Ahnehnois
First Post
Ironically, this example would be much better suited to an approach that simply makes him a PC with minimal abilities, and to have the DM contrive events external to him that allow his survival. It would be much more appropriate to the thematic content of those fictional works, which emphasize that unknown greater external forces are in control.But if you wanted to adapt the LotR into an RPG, the most natural way would be to give Frodo's player lots of meta-abilities to simulate the "protagonist luck" that Frodo enjoys in the story.
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My sense is that 3E doesn't have so many meta-options, but maybe that means it's harder to do LotR in that system.
LotR is about many things, but it is certainly not about Frodo making informed or efficacious decisions or being a "protagonist" in the sense you describe. Roleplaying that character would be best achieved by creating mechanics that make him clearly impotent and conveying a sense of helplessness on the player when confronted with obviously superior challenges.
As far as I can tell, they become much more competent and less cantankerous without him (probably, if not entirely, because of the ring's influence).In 4e, for instance, he would be a lazy warlord whose presence inspires Aragorn, Boromir etc onto greater combat heights, and whose hit points are interpreted in an almost completely meta-fashion.
All one needs to do, however, is change the health system. One of the benefits of the vp/wp approach is it makes those low-level characters less vulnerable to being instantly killed. Add that to the equation and it runs fairly well.Of course there's nothing to stop you running a 3E game with a 5th level human paladin/ranger, a 5th level dwarf axe fighter, a 5th level elf archer and a bunch of 1st level halfing commoners (plus an aristocrat for Frodo). But I wouldn't expect that party to play much like LotR - eg the 1st level halflings will almost certainly not survive the fight in Moria. In fact Frodo would have virtually no chance of surviving the stabbing on Weathertop, without his player having any meta-resources to deploy.
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Then again, Tolkien is also the prime example of focusing on setting rather than plot or character and spends hundreds of pages running on about places and things that have nothing to do with the protagonists ("hidden backstory" in your lexicon) and is frankly the antithesis of most of what you think about rpgs. I assume you must have the same aversion for his work that you do for the gaming style that derives from it.
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