Ahnehnois
First Post
I certainly don't have any problems admitting that there are flaws with the system. There are lots. On a big fundamental level, the emphasis on combat and dungeoncrawling, the restrictiveness of the class system, the bookkeeping, the micromanagement, its basic failures in simulation. All of these are things that I was close to abandoning the hobby for back in the 2e days. The system works great for Baldur's Gate, but try to do some more open-ended storytelling for a live in-person game, and it feels restrictive. It's still clear that it was designed for wargamers to take small parties into illogical underground fortresses in search of endless monotonous combat and finite amounts of treasure. 3e was a huge step forward on the fundamental issues; much more open-ended, much less hackneyed.I take a much more cynical approach. Every piece of evidence for brokenness is debatable because people presume that admitting any flaw in a system means that the entire system is flawed. Which is basically just another form of edition warring with a funny set of glasses.
There are plenty of specific mechanical issues, basic fixes and things that need to be rewritten. From this thread, it sounds like the social skills and infinite wish tricks could use some attention. Classes could stand to lose some dead levels. Magic item creation needs some rethinking. And so on and so forth. You're not going to get me to argue that.
But when people argue this magic v. nonmagic thing, it assumes a set of goals so alien and aversive that it's no surprise that people went en masse back to an obsolete and flawed game rather than pursue them. That's one of the first things I tell beginners who are worried their character won't be "good enough": Don't worry, it doesn't matter how powerful your character is, just play and have fun. No competitiveness, no advanced wargaming theory, just play the game.
So I say criticize 3e for tying the basic math too closely to class choice and level advancement, or for creating differences between PCs and NPCs that shouldn't be there, or for having too many fiddly little character abilities, or for forcing every class into some kind of combat functionality. You know, the things that PF didn't touch and 4e made worse. Show me some fixes for those and we'll talk.