30 minutes ago on twitter, Mike Mearls said:
[MENTION=32417]MikeM[/MENTION]earls @A_real_geek it's a little delayed, but soon.
As for what's in it. I suspect that almost all the core rules will be the same with no changes.
So what'll be new?
Bard, Multiclassing, Downtime Actions(Or whatever they are calling them now...actions that can be taken during downtime between adventures), Inspiration, The Role Playing rules they were talking about during their livestream where you pick one thing your character likes and one thing he hates and somehow that factors into the game.
Edit: Sorry, and the math fixes(scaling save bonuses, skill bonuses, and attack bonuses going to 6)
I wouldn't count on this weekend. It'll be next week sometime, I would guess.Yeah, I asked if he could be more specific about the when, but no luck so far. Was really hoping for this weekend, as my players TPK'ed last week and they all agreed to try out DnDNext for my next campaign.
I've got a feeling we're going to see a change to skills, either something new or a variation on something we've seen already.
Multiclassing...yeah, that's going to be in.
I think they'll include the bare bones of the interaction system, just to get an idea of whether it's something we like or find valuable. Unfortunately, it's going to be an extremely rough alpha, and the community will loudly complain about it, so even if the core principle is good, it will get dropped.
Some tweaks to the numbers. It'd be awesome if there was some change to hit point accumulation post 10th level, similar to 1/2/BECMI. I don't expect this, I just really want it.
I'm hoping for the new healing rules they were talking about in L&L a while back.
I'd like to see them go back to the previous packets deities rather than domains, but I doubt they will.
I believe they are using domains for core and reserving deities for settngs, so they'll get your wish in time.
I don't want specific deities. I want the "deity types", like Lightbringer and War God that we had in a previous packets.
Specific deities is something that's going to cause me to throw the rulebooks across the room.