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D&D 5E Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

Stormonu

Legend
The brown bear is really not that good of an animal companion. The ape is rather superior in every way that counts, especially because it's got a natural reach of 10' and it's Large which allows it to have a +12 grapple check. The ape has, in fact, identical BAB, strength, size, and thus grapple check of an ogre. Against lower AC opponents it will even do more damage than one. I fully expect the ape to utterly demolish this Fighter because it can just grab him by the throat from 10' away (no AoO to interrupt the grapple) and start climbing up the Empire State Building.

And this is not just limited to a straight up combat comparison either. The ape has decent perception skills, scent, and low-light vision. It has a natural climb speed that makes it a better climber than giant spiders, driders, phase spiders, or aranea (yes really).

The Druid can just kick back and sing "welcome to the jungle" as his pet ape curbstomps most opposition you might face at level 4. And again, this is one class feature of the Druid and not really the biggest one. We're not even talking about its full caster progression or (eventual) ability to turn into various kinds of monsters yet.

Yeah, this is getting into system mastery territory, which is where 3E really chokes in punishing casual play. I like the system for the options it provides, but when you start getting to this level of analysis, the system favors number mastery instead of rewarding "cool story concepts" - which I think was the point this was all brought up.

(Still, how does a spiked chain fighter compare to the druid + ape? I would think it would be a more apple to apple comparison)
 

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You are wong in more ways than just feats. You want to build a combat character (trained fighter) but then pick a class with only medium combat abilities. If you want to make a swashbuckler who shines in combat pick a fighter. The rogue has other advantages which you simply ignore and instead complain that he is not as good in fighting than a fighter.
Since I was talking about combat yes I only spoke about that... but the rogue is in no way given any features for anything else... I went to the SRD (I should have to start) in the first 9 levels the class gets 5d6 extra damage, evasion, trap finding, trap sense, and uncanny dodge... so if we count sneak att as 1 feature he gets 5 features and 3 of them are only combat, and 2 are only dungeon (traps) if we count each die of sneak attack as a feature it gets worse... I am actualy championing sneaker more fun rogues even options INSTEAD of sneak attack for that reason...

The topic actually is not combat balance but the theory that only forum warriors, you among them, care about it and that during normal play it is a lot less of an issue.
yes because it is so easy to say the problem isn't real if anyone trying to show the problem doesn't count...

imagine how much easier it would be for me to win if "People who dismiss the balance issues are only forum warriors like you"


No, you made a facemen with mediocre combat ability and then you throw a tantrum because the character is not a combat master.
No I made a character that was ment to be a swashbuckler... then got upset not that the fighter was better, but the nature cleric has a tag along who happens to be better at combat then me... at least look at the complaint if you are going to fight against it.

Yes, the druid gets a wolf character which is good at combat. But it is also a huge pain when moving around in civilized areas. But I guess in your games that is never an issue, either because you are stuck in a dungeon or because all the disadvantages get ignored as it is "just a combat feature", right?

I'm not sure that a non dire wolf is going to be too big a problem... the bear or dire wolf on the other hand better stay outside of town. I'm not sure where you are getting any of this last bit from? Druids don't normally like going into civilized areas, neither do barbarians (for the most part) in our games... but I also make my combat characters take off armor and weapons in civilized areas... if we have a month of down time in the city of ravonsbluff (like we just did 3 weeks ago) then when we start people in cloths with no weapons in the bar... when the orcs invade they have to get back to there equipment....
 

Yeah, this is getting into system mastery territory, which is where 3E really chokes in punishing casual play. I like the system for the options it provides, but when you start getting to this level of analysis, the system favors number mastery instead of rewarding "cool story concepts" - which I think was the point this was all brought up.

(Still, how does a spiked chain fighter compare to the druid + ape? I would think it would be a more apple to apple comparison)

that is why I didn't optimize any of my examples... they were all casual levels but then I get told I should optimize one but not the other... it's strange to me that other posters want to optimize a swashbuckler to compare to an average druid, yes the system mastery is a big problem.
 

Derren

Hero
Yeah, this is getting into system mastery territory, which is where 3E really chokes in punishing casual play.

Only when you, like some people in here, only focus on combat and only see a optimized build as acceptable.

As soon as you play D&D as an RPG instead of a dungeon crawler table top, don't always compare your character to an theoritical perfect build and accept that there might be things your character is not good at system mastery, or the lack of it, is not an issue any more.
 

Derren

Hero
that is why I didn't optimize any of my examples... they were all casual levels but then I get told I should optimize one but not the other... it's strange to me that other posters want to optimize a swashbuckler to compare to an average druid, yes the system mastery is a big problem.

