The same for each character.
I do not buy this "group stealth" what people seem to want here were a sneaky character somehow cancels out someone who can't hide. Everyone should make his own check and when one fails he (and only he) is spotted.
The problem comes in when the rest of the party has to stop being stealthy to help the one that failed out which makes the entire act of trying to stay stealthy pointless at that time.
DM "You are all being stealthy, except for Barag the full plate, great axe Fighter. He's spotted immediately by the 12 Orcs camping in the open room you are trying to move through. Roll for initiative."
Stealthy Players "Well that was pointless, I attack that Orc over there."
I believe we established in the guessing the release date thread that with the way modern printing works that it needs to be at the printer about mid-March in order to release at Gen Con.
Given that it takes a couple of weeks to a month for typesetting, I'm guessing they actually have a couple of more weeks to tweak things before they are done.
Also, keep in mind that most of these articles are actually written a week or two in advance of being published to their website.
Still, WOTC does move fast and I certainly see them as a company that would be tweaking rules until the last second without any real playtesting.
Yes, to their detriment. 5E will be a mess if they don't properly play test the game thoroughly.
The mechanic issue of multiple rolls is something I would like to see address, but in case of stealth I think the whole issue is actually pretty realistic. A stealth operation simply cannot afford a noisy member.
But the whole thing is complicated because of dice swinginess... so on one hand I'm totally fine with a half-orc fighter in noise full plate making it very hard for the party to sneak silently. But on the other hand, I'm not so fine with a party of 5 PCs good at sneaking having much more trouble than a party of 4, because one failure spoils the whole result.
I have similar problems with perception checks. I would like a party of 5 to have more chance at noticing something than a party of 4, but not too much a difference, but I have the feeling that just rolling one perception check each (and needing only 1 success) makes success too easy.
That said, I'd have no idea how to solve this issue...
When has D&D ever been realistic? In 2E you can wrestle a dragon and make it innefective (it can't use its claws or breath weapon and can only deal 1d4 damage to you each round max), in 4E the laws of physics go right out the window sometimes, in 3.5E magic can do anything and everything and all for the low low cost of some flying rodent droppings. Why do people continue to harp on the 'realism' angle. It simply does not exist in D&D.
Some people like it. Some classes have medium but not heavy armor proficiency, also. Those are two reasons to exist. It doesn't have to be "balanced".
It should have at least one solid reason for not ditching it for another armor that isn't an arbitrary class penalty.