billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
My character needs a 15 to hit the target. He scores an 8. What happened in the fiction, and can you prove that narration mechanically in D&D?
I believe that you can't. There's nothing in the mechanics that actually tell you why or how you missed. The problem is, people have tried adding simulationist tendencies to the narration without actually adding in supporting mechanics. Compare to a more sim based combat system:
Option 1: Attack misses cleanly (whiff).
Option 2: Attack is successful, but, the target dodges the attack with an active defense (like dodge).
Option 3: Attack is successful, but, the target parries the attack with an active defense like parry.
Option 4: Attack is successful, unblocked, not dodged. Hit for damage.
In this system, I can tell you exactly what happened during the attack. I can tell you exactly why the attack was successful or unsuccessful. You cannot do that in D&D. Nothing in D&D tells you why you missed or how. Any time you try to narrate it, you're simply free forming without any mechanical basis. Did I whiff the heavily armored bad guy or did I clang off his shield or off his armor? Who knows? I suppose in 3e, with Touch AC, you kinda had an idea, but, since 5e is not going down that road, we cannot know.
This is the "tradition" that Wicht is referring to, IMO. The idea that you can use the mechanics to narrate the action. It's been internalized to the point where people don't even recognize the fact that they're doing it without any actual mechanical support.
After all, in 3e, if my attack bonus is greater than the target's touch AC, it is impossible for me to miss that target (as in whiff). Except on a 1 of course. But, I can certainly miss the target (as in fail to deal damage). I wonder how many times DM's have narrated a whiff that wasn't actually a whiff in 3e.![]()
Does it really matter? What matters is the character failed to ablate his target's hit points. The lack of mechanical specificity means the GM and the players have freedom to narrate how they like - to use that to differentiate between an air elemental's swift dodging and nebulous body and a dragon's thick scales and awe inspiring toughness. The same, by the way, holds with a hit. Did it find a weak spot between armored scales or hit the scales hard enough to cause injury anyway? Who cares as long as it sounds good.