Make him. And accept that the stats you've posited make you a lot better at talking people than fighting them. If you want to make a swashbuckler who is actually good at combat, put that 18 in Dex.
wait... the only way to be good at combat is to put an 18 in a combat stat? 14 and 15 are not good enough?
In ways that result in something better than the standard array. I don't see a lot of 15 Str fighters in actual play. Do you?
Well we don't see many fighters... but characters with 15 high stat yea.
I had a character (Based on the DC comic book character FATE) who was a magic item thief until in a botched robbery a magic staff blew up and imbued him with magic. He was a Rogue/sorcerer/Arcane trickster... his starting stats were 11 Str 15 Dex 8 Con 13 Int 14 Wis 15 Cha... I was awesome,
They probably want a fighter because they want someone with the best attack bonus and armor profs that the rest of the party is built around. That's the archetypical D&D group anyway. Fighter up in front trading blows, rogue sneaking around to flank with him. Spellcasters buffing/healing said fighter and maybe attempting to supplement his attacks. Replace the fighter with the second cleric and you of course have a viable party, but a tad less optimal
do you belice that is really optimal?
Improved Initiative? Seriously, any remotely useful feat is better. Trying to protect an NPC who is not as powerful as you is a net loss. If you don't protect them, you lose them and followers start avoiding you. It's not a great feat.
And of course, there's the obvious option to go out and get the same follower without taking the feat, just by being you. Of course, that presumes the DM is on board with that, but then again, the Leadership feat also requires special permission, so it's really a pointless feat.
So I can get +4 initiative or a second character and a group of lesser characters... yea totally weaker
lets take the swashbuckler... if he picks up a 4th level cleric cohort (little john) and that cohort has a +1 con he has 4d8+4 hp... compare to 6d6+6 not seeing a big down side...
All of which kind of goes back to the OP. You've basically admitted that the characters in question are balanced.
only if you think it is balanced to get to twenty by 7+7+3+3 and that the 3's are balanced with the 7's
The druid and his pet are great on occasion, suboptimal in some cases, and decent overall. The fighter is usually pretty good, and becomes really good when supported by teammates,
the druid is better off with another druid then a fighter 7 out of 10 times...
creating a unit that is better than any of them alone. The game is dynamic and diverse, rendering every option meaningful and creating interesting dynamics between them.
ha ha ha you are so funny, yea it is totally fair that my PC needs yours to buff me, and without you I can't keep up or you could buff yourself and not need me...
And yet you're complaining about the end of the bell curve, the non-average druid animal companion that becomes really good. Not much to complain about.
The problem is the bell curve isn't what you say... it is WAY more biased toward overpowered then weak...
10, 13, 14 are bad stats for a melee fighting character. Remember that an NPC warrior with the non-heroic array (say 13, 11, 12, 9, 10, 8) is almost as good. And this character is supposed to be heroic. And those animal companions I'm referring to weren't "sucky" they were just typical animal companions.
first even giving the fighter god like stats of 18 str 16 dex 16 con 14 Int 14 wis 13 cha is still not going to keep up with a druid...
They have high base stats, but don't get a lot of the useful add-ons that PCs typically do.
or they do and dominate... you still get feats every 3 HD and can still get magic items and buffs... but when you put a buff int he fighter it goes to only 1 target, when you put it on the druid the animal gets it too...more bang for your buck...
Sort of like summoned creatures. To wit, a druid with all 18's still has the same animal companion as one with all 10's, but a fighter with all 18's is much better than one with all 10's. Since the typical PC is closer to the former than the latter (at least with regards to relevant ability scores, CHA notwithstanding), advantage fighter.
I want to know what you think an average stat roll is... because I am floored that you think it is anywhere close to 6 18's
I will roll 4d6 drop the lowest 7 times and drop the lowest (Way better then average) and see what I get:
1) 4,3,3,3 so 10
2) 5,4,5,1 so 14
3) 1,2,4,6 so 12
4) 5,5,2,3 so 13
5) 6,4,4,1 so 14
6) 6,5,5,5 so 16
7) 2,2,4,5 so 11
you know what I'm gonna do that again...
1) 5,5,4,3 so 14
2) 1,1,2,4 so 7
3) 3,4,4,3 so 11
4) 5,5,5,5 so 15
5) 4,4,2,6 so 14
6) 4,4,2,3 so 11
7) 1,6,5,3 so 14
so 2 character... one has 16,14,14,13,12,11 the other has 15,14,14,14,11,11 both appear above average to me
now the rolling meathod I am most used too
4d6 drop lowest 6 times
1) 5,5,1,1 so 11
2) 2,2,4,1 so 8
3) 6,3,3,3 so 12
4) 6,5,1,1 so 12
5) 5,5,3,2 so 13
6) 6,6,4,3 so 16
I end up with 16,13,12,12,11,8
I'm having fun here so I'm gonna make a 3d6 cohort..
1) 5,3,3 so 11
2) 4,2,6 so 12
3) 6,5,4 so 15
4) 1,2,4 so 7
5) 3,3,5 so 11
6) 6,6,6 OMG an 18 on a nat 3d6....
that would be an awesome sorcerer cohort... 11 str 12 dex 15 con 7 Int 11 Wis and 18 CHa... a blond ditz with spells... I would kill to have that cohort...