If the kobold was on the edge, why couldn't it jump clear?
Reaction time not good enough, was not aware, any number of reasons, really.
If the kobold was on the edge, why couldn't it jump clear?
As I understand the rules - set out upthread by [MENTION=2525]Mistwell[/MENTION] - this isn't correct. That is, in at least some circumstances alchemical fire is auto-damage to everyone in the AoE.I don't think thrown/splash weapons need to handle this in a special way in 3.x. For grenade-like missiles there is still a chance to totally miss an opponent
The graceful dodger closes, attacks, then uses Cunning Action to Disenage back out of range. The graceful dodger thereby avoids taking any damage from the GWF.I'm a little unclear on how this would mitigate the GWF's damage on a miss ability, could you elaborate?
As I understand the rules - set out upthread by [MENTION=2525]Mistwell[/MENTION] - this isn't correct. That is, in at least some circumstances alchemical fire is auto-damage to everyone in the AoE.
The fighter has a "spring back" ability which permits graceful dodging along the lines of a rogue's cunning action.I thought expertise dice were removed from the playtest a couple of revisions back? I could have misinterpreted comments though; I am not involved in the playtest.
A feat is a build option too! It's an option that appears on a list for three classes. If you don't like it you choose something else - much like a feat.It's not a feat. It's a build option.
Sure. I haven't seen anyone dispute that.What we need are alternative versions of GWF that don't exclude other playstyles.
Initially, I'd suggest taking Defensive style - +1 AC seems like one way of emulating greater speed. Another option would be to houserule in a +2 to initiative. (I'm relying here on the C&T Two-handed specialisation, which grants a speed factor bonus. That's the only form of Two Handed Style Prof that I know from AD&D 2nd ed.)My 2e player has a GWF and he has the Two Handed Style Prof. What should I tell him when he converts his character over to D&D Next?
Because of your traditional posting style, I cannot tell whether you are being ironic here or not.Reaction time not good enough, was not aware, any number of reasons, really.
The graceful dodger closes, attacks, then uses Cunning Action to Disenage back out of range. The graceful dodger thereby avoids taking any damage from the GWF.
[MENTION=2525]Mistwell[/MENTION]'s point is that, if the range increment is 5' and the splash is 5' then the target never gets missed, because the grenade lands no more than 5' away and then splashes the target.It may do auto damage to anyone in the area of effect, but if the initial target is missed, the location of that area of effect is determined by the scatter rolls. So it is possible to totally miss an opponent. It is not possible to completely miss anyone in the eventual area of effect.
No it doesn't. Because D&Dnext permits breaking up a move with an attack, it can also be done by a graceful dodger who starts his/her round less than a full move away from the GWF.That presumes that his half-move is farther than the GWF can move and still attack.
Huh? The division of the combat round into "turns" and "actions" is (at least as I understand it) a purely mechanical overlay onto the fiction. In the fiction, the graceful dodger does not get hurt by the GWF because s/he is too quick, and continually moves out of range, darts in and attacks before falling back, perhaps lures the GWF into a disadvantageous position, etc.But this isn't exactly an answer to the critique as much as it's a side step. It's not the dodger's defenses that are protecting him when he's on the defensive, it's his actions taken on his own turn that are doing so by denying the GWF an attack on him.
@Mistwell's point is that, if the range increment is 5' and the splash is 5' then the target never gets missed, because the grenade lands no more than 5' away and then splashes the target.
Huh? The division of the combat round into "turns" and "actions" is (at least as I understand it) a purely mechanical overlay onto the fiction. In the fiction, the graceful dodger does not get hurt by the GWF because s/he is too quick, and continually moves out of range, darts in and attacks before falling back, perhaps lures the GWF into a disadvantageous position, etc.
Isn't this how a graceful dodger should look in the fiction?
[MENTION=3400]billd91[/MENTION] is right... What stops the GWF from closing and engaging once the graceful dodger partially moves away? I'm having a hard time seeing how that helped the graceful dodger in this situation in a significant way?The graceful dodger closes, attacks, then uses Cunning Action to Disenage back out of range. The graceful dodger thereby avoids taking any damage from the GWF.