Except they don't. A kobold cannot mitigate the damage from a fireball. It is auto-death.You don't "miss" anything in the area of a AoE. You hit everything and characters have the ability to save and mitigate the damage.
Except they don't. A kobold cannot mitigate the damage from a fireball. It is auto-death.You don't "miss" anything in the area of a AoE. You hit everything and characters have the ability to save and mitigate the damage.
Except they don't. A kobold cannot mitigate the damage from a fireball. It is auto-death.
If the kobold was on the edge, why couldn't it jump clear?Depends on the kobold, and some things automatically die in a ball of fire (makes sense), not because something swung a large weapon at them (does not make sense).
If the kobold was on the edge, why couldn't it jump clear?
And if the fireball is intense enough to kill all human commoners with no chance of survival (8 or better on 6d6, which is 46649 in 46656 fireballs, or more than 99.98% of them), how is that the blast is incapable of killing a carnivorous ape caught within it (hp 37, per Bestiary p 1)? What sort of explosion or fireball is that? It does not resemble any explosion or fireball I am familiar with from real life.
Again, though, Imaro, how much are we actually negating here? How often, at the table, is the GWF interacting with the Graceful Dodger? Additionally, how often is the GWF missing? That's a pretty darn narrow slice of narrative that's being lost when you're gaining narrative space for rolling a miss on every other opponent.
After all, there's really only two narratives on a miss - you either clean miss (whiff) or clang off it's protective shell (armor, thick hide, shield, etc). That's it.
With this, you lose those two options, but gain "Your attacks batter the opponent". So, from a narrative standpoint, it's pretty much a wash. You lose some, you gain some.
. . . yet the GWF can't ever miss...
How does 3E handle this with respect to fireball spells and grenade-like missiles? For the latter, I don't know that it does. For fireball spells, via Evasion and Improved Evasion, which are inherited and slightly generalised from the AD&D monk.
Presumably something similar could be done in D&Dnext. One or more posters upthread - perhaps @TwoSix? - have suggested that the "dodging pixie" might get a DEX save to avoid damage dealt on a miss. An alternativ would be for it to be able to ignore the first X hp of miss damage. (This sort of approach would have the advantage of also dealing with the auto-damage from spells issue.)
Another way that the game currently handles this sort of thing is via its movement rules - eg the rogue's cunning action.
And yet another option would be simply to incorporate the dodge capability into hit points - the reason the pixie has so many hit points isn't because it's meaty, but because it dodges a lot. Though I think that would be less popular than some version of active defence for dodgers.
Can't ever miss, or can't ever not damage?
If the kobold was on the edge, why couldn't it jump clear?