Those two things are in tension. And do not generate any distinctive flavour. Auto-damge both conforms to bounded accuracy, and gives the character who has it a distinctive flavour: s/he is a relentless wearer-down of opponents.It'd be much simpler to just grant a flat bonus to all attack rolls (within the limits imposed by bounded accuracy).
For the past 5 years the published version of D&D has been 4e, which is replete with damage on a miss effects, including on at-will fighter powers.I do see this mechanic as an insult to the game's history and all the fans out there, who, like me, do not like being told that our playstyle (which happens to be the default, original playstyle this game has supported for nearly 40 years), is invalid and no longer supported
Also, process-sim is not the default playstyle for the game. And I quoted from Gygax's DMG in one of these threads indicating that the attack roll is not a process sim mechanic but rather a fortune-in-the-middle mechanic.
Part of the point of this mechanic is that it doesn't undermine bounded accuracy. It keeps to hit bonuses within a (comparatively) narrow range. It is a way of increasing average damage by lifting the floor rather than the ceiling.The only thing I see that's hyperbolic was the claim to take Bounded Accuracy seriously in the same game where 1st level fighters can effectively hit any monster in the game without fail, every time, and then turn around and pretend like all playstyles are being supported.
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Simulationism is not possible in a game where human fighters cannot miss nimble, invisible targets with a huge, heavy axe, ever.
Being guaranteed to wear your opponent down notably in 6 seconds of fighting is not "perfect accuracy". Perhaps they parried every blow, yet nevertheless were worn down.in D&D, fighters have never had what amounts to as perfect accuracy, and nor should they.
Except in 4e, where it's a somewhat default wizard at-will.And before you say " Magic Missile", that's always been a daily spell, and magical, and an explicit exception.
And now we get the obligatory remark that those who like it don't care about consistency.People who don't care about consistency in game rules have really no business contributing to their creation, as far as I'm concerned.
Perhaps because they're including many playstyles.A year of listening to promises about being inclusive to many playstyles then they put this in there.
I gather that you don't want to be inclusive of many playstyles.I don't like having those player-fiat abilities, and I don't like seeing them used. And certainly not every single round.
Whatever. I'm in Australia.Damage-on-a-miss is wrong for me, it's wrong for D&D, and it's wrong for America.