No, you should not optimize. But you should finally comprehend that not everything in 3E D&D is a combat character and that this is ok.
But instead you build a character not really suited well for combat (still ok, after all it is a rpg and no combat tabletop) and then complain that he can't fight well.

If you want a character who can fight well, make a character for fighting. You don't even need to optimize. But don't make a skill character and then complain that he isn't very good at fighting.
 

Only when you, like some people in here, only focus on combat and only see a optimized build as acceptable.

As soon as you play D&D as an RPG instead of a dungeon crawler table top, don't always compare your character to an theoritical perfect build and accept that there might be things your character is not good at system mastery, or the lack of it, is not an issue any more.

really? OK, lets go through some of that then...

My rouge will scout, unless the wizard has invisibility then he can, or at higher level prying eyes, or if the druid's animal can do it.

My rogue can bluff and diplomacy awesome, but not as well as suggestion, charm or dominate.

My fighter can... well he has no features at all and no real useful skills and so few skill points... so mostly nothing.

I can roleplay a commoner, I can roleplay an expert, I can roleplay a fighter, I can roleplay a cleric, I can roleplay a druid... but when the game is not mechanical they are all even... the moment mechanics come in at all some classes are BETTER then others... so why roleplay a fighter then suck in a fight when I can have the same rp with a cleric AND be good in other situations?
 

No, you should not optimize. But you should finally comprehend that not everything in 3E D&D is a combat character and that this is ok.
But instead you build a character not really suited well for combat (still ok, after all it is a rpg and no combat tabletop) and then complain that he can't fight well.

If you want a character who can fight well, make a character for fighting. You don't even need to optimize. But don't make a skill character and then complain that he isn't very good at fighting.

OK, so if I want to be awesome in combat what class should I be? oh right cleric because they are the best at combat and can change day by day what they are best at... or druid...

because rogue and fighters are trap options (Both good for dips)

The problem is when you read the PHB you don't get that... you see a class called fighter and have expectations, same with rogue... you have now proved my point... IT'S A TRAP....


WHy have a class that has more then half of there level up abilities deal with combat then say "Well it's not a combat class" then turn around and have a spell caster class be able to have 1 class feature that is as good at combat?


[sblock=optimized swashbuckler] if you go to the book of 9 swords you can be a warblade or a sword sage and loose 0 RP options from rouge or fighter but get more effective at combat... then you can multi with rogue easy and be better then the animal compainion (not the druid himself still but hey it's a start)

but now cue the BadWrongFun brigade to tell me why that book sucks and or is broken[/sblock]
 
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Ahnehnois

First Post
so lets look at my example again: 10 Str, 14 Dex, 13 Con 15 Int, 14 Wis 18 Cha
you want to make the swashbuckler with charm and smarts what do you do with those numbers?
Make him. And accept that the stats you've posited make you a lot better at talking people than fighting them. If you want to make a swashbuckler who is actually good at combat, put that 18 in Dex.

10,13,14,14,15,18? those are awesome stats
They are, but only a little bit above average physical stats. The 18 in Charisma is essentially irrelevant to the character's combat ability, as it is meant to be. They are awesome if you want to be socially impressive.

how do you generate stats in 3e?
In ways that result in something better than the standard array. I don't see a lot of 15 Str fighters in actual play. Do you?

The save, mostly.

yes because when you play a fighter and someone else plays a cleric that can match you in combat AND heal AND cast misc spells and the 'team' asks why they want a fighter and not a second cleric it is them not being team players...
They probably want a fighter because they want someone with the best attack bonus and armor profs that the rest of the party is built around. That's the archetypical D&D group anyway. Fighter up in front trading blows, rogue sneaking around to flank with him. Spellcasters buffing/healing said fighter and maybe attempting to supplement his attacks. Replace the fighter with the second cleric and you of course have a viable party, but a tad less optimal.

I'm not sure where you are getting this from... lets take that rouge as an example, lets get him to level 6 (I think that is when you can take leadership) name a feat that gives better returns then grabbing a cohort of level 4?
Improved Initiative? Seriously, any remotely useful feat is better. Trying to protect an NPC who is not as powerful as you is a net loss. If you don't protect them, you lose them and followers start avoiding you. It's not a great feat.

And of course, there's the obvious option to go out and get the same follower without taking the feat, just by being you. Of course, that presumes the DM is on board with that, but then again, the Leadership feat also requires special permission, so it's really a pointless feat.

