Rhenny
Adventurer
Before I switched to the D&D Next playtest, I played a 4th edition campaign from start to finish, levels 1-30.
It was a blast, but at the end I was exhausted. My 4th edition fatigue had become critical and I think one more 2-hour battle would have drove me insane.
After the grueling slog through 4e's epic levels, I was ready for a change. The simplicity and speed D&D Next promised sold me pretty fast, and it delivered. Gone was the bloated tactical grind and in its place a simple and easy combat system that made for fast (sometimes too fast), action packed, immersive battles.
I had longed for the cinematic theatre-of-the-mind combats of 2e, and Next delivered that experience. I loved the system elegance and power structure of 4th, and I was sad to see it go – but at the end of the day I was having more fun with Next.
I think D&D Next can pull in 4e campaigns that are fatigued. If your game sessions are nothing but big, long, grindy, grid-based combats (in which the PCs are never in danger). If you miss a seamless transition from exploration to encounter and think you might like ToM over Grid. If you are tired of indestructible characters with unlimited healing. And, if you have had it up to here with the dazed condition – then I think D&D Next will be a refreshing change.
I agree. I couldn't even last through level 7 with 4e. I tired of it within 1 1/2 years and I was an early adopter who was psyched about it when it launched. I think there are a number of people who play 4e who will try Next and like you and me, they might like the speed and fluidity of it. Next doesn't have to pull people away from 4e forever. It just needs to provide an alternative that's worth trying once in a while.
The thing is, with Next, I tend to think much more about entire adventures and larger campaign arcs for my campaign. In 4e I had to focus more closely on each encounter, setting it up so that it would provide the necessary challenge. And as you mentioned, the length of those combats meant that in a 2 hour game, I was lucky if I had 1 or 2 combats. With Next, (especially at lower levels), I can run 2 or 3 combat encounters (sometimes 4 if they are really small) and still have time for exploration and interaction/roleplaying. The experience for me tends to be more well-rounded.