CrimsonFlameWielder
First Post
Shandra, sees the monk get spiked by the tree creatures. She feels a pang deep emotions in her chest from the loss of life from another evil creature of the fey realms. Using that pain as fuel, she narrows her keen eyes at the tree creatures, trying to spot a weakness in their defenses. Memories of pain an anguish flooded her. She remembered all too clearly those times when she, the guardian of Vesta Tal, did battle against those dark beings of Arcadia, and the blood of her brethren that was spilled. She may not have been liked by the people of Vesta Tal, for she was unique among them, but she had a duty. No longer was she in Vesta Tal, but seeing the humanoids in this wooded area, being attacked by creatures of this fey realm, she was reminded of the bloodshed and violence and wanted to put an end to it quickly. Unconsciously, she unsheathed her large falchion, sliding it out of split leather on her back, as she skillfully traced her way through the foliage toward the tree creatures. With a single glance she absorbed the battlefield. There were two of the tree creatures, and two large trees. The monk lay dead on the ground next to the sword, and there were four other humanoids caught between the trees and the tree creatures. Three of those humanoids had their sights on the nearest of the tree-creatures to herself, and a horned one was defending herself against the onslaught of the furthest of the two tree creatures. That was her target!
"Creatures of Arcadia, dark in heart: Hear me now that you stand before Dayna's will, and I, Shandra, chosen of the Huntress' Handmaidens will see you routed and fleeing, or dead upon the ground. I give no quarter and expect none in return. You have angered she who is Vengeance. I am Her sword. Flee before Her wrath!"
Focusing for a moment, she marked her target as the focus of her divine ire. Dayna would guide her hand as surely as a valley guides a river. There was no escape for that enemy. There were no obstacles before her that could slow her approach as Shandra floated over the ground like a ghost, flowing around her enemies and those she would protect. In that same movement, her blade flashed before her, slicing deeply into the vine creature.
[sblock=Initiative and Actions]
Initiative: When rolling initiative, Shandra can roll a perception check and use its results as her initiative. Shandra rolls a 27 for her initiative. Grants +2 racial bonus to initiative to any ally within 10 squares (includes all allies this time) that rolls less than 27 initiative.
-- Free Action: Triggered by rolling initiative, Shandra uses Divine Reaction (iaijutsu). This allows her to shift 3 squares. Because she is an elf, she ignores difficult terrain when she shifts, and as such, she moves fom C1 to F4. Also, because her initiative roll is greater than any monster's initiative roll, attacks during this first round crit on nat rolls of 18-20.
-- Minor Action: Shandra uses Oath of Enmity on the tree creature in L7.
[sblock=Oath of Enmity]
[/sblock]
-- Move Action: Shandra moves from F4 to G6 -> H5 -> I6.
-- Standard Action: Shandra uses Angelic Alacrity; Before the attack, Shandra shifts 5 squares, from I6 to J7 -> K8 -> L8 -> M8 -> M7, flanking the tree creature in L7 with Rain. Shandra hits AC 22 (flanking bonus not shown in roll) for 23 damage. [/sblock]
[sblock=Shandra's Stats] Shandra - Wood Elf Avenger 2
Passive Perception 25, Passive Insight 16
AC 19, Fort 12, Reflex 16, Will 17
HP 30/30, Bloodied 15, Surge Value 7, Surges 7/7
Speed 7, Initiative +5 (Perception: +15)
Action Points: 1, Second Wind []
MBA - +5 vs AC, 2d4+3 damage
At-Will Powers:
Bond of Pursuit
Overwhelming Strike
Encounter Powers:
[x] Iaijutsu
[x] Oath of Enmity
[x] Angelic Alacrity
[] Divine Guidance / Abjure Undead
[] Loyal Sanction
Daily Powers:
[]Wings of Light
Items of Note:
"Creatures of Arcadia, dark in heart: Hear me now that you stand before Dayna's will, and I, Shandra, chosen of the Huntress' Handmaidens will see you routed and fleeing, or dead upon the ground. I give no quarter and expect none in return. You have angered she who is Vengeance. I am Her sword. Flee before Her wrath!"
Focusing for a moment, she marked her target as the focus of her divine ire. Dayna would guide her hand as surely as a valley guides a river. There was no escape for that enemy. There were no obstacles before her that could slow her approach as Shandra floated over the ground like a ghost, flowing around her enemies and those she would protect. In that same movement, her blade flashed before her, slicing deeply into the vine creature.
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[sblock=Initiative and Actions]
Initiative: When rolling initiative, Shandra can roll a perception check and use its results as her initiative. Shandra rolls a 27 for her initiative. Grants +2 racial bonus to initiative to any ally within 10 squares (includes all allies this time) that rolls less than 27 initiative.
-- Free Action: Triggered by rolling initiative, Shandra uses Divine Reaction (iaijutsu). This allows her to shift 3 squares. Because she is an elf, she ignores difficult terrain when she shifts, and as such, she moves fom C1 to F4. Also, because her initiative roll is greater than any monster's initiative roll, attacks during this first round crit on nat rolls of 18-20.
-- Minor Action: Shandra uses Oath of Enmity on the tree creature in L7.
[sblock=Oath of Enmity]
Oath of Enmity (Encounter Minor Action Close burst 10 ✦ Divine) | Avenger Feature |
Target: One enemy Shandra can see in the burst | |
Effect: When Shandra makes a melee attack against the target and the target is the only enemy adjacent to her, she makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point she regains the use of this power. If another effect lets her roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces her to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets her re-roll an attack roll and she rolled twice because of this power, she re-rolls both dice. |
-- Move Action: Shandra moves from F4 to G6 -> H5 -> I6.
-- Standard Action: Shandra uses Angelic Alacrity; Before the attack, Shandra shifts 5 squares, from I6 to J7 -> K8 -> L8 -> M8 -> M7, flanking the tree creature in L7 with Rain. Shandra hits AC 22 (flanking bonus not shown in roll) for 23 damage. [/sblock]
[sblock=Shandra's Stats] Shandra - Wood Elf Avenger 2
Passive Perception 25, Passive Insight 16
AC 19, Fort 12, Reflex 16, Will 17
HP 30/30, Bloodied 15, Surge Value 7, Surges 7/7
Speed 7, Initiative +5 (Perception: +15)
Action Points: 1, Second Wind []
MBA - +5 vs AC, 2d4+3 damage
At-Will Powers:
Bond of Pursuit
Overwhelming Strike
Encounter Powers:
[x] Iaijutsu
[x] Oath of Enmity
[x] Angelic Alacrity
[] Divine Guidance / Abjure Undead
[] Loyal Sanction
Daily Powers:
[]Wings of Light
Items of Note:
- When Shandra attacks a target of her Oath of Enmity with a weapon attack, she treats all rolls of 1 or 2 on the damage dice as though the result were a 3 on the die - Avenging Resolution Feat
- If Shandra's Oath of Enmity target moves away from her willingly, she gains a +6 bonus to damage rolls against the target until the end of her next turn.