OK, then listen to this, we were in a game where we were all trying to save the world and when he hit 12th level we had just as a group made an alliance with a druid circle, so since we needed a bit more healing, I picked up leadership and a druid cohort. I picked a Dire wolf companion... the very first fight was with these 2 giants, everyone was buffing, so I cast bit of the weresomethingorother and wildshaped. the giants moved into us, and on my next turn me and the dire wolf each killed a giant.

I was shocked that a character that was made in twenty mins with 3d6 place as you get them (house rule for how to make cohorts) and was 2 levels lower then the party could do what the rest of the party could not... when the player of the party paliden pointed out the wolf did more damage then he did I asked the DM if I could swap the feat... The druid went giant hunting alone, and I picked up a less disrupteive feat.

I have seen animal compainions be forgotten like familiars, and I have seen them be died and ressed, and I have seen them dominate combat
...
...after that the DM of that game still to this day talks about the companion of a cohort who out shined the rest of the party.
So what I've read is that you've seen a spread of outcomes ranging from poor to great. Sounds like the animal companion is balanced perfectly. Sometimes powerful, sometimes weak, so it averages out. Unless you're suggesting that the animal companion occasionally becoming dominant should never happen.

All of which kind of goes back to the OP. You've basically admitted that the characters in question are balanced. The druid and his pet are great on occasion, suboptimal in some cases, and decent overall. The fighter is usually pretty good, and becomes really good when supported by teammates, creating a unit that is better than any of them alone. The game is dynamic and diverse, rendering every option meaningful and creating interesting dynamics between them.

And yet you're complaining about the end of the bell curve, the non-average druid animal companion that becomes really good. Not much to complain about.

Your games sound so odd to me, you have druids that have sucky animal compainions, but you think that 10,13,14,14,15,18 are bad stats... how can you have such power that those are weak AND not play up the best parts of the compainion??
10, 13, 14 are bad stats for a melee fighting character. Remember that an NPC warrior with the non-heroic array (say 13, 11, 12, 9, 10, 8) is almost as good. And this character is supposed to be heroic. And those animal companions I'm referring to weren't "sucky" they were just typical animal companions. They have high base stats, but don't get a lot of the useful add-ons that PCs typically do. Sort of like summoned creatures. To wit, a druid with all 18's still has the same animal companion as one with all 10's, but a fighter with all 18's is much better than one with all 10's. Since the typical PC is closer to the former than the latter (at least with regards to relevant ability scores, CHA notwithstanding), advantage fighter.
 

Only when you, like some people in here, only focus on combat and only see a optimized build as acceptable.

As soon as you play D&D as an RPG instead of a dungeon crawler table top, don't always compare your character to an theoritical perfect build and accept that there might be things your character is not good at system mastery, or the lack of it, is not an issue any more.

No, you should not optimize. But you should finally comprehend that not everything in 3E D&D is a combat character and that this is ok.
But instead you build a character not really suited well for combat (still ok, after all it is a rpg and no combat tabletop) and then complain that he can't fight well.

If you want a character who can fight well, make a character for fighting. You don't even need to optimize. But don't make a skill character and then complain that he isn't very good at fighting.

In theory this sounds good but the system as written doesn't treat non-combat specialists very well. Yes the game SHOULD be about more than the next fight. If run largely according to RAW then advancement will only come through "challenges" of a given difficulty range. At least half or more of these "challenges" involve combat encounters. There is no outlet (per the rules) for the player to compensate for the character's lack of strength in combat and contribute to earning XP in other ways. The system itself trivializes the imput of player cleverness on meaningful gain. The reality is that the real game is in the build unless you change the game to make this untrue. Actual play is all about die rolls so you can see how good the choices made in chargen were. :yawn:

I enjoy playing characters who excel at other areas besides combat. I just won't play them in systems that require heavy combat to actually get anywhere.
 

Derren

Hero
really? OK, lets go through some of that then...

A perfect example of what the Op talked about.

1. You always compare the effectiveness of characters to something you found on the CharOp boards which will never actually happen in regular play (and are as far away from role playing as possible)

2. You always assume that the wizard has all spells ready to do your job and no better things to spend his slots on. Works theoretically on a board, but in actually play almost never happens.

3. Not related with the OP but also a mistake you make again and again, you assume that the rogue is a combat class which, at least before 4E, he was only in a limited way, yes even though he had a "combat ability" with backstab/sneak attack.
How about using a fighter for your charismatic swashbuckler? And before you start again, fighters are actually good at combat when you stop to compare them to some optimized Fighter/Ranger/Cleric/Rouge/Druid/Warblade/SomePRC from the CharOp board.
 

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