OK because he doesn't have much in Str and Dex and Con for someone who faces death for a living. A tad worse than a wolf actually. And that's an "average" wolf (the level 1 wolf commoner, if you will).
so lets look at my example again: 10 Str, 14 Dex, 13 Con 15 Int, 14 Wis 18 Cha
you want to make the swashbuckler with charm and smarts what do you do with those numbers? 10,13,14,14,15,18? those are awesome stats, hell what do you do if you are stuck with 8,10,11,12,14,16 my line was a +11 mod the new one is only +5 the game suggest you only need +3 or +4
He's better, just not much better.
how do you generate stats in 3e?
yes humans have hunted wolves since the BCs, wolves have hunted humans never in recorded history, in fact even when wolves hunt they do so in packs...
Well, let's see. Said wizard's spell is highly likely to fail.
??

??? why?
Said wizard can be felled by one nonmagical arrow from a thousand feet away before casting said spell.
since an arrow could do 1d8 damage and crit for 3d8 damage, then on a lucky damage roll any character not a fighter/paliden/barbarian could be felled by an arrow. and on a crit average 13-14 damage even a barbarian with a 15 con could drop to 0... so how does that mean anything?
Said wizard can cast said spell only three or four times before being reduced to cantrips and relatively unskilled crossbow use (all of this true through most versions of D&D). So yes.
yes they are god mode then escort mode... with no point of being just one of the guys I get that... but that is the 5 min work day in practice...
Have you ever seen what happens when, instead of casting the spells on himself (or in addition to doing so), the druid casts them on a well optimized fighter (/barbarian/ranger)?
yes I have, and it is pretty cool
yes because when you play a fighter and someone else plays a cleric that can match you in combat AND heal AND cast misc spells and the 'team' asks why they want a fighter and not a second cleric it is them not being team players...
Because druids and fighters are different?
yes because one is made to be versitle and powerful and the other is made to be realistic...
Uh, unless you allow more than 10 feats.
I'm not sure where you are getting this from... lets take that rouge as an example, lets get him to level 6 (I think that is when you can take leadership) name a feat that gives better returns then grabbing a cohort of level 4? Imagine he picks up his own follower as a wizard or cleric... look at the team power grow.
Having had 12 years of patterns, including many druids and many martial characters played alongside them, I cannot recall any case wherein the latter was not considerably better at fighting than the former and his animal combined. The usefulness of the druid is versatility (of which he has much more than any fighter), not raw combat strength.
OK, then listen to this, we were in a game where we were all trying to save the world and when he hit 12th level we had just as a group made an alliance with a druid circle, so since we needed a bit more healing, I picked up leadership and a druid cohort. I picked a Dire wolf companion... the very first fight was with these 2 giants, everyone was buffing, so I cast bit of the weresomethingorother and wildshaped. the giants moved into us, and on my next turn me and the dire wolf each killed a giant.
I was shocked that a character that was made in twenty mins with 3d6 place as you get them (house rule for how to make cohorts) and was 2 levels lower then the party could do what the rest of the party could not... when the player of the party paliden pointed out the wolf did more damage then he did I asked the DM if I could swap the feat... The druid went giant hunting alone, and I picked up a less disrupteive feat.
after that the DM of that game still to this day talks about the companion of a cohort who out shined the rest of the party.
I do remember one battle under the old 3.0 animal companion rules where one animal was the beneficiary of a sorcerer who time stopped and asked for a separate limited wish to ensure a critical on every one of the animal's attacks, which I granted. At that point, the animal is better. Short of that, the animal is unintelligent, has serious defensive limitations, lacks feats, and struggles to work with magic items
I have seen animal compainions be forgotten like familiars, and I have seen them be died and ressed, and I have seen them dominate combat... I even saw a druid with a small army because he would keep one a while, then awaken it and make it just an NPC then grab another...
The last two PCs I had with animal companions both had them slaughtered, and I don't recall either of them contributing much more than a flanking bonus and the occasional trip or grapple.
Your games sound so odd to me, you have druids that have sucky animal compainions, but you think that 10,13,14,14,15,18 are bad stats... how can you have such power that those are weak AND not play up the best parts of the compainion??