While I am aware that you do not have to have a mark to be a member of a house, I had originally inferred that she was an heir herself, which is the main cause of scandal. It was my thinking that only heirs (those who actually have the tattoos) were prohibited from marrying so I looked into it to refresh myself. The main issue is the rise of mixed marks, which are too common among the children of two heirs from different houses. And I found a reference to intermarriage between houses being banned (not specifying whether it applied to all members of a house or just heirs) after the War of the Mark. So taking a very broad interpretation, I suppose that it could be taken to mean all members are prohibited from intermarriage. I imagine in such a situation though, the woman's heritage might be of import. If she is a member of the house but no member of her blood family has ever manifested a mark, I do not see either house having a very big problem with it. If, on the other hand, she had a father or cousin with a mark it would obviously be a scandal.She does not need to have a Dragonmark to be a member of another house. As for her noticing his... I propose that she did when they finally became intimate but at that point, didn't care.
Of course, if that is still too iffy for you, I'm sure I can come up with something else to make the House reduce his ranking. Dragonmarked houses can be so demanding on the behavior of their members.
I was looking over the Human Paragon levels. Do I add 4+ Int skills points per Paragon level to the amount of Skill points I already have? Also, the Adaptive Learning, do I pick a skill I already have or one that is not a class skill and it then becomes a class skill? I've never used/played with Paragon levels before so it is a little confusing for me.
Thanks.
I had forgotten about Wildhunt Elite. That's a powerful feat, but since you are planning on playing as more of a fighter than a caster, it isn't terribly unbalanced, so I will allow it. Everything else looks good.Here is a partial draft for my shifter druid concept, very much "in progress":
[sblock= Mechanics, in progress]
K’ihren Greyfox
Wildhunt Shifter, female
Druid 1 (shifter druid racial substitution- Beast spirit replaces animal companion)
+Shifter Paragon 3 (druid variant)/(+Ranger, Moonspeaker)
STR: 9 (-1)(1 pt)
DEX: 16 (+3)(6 pts, +2 racial)
CON: 14 (+2)(4 pts, +2 paragon 3 bonus)
INT: 14 (+2)(10 pts, -2 racial)
WIS: 16 (+3)(8 pts, +1 at 4th level)
CHA: 9 (-1)(3 pts, -2 racial)
(32 pts)
BAB: +2 (melee +1, ranged +5)
AC: 13 (ff 10/t 13)
FORT: +7
REF: +6
WILL: +6
Feats: Shifter instincts (level 1); Alertness (Druid 1/beast spirit bonus); Wildhunt elite (level 3);
Notable skills/etc.: Wild empathy +15, Knowledge- nature +13, Survival +17 (+19), Balance +11, Tumble +8
Languages: Common, Sylvan, Druidic
Caster level: Druid 3
Spells/day: Level 0= 4; Level 1= 3;Level 2= 2
Shifting: 3x/day; lasts 11 rounds; gains Scent, Blindsense 30’
[/sblock]
Looks good so far. Have you decided upon a druid sect for K'ihren (see p. 75 of the ECS)? The default sect is the Wardens of the Wood, which is closest to the druid described in the PH, if you want to keep things simple. You need not take any associated sect feats, but you will need to pick one of the five sects of which to be a member.[sblock= Background, in progress]
K’ihren was born in the city of Fairhaven in Aundair- both of her parents had been raised in the forests of the Eldeen Reaches far to the west, but when their village was destroyed by bandits during the Great War, they turned their backs on the old ways and migrated to civilization. Both of them found good jobs in the big city, and there was a significant community of other shifters who did likewise. Many of the shifter children were raised semi-communally, watched over by those adults with the free time and inclination to do so. In many cases, these were elderly or infirm shifters, some wounded in the war- many of them had far more nostalgic ideas about the old ways and the wild lands than K’ihren’s parents, both of whom were determined to become civilized folk. K’ihren was her parents’ third child, and even from birth she was small and frail. Both of her older siblings, like her parents, enjoyed the comforts of the big city- and even as a child K’ihren was different. From an early age, she seemed happiest listening to some of the stories from her elders- the tales of the old ways and the deep forests. As soon as she could walk, practically, she developed a habit of wandering off when unattended- more often than not, she was found in a neighbor’s garden, or in the grove of trees at the end of the street, or in a noble’s hedge maze; anywhere where there were green and growing things, and the soft sound of the wind in the leaves. Her parents, determined to live a ‘civilized, modern life’ were frequently displeased, but there seemed to be little they could do. As she grew, K’ihren rarely joined her siblings and the other shifter children in their races and rough-and-tumble games, no matter how much they encouraged her. And she showed little inclination to any of the trades that her parents pointed her towards. She began to spend more time with some of the elders in the shifter community- while none of them had formal druidic training, they did have tales of such folk- and K’ihren soaked up every word like a sponge. By the time she reached the age of twelve, K’ihren had learned everything she could from the local elders- and her habit for wandering seemed to expand by the day. She was no longer content to stay within the bounds of the city, and she was often gone for days at a time. Her parents grew more and more unhappy, and their punishments ever more severe- as one might expect, it was only a matter of time before things reached a breaking point.
On her 13th birthday she left home for good, carrying only a bedroll, some spare clothes, and a few odds and ends. She headed west, traveling mostly at night- guided by the light of the moons that she knew her people held sacred. It was mostly blind luck that she wasn’t robbed or murdered as she traveled- she was often cold, wet, and hungry but she was stubborn enough to persevere. After weeks of travel, she finally reached the borders of the true forests, well beyond the formal boundaries of Aundair. As one might expect, a border patrol found her almost immediately- once she explained herself, they brought her deeper into the forest and turned to her over to the leaders of the local druidic circle. While the druids respected her motivations, their training was not open to everyone- nor was it free. K’ihren was tested, as were all those who sought druidic training- and despite her determination and all she had learned, she had, after all, been born and raised in the city. [/sblock]
[MENTION=8243]doghead[/MENTION], I don't think I could allow an elf with dragon heritage to also take the Right of Counsel feat. Unless you have a REALLY good explanation as to why, that just wouldn't make sense within the milieu.
I think regardless of Rain's family's former stature, the fact that they consorted with dragons would remove any right of counsel. So, no I don't think the feat is applicable in this case.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.