking dissociatively about all kinds of things. Thats an interesting revelation.
Are you actually trying to argue that while your character is dead and you are not as a player that it's dissociative. Come on. At that moment your character has flatlined. No need to worry about dissociation.How?
In 3e, since some people are insisting we be specific about edition, I could take a critical hit for the first time from an opponent and be dropped despite having full hit points. I'm not close to death. I haven't taken a single point of damage at all. Yet, I, the player, certainly know that.
You could devise a world and/or game where all character classes are magical. You'd probably want some non-magical types as npcs. Thats not D&D. Thats not a game I'd be all that interested in playing but you could do it. At that moment the issue would not be that it is dissociative but rather just not the game I'm looking for.Sigh. So, we're back to "it's okay because it's magic"? What's wrong with Martial powers being Extraordinary in origin (a la 3e's definition of Extraordinary - not magical, but certainly beyond "normal" physics)? Is it because the rules don't specify that? Is it simply that the game designers didn't lock down a single definition of how Martial Dailies work that is causing the problem?
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Well for one I'm reserving judgment on CS. So far since CS dice are available every single round it represents the fighter choosing to use his skill to defend more or to attack more. Meaning he can defend every single time but there may be times where he'd rather press the attack and take more chances. I suspect some of the things a fighter will be able to use these dice for though will be dissociative. The guardian speciality is clearly dissociative since its 2/day.Why aren't Combat Superiority dice also breaking your immersion? After all, I can retcon an attack so long as I have CS dice available. A creature can hit me, deal damage and I can spend dice to reduce that damage. This is 100% dissociated. The character isn't doing this, obviously, since the character would be trying to minimize damage all the time. Yet, at any point in time, I, the player, can reduce any hit, to the point where the "hit" does no damage.
The explanation is that the fighter is blocking the enemy. Attempting to turn aside the blow. Sometimes thats not 100% successful. Meaning partial damage is averted.How is this any different from, say, a Warlord's Healing? After all, there are ways for a fighter to reduce damage to other character's as well. The playtest Dwarven Fighter has this (although at the moment, I don't remember what it's called).
If it is allowed after the attack and/or damage has already been rolled then yeah I'd say that is dissociative. The fighter should have to choose to defend before the attack roll is made.Any attack made against this character or any PC adjacent to this character can be retconned any time the player chooses.
I definitely wouldn't hold up 5e as a perfect example of non-dissociative mechanics. It's not rife wth them though at this moment. I do have fears they will go this way though. If they do then I'll find another game to play.